|
On April 14 2012 07:00 RAW-BERRY wrote: To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software. While I agree with you that it would take much longer to make this a proper and polished feature inside of SC2, I still feel this feature is still a reasonable request from the community.
|
On April 14 2012 07:00 RAW-BERRY wrote: To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.
How do you know that it's such a difficult feature to implement? I think it would be rather straightforward to implement, and given the high demand for it, Blizzard should absolutely prioritize this.
This type of feature has been implemented before in other games, so there's no reason why Blizzard cannot do it.
From a technical standpoint, resuming a game should be rather similar to running a replay. Maybe there are some issues with synchronizing multiple players, but I can't imagine that being a major roadblock by any means.
|
On April 14 2012 07:04 Die4Ever wrote:Show nested quote +On April 14 2012 07:00 RAW-BERRY wrote: To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software. While I agree with you that it would take much longer to make this a proper and polished feature inside of SC2, I still feel this feature is still a reasonable request from the community.
Before it turns into a flame war, I would just like to point out that this and watching shared replays share a bunch of features. I expect the reason we dont have either is not because blizz doesn't want us to have it, but rather because in order to redesign the replay system, they have to re-enter QA, and if they do that, they might as well throw an entire expansion around it
EDIT: furthermore, an alternate feature is for a player to enter into a game that is already running. In general, this is a good idea (for obsing and such).
|
On April 14 2012 07:20 RoyGBiv_13 wrote:Show nested quote +On April 14 2012 07:04 Die4Ever wrote:On April 14 2012 07:00 RAW-BERRY wrote: To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software. While I agree with you that it would take much longer to make this a proper and polished feature inside of SC2, I still feel this feature is still a reasonable request from the community. Before it turns into a flame war, I would just like to point out that this and watching shared replays share a bunch of features. I expect the reason we dont have either is not because blizz doesn't want us to have it, but rather because in order to redesign the replay system, they have to re-enter QA, and if they do that, they might as well throw an entire expansion around it Yes, HotS would be a great time to release this feature, hopefully we do get it!
|
On April 14 2012 07:16 Slithe wrote:Show nested quote +On April 14 2012 07:00 RAW-BERRY wrote: To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software. How do you know that it's such a difficult feature to implement? I think it would be rather straightforward to implement, and given the high demand for it, Blizzard should absolutely prioritize this. This type of feature has been implemented before in other games, so there's no reason why Blizzard cannot do it. From a technical standpoint, resuming a game should be rather similar to running a replay. Maybe there are some issues with synchronizing multiple players, but I can't imagine that being a major roadblock by any means.
At microsoft they have 3 testers for every programmer. Writing computer programs is a tricky business when you want the program to be failproof. Just saying that making sure evrything works is the most time consuming part of software development. Add to that the user interface witch has to be designed programmed and tested. Replay resuming isnt such an easy thing to make, it cost time, time that can only be spent on one thing. Maybe the "I feel so alone on Bnet" has a higher priority.
|
On April 14 2012 07:00 RAW-BERRY wrote: To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.
lol. If it's so complicated, maybe Blizzard should sack up and ask Vavle or S2 for help, because both of those companies managed to implement the feature in their games...
Like seriously, this is Blizzard, they make some of the greatest games of all time but they are far from perfect.
|
On April 14 2012 07:28 Kryptonite333 wrote:Show nested quote +On April 14 2012 07:16 Slithe wrote:On April 14 2012 07:00 RAW-BERRY wrote: To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software. How do you know that it's such a difficult feature to implement? I think it would be rather straightforward to implement, and given the high demand for it, Blizzard should absolutely prioritize this. This type of feature has been implemented before in other games, so there's no reason why Blizzard cannot do it. From a technical standpoint, resuming a game should be rather similar to running a replay. Maybe there are some issues with synchronizing multiple players, but I can't imagine that being a major roadblock by any means. At microsoft they have 3 testers for every programmer. Writing computer programs is a tricky business when you want the program to be failproof. Just saying that making sure evrything works is the most time consuming part of software development. Add to that the user interface witch has to be designed programmed and tested. Replay resuming isnt such an easy thing to make, it cost time, time that can only be spent on one thing. Maybe the "I feel so alone on Bnet" has a higher priority.
Yes I know there's a long and arduous process for every feature, but I really think this is a low-hanging fruit that they're just failing to capitalize on.
There is very little extra UI work necessary, you just pick a save file instead of a picking a map, and it goes to the lobby and people can join to fill the slots.
