We want in Korea diablo 3 too !!!
p.s.if somebody feel in a good mood please for an invite :D
Forum Index > Diablo 3 |
gorchiza
Bulgaria200 Posts
We want in Korea diablo 3 too !!! p.s.if somebody feel in a good mood please for an invite :D | ||
Rebs
Pakistan10726 Posts
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dAPhREAk
Nauru12397 Posts
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Rebs
Pakistan10726 Posts
On February 05 2012 15:04 dAPhREAk wrote: played beta on friend's comp today. seems extremely newbie friendly and overly easy. also, based on what i saw there is actually no thinking in choosing skills and char points.... so, i guess race specific builds are a thing of the past. that is kind of weak. Its just the beta, besides lets be honest most of the time the only useful building started at higher levels for most classes in d2.. I think the revamp is good, heres a very good example of what Im thinking aswell and this is a really decent well thought out piece by some on the bnet forums (which is surprising).. http://us.battle.net/d3/en/forum/topic/3988231384 Mind you hes talking about PVE/PVM | ||
Balinor
New Zealand47 Posts
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dAPhREAk
Nauru12397 Posts
On February 05 2012 15:06 Rebs wrote: Show nested quote + On February 05 2012 15:04 dAPhREAk wrote: played beta on friend's comp today. seems extremely newbie friendly and overly easy. also, based on what i saw there is actually no thinking in choosing skills and char points.... so, i guess race specific builds are a thing of the past. that is kind of weak. Its just the beta, besides lets be honest most of the time the only useful building started at higher levels for most classes in d2.. I think the revamp is good, heres a very good example of what Im thinking aswell and this is a really decent well thought out piece by some on the bnet forums (which is surprising).. http://us.battle.net/d3/en/forum/topic/3988231384 Mind you hes talking about PVE/PVM i take everything back. that dude's words are gospel. also, to clarify, i am glad they got rid of a lot of the stupid crap like picking stuff up, stamina, etc. its going to be a great game. | ||
Rad
United States935 Posts
On February 05 2012 15:04 dAPhREAk wrote: played beta on friend's comp today. seems extremely newbie friendly and overly easy. also, based on what i saw there is actually no thinking in choosing skills and char points.... so, i guess race specific builds are a thing of the past. that is kind of weak. The comparable beginning of diablo 2 was easy as well >.> Diablo 2's difficulty doesn't even begin to present itself to the newcomer until nightmare, and not until hell for the seasoned vet. If you have some gear saved up from a higher level alt, it's not actually hard until you're trying to magic find the max bosses. Judging difficulty from the beginning of beta is silly... | ||
Rampager
Australia1007 Posts
On February 05 2012 17:13 Balinor wrote: Does anyone know anyone outside of North America that has played the beta? I live in NZ and am having trouble connecting using a friends account, I wonder if they have blocked countries outside of NA from connecting? Plenty of AU people have beta keys and have played the game. Doesn't make much sense for them to block NZ | ||
Assault_1
Canada1950 Posts
On February 05 2012 18:03 Rad wrote: Show nested quote + On February 05 2012 15:04 dAPhREAk wrote: played beta on friend's comp today. seems extremely newbie friendly and overly easy. also, based on what i saw there is actually no thinking in choosing skills and char points.... so, i guess race specific builds are a thing of the past. that is kind of weak. The comparable beginning of diablo 2 was easy as well >.> Diablo 2's difficulty doesn't even begin to present itself to the newcomer until nightmare, and not until hell for the seasoned vet. If you have some gear saved up from a higher level alt, it's not actually hard until you're trying to magic find the max bosses. Judging difficulty from the beginning of beta is silly... I think most of d2's difficulty came from making a shitty build or choosing a weak pvm character | ||
Phayze
Canada2029 Posts
On February 05 2012 18:02 dAPhREAk wrote: Show nested quote + On February 05 2012 15:06 Rebs wrote: On February 05 2012 15:04 dAPhREAk wrote: played beta on friend's comp today. seems extremely newbie friendly and overly easy. also, based on what i saw there is actually no thinking in choosing skills and char points.... so, i guess race specific builds are a thing of the past. that is kind of weak. Its just the beta, besides lets be honest most of the time the only useful building started at higher levels for most classes in d2.. I think the revamp is good, heres a very good example of what Im thinking aswell and this is a really decent well thought out piece by some on the bnet forums (which is surprising).. http://us.battle.net/d3/en/forum/topic/3988231384 Mind you hes talking about PVE/PVM i take everything back. that dude's words are gospel. also, to clarify, i am glad they got rid of a lot of the stupid crap like picking stuff up, stamina, etc. its going to be a great game. That man has taken my thoughts and written them down for me. Nice writeup I thoroughly enjoyed the entirety. | ||
