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On July 03 2011 23:05 BobbysBack wrote:
Edit: Also the heroes mainly seem to be WoW clones. Some old spells are kept but mostly all changed. The races are different in terms of tech as well. Humans have items in different buildings? What? Why? I cant imagine this working out well in game..Maybe I'm just trying to retain my love of wc3, but I dont like the changes...
If you're going to have two different races in a competitive game, I think they should continue the way they're going. The Blizzard RTS franchises tend to feature races that are very different but still manage to be balanced. If we followed your line of reasoning, Zerg, Protoss and Terran would all produce units in the same way, which is one of the key ways we distinguish between the races.
Having the items in different structures appeals to me for this reason, its a good way to distinguish between the races without being completely gamebreaking or outrageous.
Anyway it looks like a great project, I hope you guys can stay motivated and produce a really awesome mod.
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suggestion to make your website 100% better: play rainymood.mp3 over the music you already have in place.
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joking, but not really. there are some decisions for the paladin class, for example, that make no sense at all. Choosing the name "templars verdict" for a passive chance to gain holy power ala combat rotation in an rts - lol.
and the MK ultimate is fairly retarded. chance of instantly killing units under 25% health. so many flaws in design it's not worth mentioning them all.
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Please maintain the low unit count feel of WC3, that last battle looked a bit silly. Great project looking forward to more
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How did you get the WoW models in there? Most of those models you can't extract from the game
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this is gonna be epic! please ensure that the F1-3 keys are used for hero selection by default
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On July 09 2011 02:24 Iksf wrote: Please maintain the low unit count feel of WC3, that last battle looked a bit silly. Great project looking forward to more
Indeed! Looking promising..
Is that website buggy only for me? Some of the buttons won't work for me properly or need several clicks e.g. Videos..
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Are there any news about the date of release of the first playable map?
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On July 09 2011 04:07 Jetaap wrote: Are there any news about the date of release of the first playable map?
Site says something about demo mission.. released soon or something.
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Looks awesome. With mods like this this, the marketplace, blizz was talking about, looks more like a not that bad idea. People may pay for this. But depends on the amount of content and whether they keep updating it.
On July 09 2011 02:24 Iksf wrote: Please maintain the low unit count feel of WC3, that last battle looked a bit silly. Great project looking forward to more This or maybe bigger collision radius would help.
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On July 09 2011 06:53 Tuczniak wrote:Looks awesome. With mods like this this, the marketplace, blizz was talking about, looks more like a not that bad idea. People may pay for this. But depends on the amount of content and whether they keep updating it. Show nested quote +On July 09 2011 02:24 Iksf wrote: Please maintain the low unit count feel of WC3, that last battle looked a bit silly. Great project looking forward to more This or maybe bigger collision radius would help. actually since they use blizzard assets I doubt they could charge people for this, will be hard to get original mods no rip offs from sc1 or other games there
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This looks Ab So Lu Te Ly amazing!
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i was really excited about this til i saw the last fight scene in the trailer, and it seemed to me like the modders/mapmakers dont really understand the essence of WC3: small unit counts, intense micro battles. That single battle probably had more supply than you could reach in WC3 for each side, and it was just footmen
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So I guess this is already dead?
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I want you to have my babies.
Seriously, there are a lot of changes to be made and a lot of work to be done but that people are even attempting this bodes well for the community.
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Hey guys! It's not dead, but we're working hard to make it seem more Warcraft 3-like. In addition, we're having a tough time deciding exactly where to start the game. Should we start right after the frozen throne? -like we were originally going to do- Or should we take WoW lore into account and start from, say, the end of Wrath of the Lich King?
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