|
Woah, lots of and lots of hate towards SP and the endings(, and justified at that=) ) let's brighten up the atmosphere - multiplayer I'm having fun online So far my favourite char to play would probably have to be Turian Sentinel. He's just so good at everything. Overload to shock trash mobs and kill barriers/shields and then warp for armored guys. Tech armor pimped out ain't half bad either. On top of that assault rifles ^_^ I heard that asari adepts kick ass. So far not impressed with mine. Sure stasis bubble is great and warp is nice but how do you deal with powerful enemies like banshees? All I can do is run + hide in a corner and wait for my squadmates to deal with her. Also got Krogan soldier but building him for pure melee was probably a bad idea. Will have to waste 1 of my talent respecs on him. What's the best class to farm credits with? I want more spectre packs. Still waiting for my widow and salarian infiltrator... What do you consider the highlight of loot / best loot that you got?
|
On March 16 2012 07:22 ApocAlypsE007 wrote:Finally finished the game on Veteran. I will only comment on the gameplay once I do at least one playthrough in Insanity, but from what I felt the gameplay is very fun, but Overload tend to be OP. The soundtrack is amazing for the most part, if a bit repetitive for some reason. Felt like a good mix between ME1 synth and ME2 orchastra. About the story: + Show Spoiler +Mixed bag. Some very beautiful moments (Garrus and Shepard on the bridge in the citadel, Tali is getting drunk), but the dialog felt 2 dimensional unlike the first two games which had alot more Paragon/Renegade options. The tone is much more lonely and desperate as the Normandy feel like a sad, empty, scrambled together mobile base. A far cry from the cool small stealth ship feel of ME1 and the pimped out ride on ME2. Everything about EDI in this game is cheesy and it felt like Bioware only tried to satisfy the weird requests from BSN. On the contrary I loved Liara and Garrus. The buildup to the ending was so good, as you preparing a doomsday weapon, Cerberus with unknown agendas try to get in your way, and you rallying every fleet in the galaxy. And there comes the ending. I liked the Idea of a mind fuck ending because I think this is the only real way to end Mass Effect series, Especially the synthesis ending. But the execution was a slap to the face of the fans, mainly because of 2 reasons: 1. No real endgame boss. Like: ALL THIS BUILDUP WAS FOR NOTHING?? I didn't really wanted to fight the Illusive man, I wanted to fight a 5 km long Harbinger and make it ultra explosive. All I got was crawling the last 5 minutes and a renegade interupt to shoot the Illusive Man... REALLY? and I thought Arrival's end boss was bad... 2. Crappy 3 minutes video that is basically the same to all the endings. Even the best ending ends with a sequel hook but no sequel will come. This series deserve LOTR style epilogue with 10 minutes showing the fate of the characters involved. As a stand-alone game it may be acceptable barely but not for a huge trillogy. Kinda reminds me of C&C4 ending. (EA *cough*). 2 side notes: * I felt Kasumi's part was far too small as she was my favourite squadie of all 3 games. Expected as she is a DLC, but disappointing for me nonetheless. * I like Bioware's handling of Tali's face issue and it was pretty bold to make her look human without showing it directly (let alone look like Miranda), and it still lives room to interpretation. Well, here goes away alot of credit of Bioware's story telling, but what did you expect when EA treat them like shit? It will be interesting to see Biowares first attempt at RTS with Generals 2. I don't expect it to be in the caliber of Blizzard's RTS games, but it will be interesting to see how it will turn out
the Original BioWare is not involved in the making of Generals 2. BioWare is just used as a label to get more attention.
@Latham any class is fine to farm money. It's really more about having a good team so you can play gold mode because each finished gold gives you around 70k.
easiest way is probably to take Geth waves and get some guys with the ability to mindcontrol synthetics. This makes it fairly easy. I think sabotage is the ability you need.
|
On March 16 2012 07:49 Latham wrote:Woah, lots of and lots of hate towards SP and the endings(, and justified at that=) ) let's brighten up the atmosphere - multiplayer I'm having fun online So far my favourite char to play would probably have to be Turian Sentinel. He's just so good at everything. Overload to shock trash mobs and kill barriers/shields and then warp for armored guys. Tech armor pimped out ain't half bad either. On top of that assault rifles ^_^ I heard that asari adepts kick ass. So far not impressed with mine. Sure stasis bubble is great and warp is nice but how do you deal with powerful enemies like banshees? All I can do is run + hide in a corner and wait for my squadmates to deal with her. Also got Krogan soldier but building him for pure melee was probably a bad idea. Will have to waste 1 of my talent respecs on him. What's the best class to farm credits with? I want more spectre packs. Still waiting for my widow and salarian infiltrator... What do you consider the highlight of loot / best loot that you got?