Urbz
Netherlands456 Posts
On February 05 2012 22:15 Phayze wrote: Show nested quote + On February 05 2012 18:02 dAPhREAk wrote: On February 05 2012 15:06 Rebs wrote: On February 05 2012 15:04 dAPhREAk wrote: played beta on friend's comp today. seems extremely newbie friendly and overly easy. also, based on what i saw there is actually no thinking in choosing skills and char points.... so, i guess race specific builds are a thing of the past. that is kind of weak. Its just the beta, besides lets be honest most of the time the only useful building started at higher levels for most classes in d2.. I think the revamp is good, heres a very good example of what Im thinking aswell and this is a really decent well thought out piece by some on the bnet forums (which is surprising).. http://us.battle.net/d3/en/forum/topic/3988231384 Mind you hes talking about PVE/PVM i take everything back. that dude's words are gospel. also, to clarify, i am glad they got rid of a lot of the stupid crap like picking stuff up, stamina, etc. its going to be a great game. That man has taken my thoughts and written them down for me. Nice writeup I thoroughly enjoyed the entirety. Yeap, same here. I try to avoid those official forums because it's filled with trolls and raging spoiled brats, but i did bump into this post and I fully agree with it. | ||
MetalSlug
Germany443 Posts
On February 05 2012 17:13 Balinor wrote: Does anyone know anyone outside of North America that has played the beta? I live in NZ and am having trouble connecting using a friends account, I wonder if they have blocked countries outside of NA from connecting? i got the beta via opt-in and iam from germany | ||
ThaZenith
Canada3116 Posts
On February 05 2012 23:26 Urbz wrote: Show nested quote + On February 05 2012 22:15 Phayze wrote: On February 05 2012 18:02 dAPhREAk wrote: On February 05 2012 15:06 Rebs wrote: On February 05 2012 15:04 dAPhREAk wrote: played beta on friend's comp today. seems extremely newbie friendly and overly easy. also, based on what i saw there is actually no thinking in choosing skills and char points.... so, i guess race specific builds are a thing of the past. that is kind of weak. Its just the beta, besides lets be honest most of the time the only useful building started at higher levels for most classes in d2.. I think the revamp is good, heres a very good example of what Im thinking aswell and this is a really decent well thought out piece by some on the bnet forums (which is surprising).. http://us.battle.net/d3/en/forum/topic/3988231384 Mind you hes talking about PVE/PVM i take everything back. that dude's words are gospel. also, to clarify, i am glad they got rid of a lot of the stupid crap like picking stuff up, stamina, etc. its going to be a great game. That man has taken my thoughts and written them down for me. Nice writeup I thoroughly enjoyed the entirety. Yeap, same here. I try to avoid those official forums because it's filled with trolls and raging spoiled brats, but i did bump into this post and I fully agree with it. The only time I read them are when someone intelligent here links an equally intelligent post. Was excellent, a lot of the complaining you hear is by people who didn't really play D2, and he sums up why they're dumb pretty well. | ||
GeedrAhsc
United States97 Posts
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dcemuser
United States3248 Posts
In particular runes look to be basically a replacement for Synergies from D2. You could get Hydra which is usually fire damage and use an Indigo Rune to change it to be Lightning Hydra and then use your new spell+rune with a Lightning Wizard build. That kind of customization is what I find really interesting about Diablo 3, and the lack of it in the beta is why I think the naysayers are jumping to conclusions way too quickly. The major counterarguments against the reduced customization without stats and the lack of permanence are from hardcore players. These are the type of players who want the initial learning curve to be ridiculously steep and punishing because it increases the separation between them and normal players to insane heights. However, Blizzard is in the right here, both from a business perspective and from a "pleasing the most fans" perspective. Jay Wilson at Blizzcon said "We want to turn Casual gamers INTO Hardcore gamers" through a very, very forgiving beginning (Act 1 will be a joke, normal difficulty will be very easy) and a very, very punishing end (Inferno). Let's face the facts here: most players don't want to make 5 Wizards to try 5 builds, and they don't want to have to force their friends to level up all their new toons because it takes forever to do it by yourself. They don't want to waste hours upon hours with new characters just to change a skill or rune (D3 terms). No choice is ever perfect. If Blizzard kept the D2 approach, they'd have problems. If they went for a middle ground, they'd have problems. And in this instance, by catering to the 98% instead of the 2% that want permenance, there of course is a downside: that 2% is going to be upset. You know what? That's fine. | ||
