[September] TLPD Race Winrate Graphs - Page 12
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NexCa
Germany954 Posts
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Excludos
Norway7690 Posts
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windsupernova
Mexico5280 Posts
On October 10 2011 03:07 Excludos wrote: While the PvT (while worse than last, isn't nearly as bad as I thought it would be) and PvZ is bad..what in the world is going on with TvZ atm? I haven't noticed any skews in the metagame that should make such big of a difference. Zergs have been using runbys and counters much much more. It may not be as flashy and new as ¨hey this new unit comp blah blah blah¨ players have just gotten much much better. | ||
imareaver3
United States906 Posts
On October 10 2011 03:18 windsupernova wrote: Zergs have been using runbys and counters much much more. It may not be as flashy and new as ¨hey this new unit comp blah blah blah¨ players have just gotten much much better. ...which is why Terran is crushing them, right? | ||
BushidoSnipr
United States910 Posts
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fraktoasters
United States617 Posts
On October 10 2011 03:07 Excludos wrote: While the PvT (while worse than last, isn't nearly as bad as I thought it would be) and PvZ is bad..what in the world is going on with TvZ atm? I haven't noticed any skews in the metagame that should make such big of a difference. TvZ has always been pretty horrible but for some reason everyone complains about ZvP, PvZ, PvT instead. This is nothing new really. | ||
InFi.asc
Germany518 Posts
On October 09 2011 20:51 InFi.asc wrote: Here is my contribution of GSL only for 2011 so far. Ordered by Tournament not actual date ( as data is from Gomtv.net) edit: added numbers for TvZ Graph according to GSL TvZ is pretty okay and has been for a long time | ||
pPingu
Switzerland2892 Posts
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Buzzo
58 Posts
The changes that "killed" protoss are: - warpgate reasearch time change - KA removal - ghost cost change - infestor buff The first change made 4 gate useless, so T is free to tech (see the 1-1-1) and Z is free to drone without any problem, the other changes made P far weaker late game. If Blizzard want to (re)balance the game need to change both P early game power (to compensate the 4 gate nerf) and late game. Seems to me they instead tried (with not success at all) to change protoss mid game (the archon buff and the immortal buff). | ||
Mortal
2943 Posts
Bitching aside, it should be interesting to see how the P progresses in GSL once/if the metagame shifts and people start refining the styles they use. | ||
Buzzo
58 Posts
Ghost is too cheap (vs Protoss). | ||
Teejing
Germany1360 Posts
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Snowbear
Korea (South)1925 Posts
On October 10 2011 05:43 Buzzo wrote: We need to wait a couple of months before judging the balance situation, i don't think the immortal buff will make PvZ and PvT more balanced. The changes that "killed" protoss are: - warpgate reasearch time change - KA removal - ghost cost change - infestor buff The first change made 4 gate useless, so T is free to tech (see the 1-1-1) and Z is free to drone without any problem, the other changes made P far weaker late game. If Blizzard want to (re)balance the game need to change both P early game power (to compensate the 4 gate nerf) and late game. Seems to me they instead tried (with not success at all) to change protoss mid game (the archon buff and the immortal buff). I can tell you that GAS is not a problem against protoss, MINERALS are. Changing the ghost to 200 minerals is actually a nerf in tvp. | ||
imareaver3
United States906 Posts
On October 10 2011 05:59 Buzzo wrote: Fungal growth is still way to powerfull, c'mon 2 infestor with full mana can kill an unlimited amount of void rays/vikings, is a broken ability. Like archon toilet is/was. Ghost is too cheap (vs Protoss). ...what? 2 infestors with full mana is 4 fungals. That's 160 damage, assuming perfect casting. Void rays have 250 health. Also, in order to even do those chain fungals, you have to have position on those "infinite void rays" for 16 seconds (24 if you actually have enough infestors to kill) which is quite difficult. Archon toilet was an instant kill on anything from a single mothership and ~5 archons. | ||
Discord42
4 Posts
Last month the total deviance between the races was 6%, when Blizzard considers anything within 5% balanced, while a decent amount of people were freaking out, because that 6% looked so much more than a 6%. This month the deviance has increased to 10%, which is reaching the unacceptable level, but many people seem to be treating it as if Protoss have a 20% win ratio while Terran are 80%. Personally, I'm of the opinion that Win rate is no indication of balanced because it doesn't take into consideration things like skill level, there's no way to say if the Terran players are just simply better players, or if it's an actual balance issue. There's always the map factor, as well. | ||
pPingu
Switzerland2892 Posts
On October 10 2011 06:13 Snowbear wrote: I can tell you that GAS is not a problem against protoss, MINERALS are. Changing the ghost to 200 minerals is actually a nerf in tvp. yeah I find this strange, did terran realized they had ghosts after reading the patch note? | ||
Bayyne
United States1967 Posts
If so, why the immediate jump on the imbalance bandwagon? There are always new trends in styles, strategies being developed; players meta-gaming each other; new maps in tournaments. However, if the high win-rates persist for much longer than 1 month then there could be a problem. For me personally, I don't base too much off of 1 month's stats alone. | ||
pPingu
Switzerland2892 Posts
On October 10 2011 06:18 Bayyne wrote: So this is 1 month's statistics correct? If so, why the immediate jump on the imbalance bandwagon? There are always new trends in styles, strategies being developed; players meta-gaming each other; new maps in tournaments. However, if the high win-rates persist for much longer than 1 month then there could be a problem. For me personally, I don't base too much off of 1 month's stats alone. Protoss has <50% winrate since march-april | ||
kodas
United States418 Posts
Name a SERIOUS game that MC has won as Terran vs anyone.... The only reason I said anything about those games is because the only time I can think of MC playing Terran and beating people is at that same event...But I guess you wanted to just throw context to the wind.. | ||
algee
Germany12 Posts
forgive me, im not a huge fan of statistics, could someone explain me what is up with these charts? other than that, chart looks still fine to me. the more of blue is probably the 1001 easy win rush styles for terran and the zero ability of people to adapt and come up with a solution, other than the standard forum whine about imbalance. | ||
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