Reactions to Tribes Ascend being added to NASL? - Page 4
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Inky87
United States533 Posts
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raanwi
Germany14 Posts
First of all, Tribes: Ascend in it's current state has nothing to do with the "original Tribes". (That being Starsiege: Tribes and Tribes 2). To summarize the Tribes gameplay: It has only projectile based weapons (except the laser rifle) and due to a "bug" in the pyhsics engine, players move at high velocity, thus making kills entirely prediction based (as opposed to e.g. CoD, where you hover your reticule over the enemy player model and click button.) Secondly, the competitive side of Tribes is a Team Game based around Capture the Flag. Every team has certain roles to fill: Cappers, Chasers (people who retrieve the flag from cappers), Offense and Defense. Each of these main roles branch out into "subroles" like Heavy or Light Offence, Heavy or Light Defence and so on. To make this "roleplay" possible, there exist three different armors light, medium and heavy wich all have a different mass, wich in turn has a big impact on how easy it is for you to accelerate (Newton's first: F = m*a). Obviously a Capper will take a light armor because that allows him to go fast very quick. On the downside a light armor does not offer much protection (= less HP) and only allows for 3 weapons to be carried at once. Medium Armor/Heavy armor allows 4 or 5 respectively at the cost of mobility. Another important aspect of gameplay are the bases. A base is practically where your Flag is situated, where you have to defend your flag stand. There are certain automations that help you in this task like cannons and a myriad of deployables (cameras, deployable versions of said cannons, jammers and so on). Your base also contains your inventory stations that replenish your ammonition and also allow you to alter your loadout. However, all the base assets are powered by a Generator. The generator is destroyable and once it is nothing works! That means, among other things, that you can't switch loadouts as long as the generator is down, making defending your generator key for success. A loadout is an armor (light/medium/heavy) and a set of weapons going with that armor plus grenades or gadgets. It's possible to redefine your loadouts, so you don't have to manually juggle all the items around during a game and you can switch roles on the fly. At the beginning of each round, players spawn "naked", that is a standard loadout. To "role out" (JOKE!) your team then goes to the inventory stations and sets up his character for the desired role he wants to fill. To come back to these roles once again, those are not some predefined "things" introduced by the game developers but are organically grown from the metagame. Of course these roles are also hugely interdependant. For example, a capper relies on having Heavy/medium Defence keeping his flag stand save, while he brings the enemies flag over and at the same time he needs light offence to follow him and clear out any agressors that want to take the flag on him. Over the years the game has grown quite a number of roles like "Heavy on Flag", basically a d00d with heavy armor standing on your flag, preventing it from being capped. There are tons more but this is already getting to long anyway, and since pictures are 1000 times better than words here are some videos! \o/ A series of tutorials: A cool montage: Back to the original premise of my post, wich was that the current game Tribes: Ascend has nothing to do with the original Tribes anymore. Hi-Rez has introduced static loadouts, predefined sets of Armor, Weapons and Grenades that you can't change (though you can change between them). Additionally, they limited the amount of weapons per loadout to 2, instead of 3/4/5. This has a huge impact on the gameplay, since due to the high speeds at wich everyone moves, situational awareness is king. With only 2 weapons you are always being outplayed at one point sooner or later. Secondly, in T:A you spawn in Loadout, that means you already have all your weapons with you, wich in turn makes defending the generator compleltely pointless. And because killing offence and defence was not enough for Hi-Rez already, they also added the notion of "call ins", basically what you have in Call of Duty, a bunch of missiles from the sky wich kill everything at the press of one button. After defensce has been killed twice by now, Hi-Rez then reached out to completely kill the gameplay by introducing a myriad of hitscan weapons spread across the loadouts. Hitscan weapons are obviously fatal in a game of Tribes since they require no aim and there is no cover to "dodge" (haha) them. Since most of the gameplay also happens in the air (refer to the videos above) you can shoot people like birds from the sky with hitscan weapons. I really could go on here for hours about what's also wrong with the game but essentially what Hi-Rez has done to the Tribes franchise is merging it with Call of Duty and the result is a boring abomination noone wants to play. Because this "game" is now happening to NASL, all I can do is and say sorry in advance. Whatever you may see on your screens, it is not Tribes. If you wonder why people can possibly play such a retarded and boring game, it is not Tribes. Sorry that we have to waste your time but please also take some time and consider that ... this is not what we liked and loved to play. A sad and bitter tribes veteran. Edit: Btw, if you want to try out Tribes and see for yourself, the game is available for download completely free of charge! Starsiege Tribes you can find here: http://www.tribalwar.com/forums/showthread.php?t=607313 And Tribes 2 (Tribes Next) is available here: http://www.tribesnext.com/ | ||