For Asari Adept you want either the Widow or ideally the Carnifex. If you spec properly the Widow's reload aligns almost perfectly with your cooldown for stasis, making for plenty of easy kills. In addition, the Widow has a ton of damage, allowing you to contribute a lot of dps to things like Banshees and Geth Primes. The best is probably the Carnifex, and later the Paladin. Get a scope and whatever else you want and start sniping. The best part is they they don't pull down your recharge speed and if I remember correctly the Asari adept even has the ability to reduce the weight of heavy pistols.
I've been trying to play melee krogan on gold, but it just fails against anything other than the basic enemies. It's still an easy way to dispatch enemies, but they do so much damage to you - and they send you into the interrupt animation - that it's simply not viable. In silver you can still run around charging things if you exercise some caution, but in gold it's best you just play range, keeping your melee for backup. It's not as effective but still very strong in a tight spot. It probably works best with the sentinel, as you have grenades and tech armor explosion to disrupt enemy lines before you charge them.
At the moment I think I'm enjoying Turian sentinel the most, simply because it combines overload, warp, great assault rifle use, and significant durability, and you can even detonate your tech armor for significant damage. Also, few things are as badass as killing a charging brute with a tech armor detonation.
|
I thought the ending was fine.
|
|
United Kingdom16710 Posts
|
I don't really understand the hate for the ending.
+ Show Spoiler +I mean, what did people expect? If people are sad because there wasn't a big reunion where everyone meets back up on the normandy and shakes hands... wtf? That would be the most boring cheesy ending I could imagine. The reapers were winning, and pretty easily at that, it made perfect sense that the ending would be bitter-sweet. I don't get what makes everyone feel BioWare "spit in our faces" by making this ending.
|
that's video is only an argument if you wanted unique endings =p if you wanted a fall out style of ending which then wouldn't be fully animated cuz that cost money but just be a voice over with slides.
|
On March 16 2012 07:49 Latham wrote:Woah, lots of and lots of hate towards SP and the endings(, and justified at that=) ) let's brighten up the atmosphere - multiplayer I'm having fun online So far my favourite char to play would probably have to be Turian Sentinel. He's just so good at everything. Overload to shock trash mobs and kill barriers/shields and then warp for armored guys. Tech armor pimped out ain't half bad either. On top of that assault rifles ^_^ I heard that asari adepts kick ass. So far not impressed with mine. Sure stasis bubble is great and warp is nice but how do you deal with powerful enemies like banshees? All I can do is run + hide in a corner and wait for my squadmates to deal with her. Also got Krogan soldier but building him for pure melee was probably a bad idea. Will have to waste 1 of my talent respecs on him. What's the best class to farm credits with? I want more spectre packs. Still waiting for my widow and salarian infiltrator... What do you consider the highlight of loot / best loot that you got?
Asari adept is probably the best class in the game. For the bigger enemies, just keep warp on them and then add in throw for biotic explosions if you do not have a biotic teammate (ie vanguard) that can detonate the warp for you. You can drop big enemies very quickly this way.
The best classes for farming money are the asari adept and human vanguard, unless you want to use Quarians against Geth all day long.
|
On March 16 2012 08:27 Tobberoth wrote:I don't really understand the hate for the ending. + Show Spoiler +I mean, what did people expect? If people are sad because there wasn't a big reunion where everyone meets back up on the normandy and shakes hands... wtf? That would be the most boring cheesy ending I could imagine. The reapers were winning, and pretty easily at that, it made perfect sense that the ending would be bitter-sweet. I don't get what makes everyone feel BioWare "spit in our faces" by making this ending.
I'm not sure if you played ME1/2 but most of the hate for the ending comes from the fact that pretty much none of your prior decision mattered in it. you get 3 options laid out regardless. Decisions like saving the Rachni, curing the Genophage, destroying the reaper on the collector base. Fans were promised that their decisions would be influential on the final ending...and they werent.
|
On March 16 2012 08:27 Tobberoth wrote:I don't really understand the hate for the ending. + Show Spoiler +I mean, what did people expect? If people are sad because there wasn't a big reunion where everyone meets back up on the normandy and shakes hands... wtf? That would be the most boring cheesy ending I could imagine. The reapers were winning, and pretty easily at that, it made perfect sense that the ending would be bitter-sweet. I don't get what makes everyone feel BioWare "spit in our faces" by making this ending.
http://social.bioware.com/1117025/blog/211796/ says it better than me.