Troxle
United States486 Posts
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hiro protagonist
1294 Posts
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Medzo
United States627 Posts
On February 06 2012 11:38 Troxle wrote: I think people forget how easy D2 was until Act V of Nightmare difficulty...sure D3 beta is really easy, but if you had half a brain cell D2 wasn't hard until you got to the final difficulty and slightly before then. Diablo himself was a push over and the cheap tricks you could do for easy wins...D3 has impressed me this far and I just got beta invite last wave...can anyone explain what the banner is for? Accidently stumbled upon it during a quest and couldn'tfigure out its use... In a group everyone's banner is at the town waypoint, and clicking on someone's will teleport you to them. Pressing the g key will show your banner, its just for show. You can customize your banner with rewards from achievements. | ||
Rebs
Pakistan10726 Posts
On February 06 2012 11:22 dcemuser wrote: Most of the counterarguments against D3 are from people who are ignorant of the mechanics that occur after 1/3 of Act 1... in the other 95% of the game. Gems and runes are two things we haven't got to play with yet that are supposedly vital parts of customization. In particular runes look to be basically a replacement for Synergies from D2. You could get Hydra which is usually fire damage and use an Indigo Rune to change it to be Lightning Hydra and then use your new spell+rune with a Lightning Wizard build. That kind of customization is what I find really interesting about Diablo 3, and the lack of it in the beta is why I think the naysayers are jumping to conclusions way too quickly. The major counterarguments against the reduced customization without stats and the lack of permanence are from hardcore players. These are the type of players who want the initial learning curve to be ridiculously steep and punishing because it increases the separation between them and normal players to insane heights. However, Blizzard is in the right here, both from a business perspective and from a "pleasing the most fans" perspective. Jay Wilson at Blizzcon said "We want to turn Casual gamers INTO Hardcore gamers" through a very, very forgiving beginning (Act 1 will be a joke, normal difficulty will be very easy) and a very, very punishing end (Inferno). Let's face the facts here: most players don't want to make 5 Wizards to try 5 builds, and they don't want to have to force their friends to level up all their new toons because it takes forever to do it by yourself. They don't want to waste hours upon hours with new characters just to change a skill or rune (D3 terms). No choice is ever perfect. If Blizzard kept the D2 approach, they'd have problems. If they went for a middle ground, they'd have problems. And in this instance, by catering to the 98% instead of the 2% that want permenance, there of course is a downside: that 2% is going to be upset. You know what? That's fine. This has been there approach for a while now, Easy to learn difficult to master, Granted they messed it up in WOW but that game has run its course anyway. I believe the major complaint for hardcore gamers is not that they want a steep learning curve, they prefer if you have to fight the system and it basically amounts to who can spend the most amount of time playing just the first few months after launch so you are ahead of the curve. Lets face it as hardcore as people like to think they are this is a time investment not every gamer can make. Hardcore should not always mean whoever can play the most. It should in some cases ofcourse you spend more time work harder you earn it, but not always and certainly not for a game post launch. After a while it gets homogeneous anyway. I didnt played D2 on bnet till 2004 (dial up in the third world lulz) and frankly the second I got cable first thing I did was delete my 30 something barb that was absolute garbage, went on a forum and knew exactly what I had to do. Similar with wow, things do become cookie cutter eventually. Even with this system it will be harder to keep the variety up. But playing a game should not be a chore, it should be difficult but not unforgiving to the point where you spend 50 hours playing a misclick will potentially destroy your build. And MOST importantly it allows more flexibility for Blizzard to balance things for said variability. It may still not work but it makes it significantly more possible. Because frankly in D2 in most cases it just didnt work. Additionally atleast base skills you can change on the fly and adapt to situations. The variety with the forging and everything will come later, it is after all barely a bit of act 1. | ||
Assault_1
Canada1950 Posts
On February 06 2012 12:03 hiro protagonist wrote: got my invite ^__^ where is your habitat? | ||
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