floor exercise
Canada5847 Posts
The HoN community is less impressed with NASL than we are, if you can imagine that. | ||
Fruscainte
4596 Posts
On December 04 2011 22:14 floor exercise wrote: They should stop adding games entirely and scale everything to realistic proportions. Think Homestory, or a glorified Barcraft. Having a giant empty venue is just plain stupid, and no fans of other games are going to show up to see one game a day early in the morning. The HoN community is less impressed with NASL than we are, if you can imagine that. Must agree with this, however, unfortunately. | ||
Hnnngg
United States1101 Posts
On December 04 2011 21:59 raanwi wrote: A sad and bitter tribes veteran. Yeah you got that part right. It seems you're in the wrong thread, you're looking for http://www.teamliquid.net/forum/viewmessage.php?topic_id=203640 This thread is about T:A being in NASL, purely from a spectator's point of view. I can tell you right now, I will never play T:A. But I will watch the shit out of it on NASL. | ||
raanwi
Germany14 Posts
On December 04 2011 23:14 Hnnngg wrote: Yeah you got that part right. It seems you're in the wrong thread, you're looking for http://www.teamliquid.net/forum/viewmessage.php?topic_id=203640 This thread is about T:A being in NASL, purely from a spectator's point of view. I can tell you right now, I will never play T:A. But I will watch the shit out of it on NASL. No, it's in the right place. I was saying sorry to the spectators in advance to waste their time with such an unfun and moronic game. And I also begged for forgiveness not to be judged as being morons because we "play games like this" (T:A), because this simply isn't tribes and has nothing to do with what we really play. | ||
FoeHamr
United States489 Posts
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ishyishy
United States826 Posts
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Grettin
42379 Posts
On December 04 2011 15:51 StanaCullen wrote: They should've added QuakeLive or something Although it's great to see new games getting a chance, i can't agree here more. Quake would have been very decent add if you ask me. Personally, this is the first time i hear about the game. I checked some videos and it didn't look that impressive or interesting. | ||
Mastertouch
United States136 Posts
On December 05 2011 03:50 Grettin wrote: Although it's great to see new games getting a chance, i can't agree here more. Quake would have been very decent add if you ask me. Personally, this is the first time i hear about the game. I checked some videos and it didn't look that impressive or interesting. maybe the tribes devs put some $$$$. i know id doesn't give two shits about any other tournament other than quakecon. | ||
Defacer
Canada5052 Posts
And no one has really sold me on what make this relatively obscure game more interesting to watch than every other FPS out there. And frankly, I find the FPS community a little knuckle-headed, arrogant and condescending (like a drunk Slasher). | ||
1Eris1
United States5797 Posts
If they can fix their other problems, and if there is a big enough fan base for this game, than maybe it will turn out good. | ||
TooL
Canada275 Posts
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Chibithor
Brazil514 Posts
On December 05 2011 04:59 TooL wrote: the game isn't even close to polished enough at this point... Maybe that's why it's still in beta. | ||
TooL
Canada275 Posts
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nanaoei
3358 Posts
what was nice about counterstrike was that once you knew the map (through seeing them repetitively or playing them yourself), you could understand what was probably going to happen, and so you could concentrate on the individual effort of players. i also tried watching some SF leagues in korea, haha. i guess spectator FPS is not my thing : ( | ||
clik
United States319 Posts
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Psycosquirrel
United States161 Posts
I've played every tribes game (mostly T:2) including the T:A beta, and i must say T:A looks good. The skill cap is very high, especially with skiing. Its much harder to ski effectively in T:A than in T:2, because T:A's skiing really punishes any mistake you make. With T:2, I felt like skiing more or less came down to finding the right terrain. | ||
Charger
United States2405 Posts
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thegreatpiata
Canada54 Posts
I have a beta key, I will try it out but I don't see how it can come close to the competitiveness of Tribes 1 and Tribes 2 classic. | ||
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