By the time we started playing Mass Effect 3, the theme of "Man makes machine, machine destroys man" is largely gone from our understanding of the narrative. Now we're given EDI's new body and growing relationship with Joker to show how organics and AI will naturally choose to co-exist. Then we're given the Quarian-Geth war, and shown how the main example of the theme "Man makes machine, machine destroys man" was only created because the Quarians turned it into a self-fulfilling profosey. The Geth are shown to have only ever acted in self defense, and occasionally defense of their creators. This really is the final nail in the coffin of the theme of "Man makes machine, machine destroys man." Many of us managed to go far enough as to specifically resolved the Quarian-Geth conflict, and are shown cooperation again by the Geth. That theme is resolved, and it is resolved to be found "False".
or this one:
http://social.bioware.com/forum/1/topic/355/index/10022779
The fate of the characters and the final destination they reach in the story are crucial to the resolution, especially on the scale of a trilogy. During the ascending action, right before the climax of the no man's land run, we are given a send off from all of the characters; this is both out of order for a conventional plotline (more fitting the descending action rather than ascending) and dimished by the implications of the ending. Ultimately, it is through the characters that we most directly identify with the story and find the meaning, the lack of resolution in this regard is especially unsatisfying.
|
everyone should read this. this is basically exactly what was going through my mind playing through the ending act of this game.
+ Show Spoiler +especially after sympathizing with the geth over the quarians
|
United States7483 Posts
The most annoying thing about the ending for me:
+ Show Spoiler +Shepard spends a lot of time meeting characters on a regular basis that defy the Machine vs. Organic dynamic that the catalyst insists must always exist. My playthrough involved having the Quarians and Geth stop fighting and settle on Rannoch together in peace, with the Geth helping the Quarians as best as they can to acclimate to the climate again and helping them rebuild. You have AI in your party helping you the entire time, and you had Legion in ME2. Given the views Shepard expressed the entire playthrough I had, that Organics and Synthetics can get along: we're all just people, it's ridiculous that you don't get to argue with the catalyst and just get shoe-horned into the choices YOUR ENEMY tells you to make. Hell, I had 100% readiness and over 6k effective military, and had a pretty damn good chance of beating the reapers straight up in a fight. Why don't I get the choice to tell the catalyst to fuck off?
|
This game was absolutely amazing. Then came the ending.
I don't understand how someone could make such an epic series and stomp it into the ground in less than ten minutes. It's like the QA team was indocrinated right before the plot was finished.
For those who missed it on page 83:
http://arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125
+ Show Spoiler + On a somewhat different note, the hallucination thing after you get hit by the Reaper beam has some evidence towards it. It had better be true.
|
Lalalaland34457 Posts
This article hits it on the spot.
|
The ending really gave me a vibe about a sci fi ending. By that I mean all the previous sci fi properties having really weird or non complete ending. Foundation, bsg (first one) come to mind as well as all the war hammer 40k books. The reasoning behind the reaper threat after everything I believe makes a lot of sense. the fact that it wasn't foreshadowed or ever practiced as the main theme. It simply being the end of the game is something thats been in every video game with morality. No game has wildly changed the ending based on what choice's you made.
Regardless they made a huge mistake not putting more time into the ending. All in all it seemed that the krogan got a much better ending to their arc then anything that the main story ever got. polish content time and fleshed out development is something that I feel ended on london and then was either done at the last moment or in complete secrecy with only the top people with little time for them to actually get it done.
Maybe they had this ending in mind sense the first draft of the franchise. Whatever happened I hope we get a broken steel dlc somehow. The game was so amazing until you left earth that one last time.
|
This was absolutely excellent. Could have been so awesome in so many ways.
|
On March 16 2012 08:57 a176 wrote:everyone should read this. this is basically exactly what was going through my mind playing through the ending act of this game. + Show Spoiler +especially after sympathizing with the geth over the quarians
What really pissed me off was:
+ Show Spoiler +No matter which of ME3′s endings you choose, the Mass Relays are all destroyed. Yes, despite the weakness of an ending that robs the galaxy of critical technology, the multicolored explosions (player choice!) are certainly pretty. But in The Arrival, it was firmly established that the destruction of a Mass Relay would result in an explosion resembling a supernova, destroying the relay’s star system. In Mass Effect 3′s ending, the Mass Relays are destroyed in explosions so massive that they’re depicted as being visible from a perspective that resembles the Normandy’s Galaxy Map. Which means that Shepard has probably killed more life forms than the Reapers could on their best cycle.
That's EXACTLY what I was thinking when that happened and I was fucking confused.
|
Anyone want to do some multiplayer? Have only been brave enough to do silvers so far, mostly because I know I can carry any bad teammates with the awesomeness that is Asari Sentinel. Have good enough items to attempt Golds though so PM me or something!
|
On March 16 2012 11:16 Hoban wrote: Anyone want to do some multiplayer? Have only been brave enough to do silvers so far, mostly because I know I can carry any bad teammates with the awesomeness that is Asari Sentinel. Have good enough items to attempt Golds though so PM me or something!
Asari sentinel?
|
|
|
|