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I really think that it's easy to scout a 4 gate, but you must understand that there is some crazy build possible so it's very important not to overreact.
-High energy on Nexus Honestly, i don't think it is an indicator, there are lot's of builds involved with chronoing core. What is an indicator is LOW energy on Nexus, it indicates it is not a 4 gate, but rather some eco build.
- No expo Not an indicator. There can be various 1 base plays, safe expos, delayed expos, so it is still not an indicator to 4 gate.
- 1 gas Yes! This is really a possible 4 gate, but it also possible for 1 gate expo, but be on alert.
- 20 Probes and no light on nexus. Bingo. If you managed to scout that - 90% that 4 gate incoming.
- 2 pylons. Also a big indicator. If you have time - go probe/pylon hunting, you kill pylon - 4 gate is not going to be very powerful. just remember the timings 5.30 - 6.00 you need to be on full alert.
- Spotted Robo. Not really - cuz It can be 4 gate/Prism.
ZvP - Pylon hunting with lings and couple of spines should get you enought time to build roaches if you confirm a 4 gate. TvP - 2 bunkers will almost always deny a 4 gate. PvP - Is it Tal'Darim? - Yes he is 4 gating. On other maps - there is a big thread about 4 gate is dead, you should check it out right now.
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its just so much easier than this. You DONT need to know for sure if hes 4 gating, scout for nexus energy, if its high theres 2 options
a) hes a bad player - not spending chrono will put you ahead in economy in the early game. b) hes going for agression
Lets assume you went for Gasless expo into 4 rax marine (wich is really common atm)
Now you throw down 2 bunkers at the front, while constantly making marines and SCV and scanning his natural at the 6 minute mark
again he now has options to wich you can react
A) you see an expo, - you can play a little greedier now because you will be ahead in army and economy at this stage, attacking might not be the best option
b) You see no expo - i) He went for some tech play - DTs / Stargate / 1 base colossus ii) His 4 gate is going to hit you soon
in wich case (your WAY ahead in economy at this point)-
you can keep your 2 bunkers keep 3-4 scvs at the front to repair, get an ebay Possibly cut SCV
Stargate play will die to this Dt play will die to this 4g will die to this Expo at 6:30 will put him way behind the rest of the game
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1 gas no 3rd pylon and/or chrono saved up also you can try hide worker at third base and when he goes on offense with first stalker at around 4:40 -5min send worker to his natural no expand means all in most likely and if you fortunate enough you can get into the main
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Protoss player here, I've worked on the 4 gate quite a bit and noticed some interesting things.
For a well timed 4 gate those 3 extra gates are going down approximately just as the first stalker is finishing (non-CBed stalker. If hes CBing anything other than warpgate this is probably not a 4 gate or hes just bad). This is when warpgate is 35-40% compelete. Those 3 gates finishing line up with WG tech finishing of course, and +10 blizzard seconds later the warp in. My warp in usually comes around 5:50 or so and Im at your ramp by 6-6:10 (unless i was fortunate to get a pylon up directly at his ramp).
But as for spotting it, its crucial to keep your scout alive as long as possible. The protoss player is not going to throw down those extra 3 gates until your scout is gone (if he does you're in amazing shape). That means when the zealot pops and you see his gateway come to life again for the stalker you know you have X amount of seconds before you GTFO. Stay as long as you can because ideally I want to throw down those gates before my stalker is done. If you delay the 4 gate even by 5-10 seconds its a big deal. You can kite the zealot around for infinity, only worry about his stalker.
If you are SUPER worried about 4gate then just hide your scout somewhere. Around 5 minutes hes going to leave his base with his zealot + stalker + probe. Pop into his base and see if you can scout it. If you see a 4 gate you got 50 seconds to throw down bunkers/spines/make units whatever. That right there is the difference between life and death.
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THE most important thing to look for is a 3rd pylon. High chrono and 1gas CAN be a 4gate, but it can be a fakeout. If you don't see their probe return to their base, and they don't have a 3rd pylon in their base (you can see it before the stalker pops), it's almost certainly a 4gate.
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On March 07 2012 03:06 IamNatural wrote: What are common things that indicate a 4gate is coming?
Eg; (?) Early forward pylon stalker zealot chrono boosted third(fourth??) pylon missing from main base no chrono on probes
-and obviously 4gateways.
what am i missing, and are things i listed wrong? ez just see how many gas they have well thys easiest way :D
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So basically the 3rd pylon HAS to be near my base and that is 95% a 4 gate? 1st and 2nd pylons can be in his base right?
That and 20 probes?
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I'm Terran and when I play TvP I go for a 1Rax gassless FE that col.Drewbie says to do in his guide. I always scout for gas and nexus energy and if it looks suspicious then I send my scv back later to try to get more information. If I see 4gate then I make 3 bunkers and leave 3-5 scvs near the bunkers on auto repair.
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Look for one gas, for zealot stalker to be his only units. Chrono only on WG that's a big one and only two pylons in the base. The third pylon should be a forward pylon somewhere close to your base. Check energy on nexus see how much there is. If its high when you first go into base expect a 4 gate. Also, count probes you only want around 20 to maybe 22 probes for a 4 gate.
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