I'm not able to check right now, but I assume they already have a save game feature for singleplayer/campaign. If not, then that's a big WTF to me. Assuming that the ability exists for single player, the only complexity now is syncing up multiple players. Maybe this is hard for them because of the way the code is written.
|
On April 14 2012 07:28 Kryptonite333 wrote:Show nested quote +On April 14 2012 07:16 Slithe wrote:On April 14 2012 07:00 RAW-BERRY wrote: To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software. How do you know that it's such a difficult feature to implement? I think it would be rather straightforward to implement, and given the high demand for it, Blizzard should absolutely prioritize this. This type of feature has been implemented before in other games, so there's no reason why Blizzard cannot do it. From a technical standpoint, resuming a game should be rather similar to running a replay. Maybe there are some issues with synchronizing multiple players, but I can't imagine that being a major roadblock by any means. At microsoft they have 3 testers for every programmer. Writing computer programs is a tricky business when you want the program to be failproof. Just saying that making sure evrything works is the most time consuming part of software development. Add to that the user interface witch has to be designed programmed and tested. Replay resuming isnt such an easy thing to make, it cost time, time that can only be spent on one thing. Maybe the "I feel so alone on Bnet" has a higher priority.
We have closer to 1:1 ratio between testers and programmers
|
Guys, no one here sees the big picture? Blizzard doesn't want to fix the problem, because they are behind the disconnects. They use the disconnects to influence the outcome of big matches. Blizzard must have had a stake in Prime winning the GSTL.
User was warned for this post
|
I just launched up a replay and played as the toss I just beat. I warped in a bunch of units and i got the protoss macro master achievement.... I guess this could be abused by shitloads of people, dunno if it gives you wins as well cause I dont dare trying it out;S
|
On April 14 2012 06:15 ticklishmusic wrote: One post, but account is a year old AND its been spotlighted. If anything, greatest. first. post. ever. R1CH smurf perhaps?
|
I think that tournaments should use this program. I guess it's a no brainer but nevertheless they should or is it against some Blizzard policy?
|
Really happy to see this get featured. Saw Husky Tweeting about it as well. Maybe Blizzard will pay attention? Hopefully?
|
On April 14 2012 07:53 archonOOid wrote: I think that tournaments should use this program. I guess it's a no brainer but nevertheless they should or is it against some Blizzard policy?
iirc it's against both blizzard policy and tournament litigation to use third party software in tournament games. Tournaments couldnt use this for fear of violating the agreement they have with Blizz. Certain mods, such as strong colours, get a bye, but technically they ARE disallowed.
|
On April 14 2012 07:56 DYEAlabaster wrote:Show nested quote +On April 14 2012 07:53 archonOOid wrote: I think that tournaments should use this program. I guess it's a no brainer but nevertheless they should or is it against some Blizzard policy? iirc it's against both blizzard policy and tournament litigation to use third party software in tournament games. Tournaments couldnt use this for fear of violating the agreement they have with Blizz. Certain mods, such as strong colours, get a bye, but technically they ARE disallowed.
Can't Blizzard and tournaments like IPL negotiate a mutual beneficial deal or is Blizzard´s pride too big? Because Blizzard looks bad, really bad, when disconnects do happen (bad publicity) and tournaments are giving Blizzard sponsorship/hype (good publicity) to SC2.
|
what we need is someone to interview someone relevant at blizzard about this program and see what their plan will be
they support e-sports, they know disconnects are a problem, they don't want to add lan, but this is the perfect plan that still solves one of the major issues.
|
Blizzard probably already has it made and complete and will release it with HotS
|
On April 14 2012 07:56 DYEAlabaster wrote:Show nested quote +On April 14 2012 07:53 archonOOid wrote: I think that tournaments should use this program. I guess it's a no brainer but nevertheless they should or is it against some Blizzard policy? iirc it's against both blizzard policy and tournament litigation to use third party software in tournament games. Tournaments couldnt use this for fear of violating the agreement they have with Blizz. Certain mods, such as strong colours, get a bye, but technically they ARE disallowed.
You're right, and it's proof that Blizzard is more interested in keeping control and acting like a dictator instead of letting tournaments do what they think is best for their tournament.
Blizzard helping growth of sc2 esports? What a fucking joke of a statement
|
Does this work with the starter edition? It'd be great to avoid risking your account. I think you can play any replay with the Starter edition, so maybe it works.
|
Truly best first post i've ever seen.
|
|
|
|