anybody know the ETA for this patch?
PTR for 1.3.5 now available - Page 39
Forum Index > SC2 General |
Mykill
Canada3402 Posts
anybody know the ETA for this patch? | ||
OpTicalRH
147 Posts
On July 20 2011 00:19 Mykill wrote: Man I wish this patch would be up and running now. anybody know the ETA for this patch? PlayXP's bot detected the patch will be over at 11:00 AM pdt | ||
chaklong
Hong Kong1 Post
Image Link What the heck is the StarCraft 2 Starter Edition!? (This is during Bnet Maintenance) | ||
MUirbeqU
United States41 Posts
On July 20 2011 00:34 chaklong wrote: Image Link What the heck is the StarCraft 2 Starter Edition!? (This is during Bnet Maintenance) Might be a feature blizzard didn't take out but they stopped promoting, or they have a plan to make custom games even harder to make than they are. | ||
OneStepAbove
United States45 Posts
On July 20 2011 00:01 MilesTeg wrote: Except.... your post didn't make any sense at all. People like you are why it's impossible to have a discussion on this subject. If you can't have a non biased and emotional reaction to what I think are valid points, please refrain from posting. His post made just as much sense as yours did. If you can't see that, then I'm afraid it's people like you who should refrain from posting. | ||
SDream
Brazil896 Posts
On July 20 2011 00:34 chaklong wrote: What the heck is the StarCraft 2 Starter Edition!? (This is during Bnet Maintenance) They didn't announce it yet, but it is the new "trial" account. | ||
DerBeefman
Germany226 Posts
| ||
MUirbeqU
United States41 Posts
| ||
rave[wcr]
United States1166 Posts
| ||
KimJongChill
United States6429 Posts
On July 20 2011 00:09 Johnny_Vegas wrote: If zerg early game vulnerability was made the same as T/P the game would not be as dynamic and exciting as it is now. Each race has different strengths/weaknesses based on the stage in the game, and because some races are vulnerable at particular times (zerg early game for instance) this encourages more engagements. If these timing windows of vulnerability did not exist games would become more turtley and SC2 would not be the awesome game that it is. A simple example is Terran vs Zerg in the mid game. Zerg can get a good number of muta before Terran easily defend 2 base (and esp 3 base) from them. Eventually terran can get enough defense (Thors/Turrets/Marines) to put an end to muta harass, but because a timing window existed for the muta the zerg is incented to harass for a while, which leads to a more interesting game. Constant engagements is what makes the game great. Zerg fending off attacks/pressure for the first 7 minutes as you say... is a good thing... as the alternative is that both sides build up for 10 - 15 minutes before any attacks can take place, which can be a real snoozer to play/watch. The only thing that frustrates me is how as a zerg I usually only win in 20 minute macro games, but lose to a variety of 6-12 minute pushes, which can range from 2 rax to 6 gate. I know that the other races need to do these things to temper the economy of the zerg (which in my opinion is the greatest strength and something to fear), but it just gets really tiring to play such long games on ladder and lose such short ones, although losing in a 25 min macrofest can be really depressing as well, given the sheer investment of time and energy. | ||
DuckS
United States845 Posts
| ||
-Dustin-
United States717 Posts
"base\Mods\Liberty.SC2Mod\Base.SC2Assets\Assets\Textures\btn-upgrade-terran-infernalpreigniter.dds" could not be applied. Did yours patch correctly? | ||
Rinrun
Canada3509 Posts
On July 20 2011 00:56 DuckS wrote: NA server is down for me after patch. (patch didn't contain notes either ?) I was wondering about that also, kinda weird. (Mine patched fine) Also the status for SC2 servers are in this thread. | ||
SgtSlick
Australia92 Posts
On July 20 2011 00:42 OneStepAbove wrote: His post made just as much sense as yours did. If you can't see that, then I'm afraid it's people like you who should refrain from posting. "Any Terran players want to do their version?" While I see why people are annoyed at the "Terran whining", the idea that Terran can make less mistakes is a fact in my opinion. One reason is that the race is more dependant on timing pushes due to Zerg's production nature. The ability to have 50 drones in the first 8 minutes of game forces the terrans to be pro-active despite Terran's defensive orientation. A time consuming and deliberate approach to gathering an army, choosing units wisely, and strategically approaching the battlefield is a perilous endeavour for Terran. One minute your marching towards the zergs quickly growing base, you hear you need supply depots you plant a couple down, look back.. and where once stood your army is just a mess a green acid and rampaging zerg units that will get across the map and into your base quicker than you can build 1 round of units from your production facilities. Terran doesn't have a "come-back unit", or should I say, an army sitting at home ready to pop out once morning tea was over. Terran needs to rely on unit retention, never wasting a soul or else the zerg swarm will just overwhelm you with the good old a-move. | ||
rave[wcr]
United States1166 Posts
| ||
Grampz
United States2147 Posts
| ||
cscarfo1
United States307 Posts
| ||
panamared
United States25 Posts
| ||
quaffle
United States249 Posts
Why didnt I get a EU account to cope with these situations? *wheeps* *sniffle* | ||
MilesTeg
France1271 Posts
On July 20 2011 00:42 OneStepAbove wrote: His post made just as much sense as yours did. If you can't see that, then I'm afraid it's people like you who should refrain from posting. Really? Let's see... One reason is that the race is more dependant on timing pushes due to Zerg's production nature, and the fact that it (usually) trades a weaker mobility for more offense. One missed timing and you're behind forever. My whole point was that it's easier to execute these pushes than it is to scout and defend them... he completely failed to adress that point and instead just reversed my sentence because he thought it would make him look smart. Finally it's true that it doesn't really have a come-back unit, except maybe the DT and drops against Zerg in some situations where they don't put up adequate defense at their expos. He can't seriously imply that Protoss doesn't have much better options to come back from behind... unlike what the "Zerg units suck because they can be microed" I don't even know what it means. It's pure trolling. I'll add that it depends on the scenario. If you look at the reality of PvZ, Protoss has to be more offensive in the early game, so naturally it's going to be harder to tech and expand than it is to put up a couple of spine crawlers and pump roaches. Assuming pumping roaches and spine crawlers will get you through the myriad of openings Protoss can do is just intellectual dishonesty. And I love how the only part he kept is when I said it's hard for a Protoss to play against Roach/Ling timings ... which kinda proves my point that it's easier to execute a timing push than it is to repel it. No, after reading it again I can confirm that his answer was nothing more than trolling. Not saying my post is 100% accurate but I think my points were valid and argumented. Maybe you should let go of your bias, or read the posts better. | ||
| ||