MLP: Minecraft - Page 29
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If you're going to troll in this thread, at least be creative about it. | ||
Raelcun
United States3747 Posts
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Moss4
United States1 Post
Pegasus I would love to join Well, you already know that. And that question I asked you? An accident. | ||
Aylear
Norway3988 Posts
Why are our builders so freaking amazing? | ||
Halvgud
Norway12 Posts
Unfortunately I didn't think about taking screenshots in my early days here. My projects and intentions about the house at that time were...many and varied. I believe Cane can attest to this, and perhaps Camail, Bio, TimeLordPony and my other neighbours as well? If any of you have images of my house by happy accident, I'd be very glad if you could share it. I also went to check out High Trotgar - it looks AMAZING! I lol'd a bit when visiting the pit of fears and the lavatories. | ||
Raelcun
United States3747 Posts
Really cool subtle lighting trick we found Cane's personal army Cane and I were practicing juggling on the test server | ||
bobvilla
73 Posts
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Aylear
Norway3988 Posts
I had to remove a grass/glass drop plugin the other day due to a pretty significant bug. Unfortunately, the replacement plugin I've been working on setting up is having some issues with the latest version of the server. I'm hoping there will be a stable release in a couple of days, as the developer is currently running through some buggy beta tests. Additionally, I got tired of not being able to place trapdoors (among other things) on glowstones, so I downloaded a plugin which changed their nature back to "stone" type from the current "glass" type. The plugin is slightly buggy, however, and breaking glowstones with anything but a pick will cause the glowstone to "lag", then disappear without dropping the glowstone dust. This is a known bug which is being worked on. Until I work on it tomorrow, just be mindful, and always break them with pickaxes. As always, report any further problems to your faithful host. | ||
Jhuyt
Sweden365 Posts
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Whitewing
United States7483 Posts
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Aylear
Norway3988 Posts
On February 10 2012 04:31 Jhuyt wrote: I don't say this nearly often enough: Cane, you're awesome, don't ever change This kind of stuff makes all the work worthwhile. ♥ Thank you. You made High Trotgar, though -- I'm still playing catch-up! I redesigned the portal/teleporter area in town significantly (don't worry, I backed up the original just in case). Cam, go take a look at it. You did the original platform design (which paved the way for everything on the god damned server being even-numbered) and I'd like your input on the new combined platform. Also, if we rotate The Hole 180 degrees, then the back side of the new platform area (behind the stairs) could make for a really badass entrance for it. Thoughts? I'll do the Arcane Hub tomorrow. I just don't feel like starting a new project tonight. | ||
Srsishere
United States41 Posts
Anypony wanna re-teach me how to play? (I haven't played in a looong time) | ||
Camail
United States1030 Posts
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Aylear
Norway3988 Posts
Unicorn Update Patch notes:
The new toys Unicorns have three new spells to work with. The first, "Study", is used in conjunction with enchanting and will be explained later. The "Food" spell fills a small portion of their hunger bar, and "Snowball" launches a big spread of snowballs to slow and hurt their enemies. Unicorns have also become a lot stronger at enchanting than their counterparts. They now have access to several unique and powerful enchantment combinations, available using EasyEnchant. A few of these unique enchantments provides access to higher level enchants than can be acquired through normal EasyEnchant use, and they are cheaper per enchantment type/power than individual enchants. Here is a list of enchantment combinations and their effects:
To aid in their enchanting abilities, Unicorns can now gain levels more quickly than their counterparts. A few of their existing spells now give a small bit of experience when cast, and they have been given a new practice spell called "study". In studying their magic, Unicorns gain experience points very quickly, which can be applied to enchanting. Unicorn abilities are almost exclusively active, and as such they are a bitch to balance. As with spell costs, spell power, mana regeneration rate, and pretty much everything else under the sun, I'm sure these numbers will change over the next week or so as Unicorns learn to apply their new tools. Some things are sure to be OP, some hardly used. Consider this a first draft. To that end, I would greatly appreciate feedback from everyone about this update, especially from Unicorns who experiment with these things. Tell me your findings, from your first impressions to rigorous week-long testing. I want to make sure it's at least reasonably well implemented. Everyone: If you have any ideas for further enchantment combinations with awesome names, let me know. Also, big thanks to pettter who sliced up some java code so that I could implement experience gains for spellcasting without it spamming the chat! As always, please report any problems to your faithful host. Happy gaming! | ||
Whitewing
United States7483 Posts
Adamantium- Unbreaking 3, Efficiency 2. Cost: 50 Flawless- Silk Touch, Unbreaking 2 Cost: 50 | ||
jordenjames88
9 Posts
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Whitewing
United States7483 Posts
On February 13 2012 10:31 jordenjames88 wrote: Looks awesome! But all these Earth pony and unicorn updates make the pegasi jelly You can fly, single best ability in the game hands down =p. That said, I've been trying to brainstorm ideas, I'll see if I can think of anything to suggest to cane for Pegasi. | ||
nohbrows
United States653 Posts
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whenpigsfly
1 Post
type: pegasus | ||
520
United States2822 Posts
I figure it's time I actually do something for the server instead of being a leech and getting things (such as a library) for free. | ||
Srsishere
United States41 Posts
DananaDananaDananaDananaDanana!! | ||
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