I played it over LAN with a friend andI was winning on my computer while my friend was winning on his computer.
Kind of hilarious.
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Grend
1600 Posts
I played it over LAN with a friend andI was winning on my computer while my friend was winning on his computer. Kind of hilarious. | ||
AmericanUmlaut
Germany2558 Posts
On April 03 2012 22:58 FeiLing wrote: When people time a replay to watch it at the same time, usually some of them will be behind by a few seconds over the course of the game, even when they were pretty much at sync in the beginning (without anyone messing with pauses or the replay speed!). This has nothing to do with how replays work, it's just an artifact of one computer processing the game very slightly faster than the other. If you could watch replays together, the computers would signal each other occasionally to keep them in sync, but without that signaling, any two computers rendering replays will drift slightly relative to each other. | ||
xHPx_sc2
Sweden46 Posts
On April 03 2012 22:58 FeiLing wrote: When people time a replay to watch it at the same time, usually some of them will be behind by a few seconds over the course of the game, even when they were pretty much at sync in the beginning (without anyone messing with pauses or the replay speed!). 100% untrue. Edit: If it happens in tournaments etc, it's cause one of the casters had a 1sec lagspike perhaps. Or the fact that they didn't start on the exact same time. | ||
NexUmbra
Scotland3776 Posts
On April 03 2012 23:48 xHPx_sc2 wrote: Show nested quote + On April 03 2012 22:58 FeiLing wrote: When people time a replay to watch it at the same time, usually some of them will be behind by a few seconds over the course of the game, even when they were pretty much at sync in the beginning (without anyone messing with pauses or the replay speed!). This is complete bullshit. 100% untrue. How about you go watch any tourney ever that has used replays then. | ||
AmericanUmlaut
Germany2558 Posts
On April 03 2012 23:48 xHPx_sc2 wrote: Show nested quote + On April 03 2012 22:58 FeiLing wrote: When people time a replay to watch it at the same time, usually some of them will be behind by a few seconds over the course of the game, even when they were pretty much at sync in the beginning (without anyone messing with pauses or the replay speed!). This is complete bullshit. 100% untrue. Chill out, buddy. Also, every tournament that casts from replays has had this problem, with the exception of TSL 3, which I understand had a custom synchronization tool running. | ||
Micket
United Kingdom2163 Posts
On April 03 2012 23:34 DawN883 wrote: Show nested quote + On April 03 2012 23:06 Nihilnovi wrote: Well, technically a "replay" in starcraft 2 isn't really a replay, also that's why it lacks so much functionality as skipping forward or being searchable like "go to the point of highest army values". "Replays" in sc2 (and bw) are games being played by the AI with a list of commands and at what time to execute them. I didn't know this before. Really interessting Exactly, this is how stuff like Tool Assisted Speedruns work as well. Recorded input is being 'played back' and the effect of that is being shown to you on screen. This is a machine playing mario64 perfectly, with a set of instructions telling it exactly what buttons to press in any particular frame. Replays work the same way. | ||
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