|
UPDATE: I have updated the program to display a context menu when right-clicked, for more functionality. You can now stop the timer this way, if you like.
http://www.mediafire.com/?g3i40lzgykguk7q
Here are the previous versions: + Show Spoiler +
Someone PMed me asking for the source, so instead of giving it only to him, I thought I would upload it as well and make it available to anyone interested. Anyways here it is:
http://www.mediafire.com/?2gpn5l04q2l8cdg
Hello TL!
Lately I've been on a coding frenzy of sorts, and I've been coding up all sorts of things for fun. One of them is this: an overlay timer that helps train your spawn larva timing. Since this is an external program that has no hooks into SC2 at all, it is perfectly legal. Whether or not it is "ethical" to use is another matter entirely and up to your discretion. I did a search of the TL forums to see if anyone has made anything similar, and I couldn't find anything, so hopefully this is a well-received contribution.
This is very basic java program, so the explanation for it will be short. The interface is very minimal. The window is semi-transparent and black with a white border around it. The window itself sits on top of all other windows, which enables you to see it while playing. You can move where you want it by left-clicking and dragging the window. To begin the timer, simply double-click anywhere inside the box. After 29 seconds the box will flash rapidly between red and yellow for a short time, serving as a more vibrant visual reminder to inject your hatcheries. If you are late on injecting for some reason, you can double-click anywhere inside the box again to reset the timer.
You can also stop/start/restart the timer by right-clicking anywhere in the box and opening the context menu.
As a sidenote about the sound, it will play whatever your system's default sound is, so if you disabled that, it won't play anything.
To close the window, you can do one of two things:
1. Right-click on the icon on the taskbar and click 'Close'
2. Right-click anywhere inside the box and click exit.
NOTE: This does NOT work if SC2 is set to full screen mode. It must be set in one of the two windowed modes.
|
What's the point? It makes you a lazy and bad player + you can not use it at live events. Also stuff happens in game that can affect the timings and they are not always lined up with each other.
|
Whatever happened to just practicing? lol...
|
I'm not interested in this personally, although it is very useful. I just wanted to warn you that there have been many, many basic and java scripts written and posted on here and received a majority of negative feedback. I'm just here to warn you before that negative feedback comes in the mass along with the discussion of whether or not this is cheating because that also happens in every one of these types of threads. Again, it's definitely useful, just wanted to warn you.
|
I'd like to see a Macro or Die custom map variant that nukes your bases whenever your hatcheries have been non injected for a certain amount of time or something.
|
On October 02 2011 10:48 dmasterding wrote: I'd like to see a Macro or Die custom map variant that nukes your bases whenever your hatcheries have been non injected for a certain amount of time or something.
That's another reason I decided to make this. I searched the custom maps on battle.net, and I was surprised to discover there were NO larva inject trainer maps. =/
On October 02 2011 10:44 MartynX wrote: What's the point? It makes you a lazy and bad player + you can not use it at live events. Also stuff happens in game that can affect the timings and they are not always lined up with each other.
How does this make you a lazy and bad player? By that logic, anyone who uses a metronome is a lazy and bad player.
|
I'll try it out Thanks.
|
I'm pretty sure something like this isn't allowed. It's gonna be hard for Blizz to actually catch you using it though.
On the other hand, theres a multitasking trainer map that was posted here since like beta that has a larva inject trainer built into it. If your energy gets too high you lose.
|
On October 02 2011 10:55 Draconicfire wrote: I'm pretty sure something like this isn't allowed. It's gonna be hard for Blizz to actually catch you using it though.
On the other hand, theres a multitasking trainer map that was posted here since like beta that has a larva inject trainer built into it. If your energy gets too high you lose.
Oh really? It must not have a name related to spawn larva. Would you mind providing the name of that map? I'd like to check it out.
|
Say you go off some of your injects, the timing will be off on the alert so you should make it so that it times itself based on your last inject (everytime you press v, it resets to 0?).
|
On October 02 2011 11:00 betaflame wrote: Say you go off some of your injects, the timing will be off on the alert so you should make it so that it times itself based on your last inject (everytime you press v, it resets to 0?).
1. You can already reset it really easily
2. If I did that, then it would screw up every time you made an overlord
|
Don't like it, that's not how you get good at sc2. But hey gotta code some stuff I guess.
|
On October 02 2011 10:48 dmasterding wrote: I'd like to see a Macro or Die custom map variant that nukes your bases whenever your hatcheries have been non injected for a certain amount of time or something. This is a good idea for lower levels, allow you to select your difficulty and raise the quota of sorts.
For example, Easy Mode- Have an income of 600 mineral a min by X time and Y population by X time Hard Mode- Have an Income of 2000 mineral a min by X time and Y population by X time
This is a great tool that can be catered to each race and would be an amazing tool for practice and coaching alike. With an in-depth enough program this could be amazing, can someone make this happen??
|
Hey give this guy some credit, I think its really creative and could be useful for lower league players to get into the habit.
|
lol these comments are ridiculous, thx xanbatou im not sure what blizzard would say but none the less im sure its a great tool to help teach the mind to better inject. After using it X amount of times i would think that eventually u would no longer need the timer. I think it would be exteamly helpful for lower level players or anybody to improve their game, It would help lower levels realize that during a battle instead of staring at the battle perhaps it would help get into the rhythm of injecting when they don't usually inject. Im gunna check it out very cool idea.
Edit: by the way i really really like the idea of adding the sound option, say allow it to play certain .wav or whatever as well as have the red and yellow inject sign. Very well done though great training tool for any body who misses injects.. which is pretty much everyone even pros miss injects.
|
On October 02 2011 10:44 MartynX wrote: What's the point? It makes you a lazy and bad player + you can not use it at live events. Also stuff happens in game that can affect the timings and they are not always lined up with each other. Well I have no opinion on this little prog either way but a post like this makes me wonder just how many people in this forum are out there play at live events. (or a wannabe)
|
Wow, so many elitists here. How does a practising aid make you bad and lazy? People pay big money to pro players to coach them during play, and mostly what the pro players end up doing is exactly what this program would do, yell at you every inject cycle.
Props, I'll try it out. I spend a lot of time THINKING about starcraft, watching it, but my mechanics hold me back, especially in ZvZ where your opponent can REALLY force you to micro or else die.. It's easy to say "Don't micro, go home and macro" but for those of us who don't practice 8 hours a day and have the timings ingrained into our minds and souls, this will be very helpful.
|
Ugh, so tired of seeing people try to program their way into being a better player. Do it the same way all of us have for years and years. There is nothing wrong with trying to work on your mechanics.
|
On October 02 2011 11:28 Mohdoo wrote: Ugh, so tired of seeing people try to program their way into being a better player. Do it the same way all of us have for years and years. There is nothing wrong with trying to work on your mechanics.
yeah, pretty much qft. stop trying to side-step the problem and just do it normally.
|
nice work programming this. thanks for sharing
|
|
|
|