Protoss in HOTS - Page 2
Blogs > FXO.Fuz |
khanofmongols
542 Posts
| ||
DreamChaser
1649 Posts
| ||
blade55555
United States17423 Posts
On March 23 2012 01:30 FXO.Fuz wrote: Well, the answer lies within the future itself. I would probably agree if the Oracle turns out to be a unit with decent HP and speed, but as displayed today, I don't like it. Am I mis-reading or was there some HOTS announcement today or something? Or do you mean from blizzcon when they showed it? If you are still going by blizzcon it's possible protoss has completely different units, or all the races could. I do wish blizzard would announce some HOTS info though. | ||
Grohg
United States243 Posts
On March 23 2012 02:33 matiK23 wrote: Am I the only one not looking foward to Starcraft 2 expansions? You're looking at the units as they were shown at Blizzcon and think that they'll make it into the game like that. It won't happen with a beta to test them. We'll see massive changes and they won't seem so unpolished or gimmicky. Most people who are excited for HotS are ignoring the issues with the units until we can test out the real versions of them and pick them apart. Blizzard will have to address any issues and the game will be better for having more options. If that's not something to look forward to then maybe you are the only one . | ||
docvoc
United States5491 Posts
On March 23 2012 02:06 lastshadow wrote: ? Freeze 7 of the 8 mineral patches, worker AI instantly shifts to the 8th one -> Storm or colossus volleys. = every single worker dead. definitely using this strategy :D | ||
kidcrash
United States616 Posts
| ||
DreamChaser
1649 Posts
Storm + FF do this just as effectively no? | ||
topschutter
Netherlands93 Posts
| ||
DreamChaser
1649 Posts
On March 23 2012 05:39 topschutter wrote: Oracle will not be of any help I think, I think it will cost alot. The point of harass is not to prevent mining, but to kill workers. The replicator is useless because units are only good in huge amounts. Imagine one siege tank, it will not do anything. And the replicator will probably cost more then the unit replicating, so it is not cost effective. Actually i would argue that if you can keep someone from mining for at least a minuet i think you are doing serious damage already. As a protoss there have been multiple times where just 2-3 lings would sneak into my main, and since i was FFE i wouldn't be able to get any units out for quite some time. So for about two mins there are zerglings running around my base picking off a worker or two. When he attacks with zerglings i have to pull workers, even if he doesn't kill any of my probes if he continues just scaring me and drawing my probes off of mining i am essentially only mining off of one base. It doesn't seem like a bad investment does it? 100 minerals worth of zerglings and i have lost probably more than that in lost mining time and workers that get sniped. I use to think the oracle would be terrible as well, but if you can keep the oracle somewhere in the corner of the map(like how Zerg keeps mutalisk to keep us scared, or a terran has a dropship we know is alive) or in a good cliff spot, every once in a while you can just zoom in freeze the minerals then go back to doing your usual. On top of slowing mining you can also get a good scout. As long as the Zerg isn't going fast mutalisk or the terran doesn't go 1-1-1 think protoss will be able to use it decently. But all this is sadly theory crafting and we have no idea how these units will be useful. | ||
Grumbels
Netherlands7028 Posts
The problem comes later in the game where the protoss can simply teleport around the map with his entire army, being everywhere at once. That's why I thought they should add a shared cooldown to recall, so you can only teleport your army once every two minutes or so. This adds ways for their opponent to reliably take recall into account. | ||
Smoot
United States128 Posts
On March 23 2012 03:56 DreamChaser wrote: To be honest the Replicant will be broken i am a protoss player but doesn't anybody else find it ridiculous that a single unit can copy ANY unit in the game even if the value is higher, lower or equal. Maybe thats just me. Replicant can only clone NON-massive units currently. That means, the best thing you can clone... is a siege tank or a caster unit. Replicant will cost more than any unit it is able to copy. | ||
Wrongspeedy
United States1655 Posts
Edit: I'd rather copy a worker than a siege tank. Because I worker can make me a shit ton of siege tanks. | ||
Aquila-
516 Posts
| ||
deathly rat
United Kingdom911 Posts
| ||
Fuchsteufelswild
Australia2028 Posts
