On November 27 2011 06:29 slam wrote:
I just woke up. Is OP updated? Hero vs Ret finish yet? More SC after quake?
I just woke up. Is OP updated? Hero vs Ret finish yet? More SC after quake?
Hero won vs Ret, finals at 23:00
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Loxley
Netherlands2480 Posts
On November 27 2011 06:29 slam wrote: I just woke up. Is OP updated? Hero vs Ret finish yet? More SC after quake? Hero won vs Ret, finals at 23:00 | ||
leungwk01
United Kingdom1260 Posts
Idra: Puma beats Nightend 3-1. Hero beats Ret 3-1. Puma wins final 4-2" TL Live blog Ok, hero will win 4-2. Event over. | ||
Zyte
Netherlands564 Posts
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babylon
8765 Posts
I need to watch more games in general and get out of my RTS hidey-hole. I watched a lot of SSB back in the day, but I stopped for some reason. T.T | ||
Fragile51
Netherlands15767 Posts
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JamSam
United Kingdom50 Posts
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Kira__
Sweden2672 Posts
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LoLAdriankat
United States4307 Posts
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ZAiNs
United Kingdom6525 Posts
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TheKefka
Croatia11752 Posts
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Zelniq
United States7166 Posts
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Ropid
Germany3557 Posts
On November 27 2011 06:29 Hierarch wrote: Ok, last noob question I hope, how does armor work in quake? The damage from hits is deducted from both armor and health, and if you have zero armor, only then is it full damage to health. I think damage is two-thirds armor and one-third health. | ||
taLbuk
Madagascar1879 Posts
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Rabbitmaster
1357 Posts
On November 27 2011 06:30 Loxley wrote: Show nested quote + On November 27 2011 06:29 slam wrote: I just woke up. Is OP updated? Hero vs Ret finish yet? More SC after quake? Hero won vs Ret, finals at 23:00 Perfect! Just enough time to roll/smoke a phat one! brb | ||
Quotidian
Norway1937 Posts
On November 27 2011 06:28 Mekebra wrote: Show nested quote + On November 27 2011 06:26 Quotidian wrote: I really wish Id would do an Id tech 5 update of Quake that kept a really simple, clean aesthetic, but looked better than this muddled mess. It's really fun as a spectator sport, it's just sad that it looks this bad Back in Quake 1 players still turned GFX down. While fancy looks is good for audiences, the players want as few distractions as possible when they play. I'm not talking about "fancy" -- I understand why simple, clean surfaces and easy to read shapes are good for multiplayer games. It's why TF2 was infinitely better than UT3 or whatever from a visual point of view. I just want something that looks bother modern and clean. If the game is properly designed from the get go, players don't have to turn down the visual settings to get better readability. Pros will still turn down their settings of course, because that's what pros are "supposed" to do... But as a spectator, I really don't care what the players themselves want. | ||
SKYFISH_
Bulgaria990 Posts
With Nick and Dan. Its like Im watching Code S Ro16 lol | ||
PhyreHazard
Canada298 Posts
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Zelniq
United States7166 Posts
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Flanq
United Kingdom2694 Posts
Fuck it's hard to be a manager fighting for my players right and trying to make everything perfect for him is tough. 17 minutes ago Favorite Retweet Reply | ||
elmizzt
United States3309 Posts
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