I tried something simple like 6 pool with insane difficulty. Selected the 6 pool commander. And the AI never sent 6 lings to my base.
Green Tea AI Micro/Macro Bot for practice - Page 16
Forum Index > SC2 General |
GhostFall
United States830 Posts
I tried something simple like 6 pool with insane difficulty. Selected the 6 pool commander. And the AI never sent 6 lings to my base. | ||
vojnik
Macedonia923 Posts
| ||
Tobberoth
Sweden6375 Posts
| ||
Keyboard Warrior
United States1178 Posts
Obviously you put a lot of effort on this. Thank you | ||
zyce
United States649 Posts
I've amassed around 500 games (far more than I play on ladder) working on my macro, as this AI is able to macro like a beast if you do not abuse it in certain ways. The best advice I can give is just that, to strictly avoid using any abusive technique that messes with the AI. There was an AI called Fyn AI that used real scouting patterns and no map vision. I'd really like to see a way to use Medium or Hard and *not* give map vision to the AI. It can often times build a perfect counter to units that you are keeping well-hidden. According to SC2Gears, I've played 680 matches against GTAI and can definitely say it macros as well as any Diamond player, and has incredible micro at times. At other times, the micro can be somewhat stupid but you can usually "play nice" to let it recover from any bad mistakes. It's important if you're playing at a Plat/Diamond+ level to allow the AI some breathing room and challenge you. As someone who has had a very difficult time talking myself into laddering, I've shot up the ranks using GTAI for 95+% of my practice and would love to know if I can help or offer any feedback. I've found that there is a threshold where if your macro is good enough, and your army is strong enough, the AI will simply never attack. However, this teaches some valuable lessons in of itself. If my macro slips, I deserve to be pummelled to death by a preponderance of units. Zergling runby functionality would be excellent (or any runby functionality). Since the AI seems to attack move from the front of your base to the back, there is currently no good way to be punished for having a poor wall. An example is a 6 pool or 12 drone rush, where the computer will attack a half-built barracks to death before attacking your workers, ruining the attack. Thanks so much, and I really hope to see further revisions of this mighty macro tool. I can't thank you enough for giving me an outlet to improve my skills vastly (I have a career in BW which helps) by giving me limitless ladderless games with a more than willing opponent. Do not ever gas steal or build structures in the opponents base as it will draw the ire of their workers and put the AI far behind in macro, never to catch up again. This AI is capable of beating Diamond level players if done right, and I can't recommend it enough. | ||
FADCoUltra
Canada73 Posts
| ||
CursOr
United States6335 Posts
The new ladder maps can be learned safely by noobs, just type 'Entombed GTAI' or 'Plateau GTAI' into the search bar, and you'll find them under Icytournesol as usual. Thanks a lot man! | ||
Moochlol
United States456 Posts
| ||
Talic_Zealot
688 Posts
P.S. Of course the natural solution is to activate the APM limit. For my PC about 600 makes it playable. It does impare it's micro+macro ability during a maxed battle, but it is unrealistic otherwise anyway.. P.S. #2 Nope, even the minimum of 200 apm still seems to overwhelm my system sometimes. | ||
Tobberoth
Sweden6375 Posts
I just wish there was a better custom map system so one could find the real deal... on EU, Nex has only published a very small amount of maps, and I don't want to use other publishers since they aren't official so I can't know what version of GTAI is used etc. | ||
Thobrik
Sweden1120 Posts
Despite the lag I really like it though! Best ai out there. | ||
eteran
Germany83 Posts
On January 06 2012 04:41 Thobrik wrote: PvT against very hard really makes me wonder why ladder terrans do the passive 1rax expo instead of pressuring... Seriously, I have yet to find a way with which I can punish his 3rax pressure and get an expand at a similar timing with him. Despite the lag I really like it though! Best ai out there. Keep in mind that everything greater than medium has increased mineral income over time. | ||
Thobrik
Sweden1120 Posts
On January 06 2012 04:45 eteran wrote: Keep in mind that everything greater than medium has increased mineral income over time. What do you mean by over time? I checked the replay and it seemed to get 5 per worker... | ||
Sated
England4983 Posts
| ||
NaldoR
Singapore2198 Posts
| ||
eteran
Germany83 Posts
On January 07 2012 05:39 Thobrik wrote: What do you mean by over time? I checked the replay and it seemed to get 5 per worker... From the op 4/ Is this AI cheat ? - Depend on AI level: the first 4 level doesn't using resource cheat. + Very Easy : It will stop attacking in 10 minutes. + Easy : No map vision. + Medium, Hard : AI has full map vision. + Very Hard: Only cheat resources in later game. Limit is 1.5 times normal resources. + Insane : 1.5 times resources at the start. --- On January 07 2012 16:00 Hopelessnoob wrote: how are you guys playing this now? I used to get the one on bnet but it does not work now . sc2allin1 cannot be downloaded Search for "+gtai +17c" in the custom section. | ||
CursOr
United States6335 Posts
Just a note to the creators, the Aggressive mode On/Off is a great idea, but KNOWING which it's going to do isn't. This should be a random setting when you start. For example, I know Terran is going to send marines out early if I set it to aggressive. So I make an extra Spine and it just suicides into it. However, if I leave it off and just let it push when the build orders specify, I know I can get away with minimal defense and just leave a Ling out front of it's base so I know when to start making lings. Making this a random setting, would be equivalent to a player that you don't know is going to 2 rax pressure you or 1 rax expand. You have to scout and be aware of what it's doing, rather than knowing in advance. I would just remove the setting from the interface selector, and have it be randomized. OR, you could have 3 settings, on/off/random... for the aggressive state. Awesome AI. Thank you. | ||
Berg_zerg
Germany294 Posts
AI just did nothing build 4 gateways and after that stopped doing anything but producing 400 workers ... Tried some GT AI 0.86 by someone else and it worked kinda. However i got owned pretty hard midgame and was surprised how this could happen since i had it on "Hard" since OP says no cheating at Hard. But at least this version after 12 minutes it had spend more ressources than me by about 5500 minerals I mean yeha my macro is not that good but lol 5500 minerals less mined after 12 minutes ? Even for my bad macro this isnt possible without AI cheating. goonna try that +gtai +17c edit : Player GT AI 17c from Steeno (or something) and it worked and AI didnt mineral cheat on Hard At minute 12 it had somehow spend 450 ( not 5500 like that stupid map last time that did massivly cheat) minerals more than me overall (no probe cutting i guess) However it wasnt really so much better than Blizard AI on very hard. Just a tiny bit better but not much. | ||
dynwar7
1983 Posts
Or is there a website that shows all instructions? GT AI is basically AI that gives more challenge than Bnet AI right? | ||
FirstGear
Australia185 Posts
On February 04 2012 23:59 DontLoseSightOfIt wrote: How do I get this? I am in SEA, is it available in SEA? Or is there a website that shows all instructions? GT AI is basically AI that gives more challenge than Bnet AI right? Everyone on SEA has a free NA account. You should activate it. | ||
| ||