On March 23 2012 02:16 FXO.Fuz wrote: I agree that it is a great addition with other harassing units. However, being used as the only harassing unit in the entire game, it is not as effective as other harassments. Agree? The corruptor is basically inferior to the Viking for its most common and best purpose, sniping colossi, costs more and is expensive dead weight for the rest of the game if they don't die, with the exceptions of being able to snipe medivacs and, more importantly and commonly, turn into brood lords. They can't burst through ground walls, they can't hit most units and they're expensive, but they can serve a purpose before turning into something better. The point I mean to make is that we sometimes think of units like roaches or hellions as not so strong for their supply in the long run, protosses say the same for phoenixes, but if you have corruptors left after a battle, not much ground force and don't have the resources to morph many Brood Lords, they're even worse, while Oracles seems like they'll be pretty useful for numerous situations, always good to have one, if not for the harass, then for defensive purposes. The Oracle will not be able to attack units but will be able to set up yet more situations that force a defender to multi-task more intensely than the attacker needs to to execute the abilities, provide valuable information (though I don't see that being the most used ability) and doesn't that Phase Shift mean that you could have one Oracle defending 2-3 bases from having the Nexus sniped by lings or big assault forces for a good while (45 seconds) and on some maps at least, you'll be able to protect it before it falls, giving you 45 seconds to defend it? If your army is out of position and a zerg or terran army of fair size moves to attack one base, you can protect the nexus for 45 seconds, allowing you more time than you need to get back with your main force with its splash support of colossi/archons/storm. Terran could drop at the side of your main to snipe a Robotics Facility that is getting out a colossus and while your army may mostly be down at the natural, although you should be trying to prevent drops with a small group of stalkers, you can't always protect every part of every side, so the ability for a flyer to skip over the terrain and protect not only your production facilities but also the colossus being constructed (which, until out, is simply an investment) could be a game-saver. Toss often hold out for their splash before feeling more comfortable, nice to have more to help you protect your investments. Having said that, it's supposedly going to cost (last I read) 150 minerals and 200 gas, so while you may only want one if just getting it for protection, you may well prefer not to invest in it at all. Having said that, 200 gas is the same as 2 corruptors or phoenixes, both of which are approximately useless in such numbers, while one Oracle could be of key use. To top it off, it's another supply efficient protoss unit, so your armies can still become about as large (although all standard spellcasters take 2, so this is normal). It should be pretty fantastic, even if you're only likely to get a small amount. They're going to be as early as Robo tech (no Support Bay needed), right? AH! Nearly forgot. This relates to more niche situations though. Overseers, I hate that Blizzard wants to cut them right after they fixed them in my opinion, but a comparison of similar abilities: Contaminate: Duration 30 seconds, pauses research progress, disables production of production buildings, not by tech buildings like a Spire or Cybernetics Core. Phase Shift: Duration is 45 seconds, pauses research progress, halts all production based on units/tech granted by the building but *also works on normal production facilities (* I haven't found this confirmed actually, but it would make sense), also works as single target disruption web on static defence. 75 energy, like Contaminate originally was, but either way it does thankfully require a much more gas expensive unit. Don't terrans sometimes go for heavy marine pressure with stim in the mid game? It would probably only work if they only have one tech lab, but you could potentially Phase Shift the tech lab on one Barracks while the others all have reactors against this playstyle. The terran relies on stim and then is caught off guard while an oracle phases out the key tech lab. It would probably be considered a bit gimmicky though as protosses would generally try to get to colossi faster rather than spend 200 gas on an oracle, but it could still be worked into specific timing pushes (probably more affordable with upgraded, heavy gateway play, with chargelots, I imagine). | ||
Sc2Corpse
United States210 Posts
| ||
DreamChaser
1649 Posts
On March 23 2012 07:53 Smoot wrote: Replicant can only clone NON-massive units currently. That means, the best thing you can clone... is a siege tank or a caster unit. Replicant will cost more than any unit it is able to copy. Ohhh i didn't know that thanks for informing me On March 23 2012 13:09 Sc2Corpse wrote: I can't wait for the Oracle the most, can you imagine cutting off mineral patches from zerg? could put them behind alot, but personal I think Protoss need to be fixed in a way to where they can macro more mid/late game so they can keep up with Zergs, because Stephano has completely made Protoss look like the worst race in the game. Dont forget sleep haha | ||
MatsNorway
Norway13 Posts
Can`t wait for progames to be all about looking at some forcefield timings in the mineral field...... | ||
| ||