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On August 08 2011 06:20 4kmonk wrote: The MC 3 gate PvP timing is wrong. You get 1 zealot 4 stalkers 2 sentry at 6:10 for his standard build. Yes you are correct in that you will have 1z 4st 2snt at 6:10, however MC has 1z 4st 1snt before that point. I thought that was somewhat important due to the fact that it's 16s earlier, though thanks for pointing that out, I'll tag on the other sentry, like I was supposed to.
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United States8476 Posts
On August 08 2011 06:42 wo1fwood wrote:Show nested quote +On August 08 2011 06:20 4kmonk wrote: The MC 3 gate PvP timing is wrong. You get 1 zealot 4 stalkers 2 sentry at 6:10 for his standard build. Yes you are correct in that you will have 1z 4st 2snt at 6:10, however MC has 1z 4st 1snt before that point. I thought that was somewhat important due to the fact that it's 16s earlier, though thanks for pointing that out, I'll tag on the other sentry, like I was supposed to.
The replay that you watched is actually a different version of MC's standard 3 gate build. If you watch all the other replays I have in my thread, you'll see that MC more consistently does a slightly different version which has 1 zealot 2 stalker 2 sentry at 5:45 and warps in 2 more stalkers at 6:10.
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On August 09 2011 03:31 4kmonk wrote:Show nested quote +On August 08 2011 06:42 wo1fwood wrote:On August 08 2011 06:20 4kmonk wrote: The MC 3 gate PvP timing is wrong. You get 1 zealot 4 stalkers 2 sentry at 6:10 for his standard build. Yes you are correct in that you will have 1z 4st 2snt at 6:10, however MC has 1z 4st 1snt before that point. I thought that was somewhat important due to the fact that it's 16s earlier, though thanks for pointing that out, I'll tag on the other sentry, like I was supposed to. The replay that you watched is actually a different version of MC's standard 3 gate build. If you watch all the other replays I have in my thread, you'll see that MC more consistently does a slightly different version which has 1 zealot 2 stalker 2 sentry at 5:45 and warps in 2 more stalkers at 6:10. Thanks for the help. As per our conversation, I updated the ordering and will add your variant alongside the more economic one (see thread).
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The 2 Sentry Gate expand vs Z has also been added.
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Hey, OP, this is freaking spectacular. Love it.
-Cross
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OK, so to add to the plethora of updates recently, I just finished adding the DT expand builds for PvT and PvZ.
Edit: And added the 2 Gate Stargate PvT.
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Sweet, this is some cool info
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This is seriously one of the best threads on this forum board. Nice job.
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Great thread.
Was wondering if you'd be interested in either making a second thread, or extending this thread to include 'gamestate-less' timings (made-up phrase, don't know if this type of timing has a proper name already). That'd be awesome
Timings that work no matter the state of the game, ones like in your 'general' timings for each race
E.G The one you stated where it takes ~3:15 from gas being placed to ling speed. It doesn't matter if the zerg went 14/14, hatch first or whatever, that timing applies whatever the scenario.
Or the timing that from the robo being placed, it takes ~3:00 for the first colossus to pop
One I use often, if you start a robo bay and forge at the same time, +1 and thermal lance will finish at the same time
I find timings like these extremely useful for mid/late game or 'crazy' situations where something like a 6pool happened, so all your specific build order timings are thrown off. These can be used to setup a timing attack regardless of the situation
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I would like to thank you so much for this thread. It really helps me improve!
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put this in liquipedia....NOW!
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Very nice work indeed. Thank you for sharing this information.
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Thank you, I was looking for a guide like this.
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Yeah, I would like if we added more relative timings such as 3:15 from Extractor down to Metabolic Boost finish.
Other Zerg ones:
From time Infestor Pit goes down, Infestors with energy for Fungal is 160 seconds or 2:40. Start of spire to Mutalisks is 113 or 1:53 ~2 min. From time Hive starts, fastest possible Brood Lord is 284 seconds or 4:34, so realistically 4:45ish. For Protoss buddies, from the time Lair starts, the fastest Roach Burrow with Speed push is 190s or 3:10.
I think relative timings are wayyyyy more useful 9/10 against Zerg and for everyone after 9 minutes.
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On August 31 2011 02:38 Sleight wrote: Yeah, I would like if we added more relative timings such as 3:15 from Extractor down to Metabolic Boost finish.
Other Zerg ones:
From time Infestor Pit goes down, Infestors with energy for Fungal is 160 seconds or 2:40. Start of spire to Mutalisks is 113 or 1:53 ~2 min. From time Hive starts, fastest possible Brood Lord is 284 seconds or 4:34, so realistically 4:45ish. For Protoss buddies, from the time Lair starts, the fastest Roach Burrow with Speed push is 190s or 3:10.
I think relative timings are wayyyyy more useful 9/10 against Zerg and for everyone after 9 minutes. tyty. Please let me know of others that I may have missed. I have updated each of the general sections to add these timings such as the ones mentioned above.
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This is awesome work. Thank you very much.
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So helpful thank you just what I needed!
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This is pretty awesome :D
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awesome post! this will really help my game out....
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I just finished updating the Terran section with the patch 1.4 updates, hooray!
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Thanks for your work wo1fwood
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