SQ Leaderboard by Region - Page 3
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VoirDire
Sweden1923 Posts
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Brotatolol
United States1742 Posts
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Verator
United States283 Posts
On October 29 2011 11:57 GhostFall wrote: This does give inspiration to blizzard to include in the end game stats total queue time of units. For example, if there are 2 units queued up, not being built, than the Total Queue Time counter would be going up by 2 a second. Then if Blizzard could also reveal game length in the statistics, you could make a similiar SQ, for queue time. This wouldn't work at all for zerg, unless it was possible to track unspent larva, but even then would be extremely difficult to match to the stats for protoss or terran. Warpgates would be similarly difficult. | ||
garlicface
Canada4196 Posts
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Psyqo
United States401 Posts
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S2Lunar
1051 Posts
Also, it should be noted that RGNartist and Rebornsaga are the same people. | ||
OhMyGawd
United States264 Posts
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Achilles306
Canada84 Posts
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whatthefat
United States918 Posts
On October 29 2011 12:13 Achilles306 wrote: Is there any way to see how SQ changes with respect to game length? It seems to me that it was be easy to have a high SQ in a short game where you are only on 1-2 bases, but in drawn out games it becomes much tougher (supply cap). It would be interesting to see how well the pros do compared to other GM or Master level players in keeping their SQ high during long games. Here's an analysis I did a while ago with respect to game duration for the top 100 players. I didn't find any significant effect of game duration (and results were similar for lower leagues). | ||
Thrax
Canada1755 Posts
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Gofarman
Canada645 Posts
With this and APM we might be closer to reaching the metric for the next best. | ||
shaldengeki
United States104 Posts
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ZeromuS
Canada13372 Posts
On October 29 2011 11:13 Imperium11 wrote: In addition to Pokebunny's comment above about Protoss intentionally overmaking gates and banking resources, it should be noted that there is a natural buildup of resources during each warpgate cooldown, resulting in a lower SQ even were the Protoss to not overmake gates. I also would like to point out that this measures only the spending of money, not the efficacy of that spending. As far as I understand it, a player poorly macroing and queuing up several units would receive a high SQ because their money was being spent, even if it was not being done in a productive way. Edit: misquote All this makes Idra's score and the crazier. No queue and no reason to bank resources the same as protoss | ||
Liquid`Jinro
Sweden33719 Posts
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theseraph
United States100 Posts
cheers edit: jinro beat me to it, kid's got skills :p | ||
GhandiEAGLE
United States20754 Posts
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Gnial
Canada907 Posts
T doesn't really have any reason to ever float money, other than preparing to expo for turrets + CC. Z pools for tech switches (mutas, roaches, etc) and actively tries to pool once hitting 200/200 supply. P constantly pools between warp cycles, so should just consistently be above the average of others. I am actually crazy excited for this once we can compare the data to Korea! Keep up the awesome work. | ||
whatthefat
United States918 Posts
On October 29 2011 12:31 Liquid`Jinro wrote: Your picture of thestc is actually oGsEnsnare :p Haha, good catch. Thanks - fixed! | ||
sensenmann
United States172 Posts
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Drizzt3
United States189 Posts
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