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With the open beta over, and my anticipation running high, I've been spending quite a bit of time in the build calculator. From the discussion in the general thread, it seems like there's at least some interest out there in these sorts of things, and since the last thread on this topic is months old, I figured it's worth starting a new one.
In general, you should try to explain the rationale behind your build, in as much detail as you think is necessary. These builds don't necessarily have to be aimed at being optimum, but could instead be based around a given theme or gameplay style. Here are a few posts from the general discussion to get the ball rolling:
Medzo's Demon Hunter Builds + Show Spoiler + Kuresuti's Cold Wizard: + Show Spoiler + Cold Wizard
From what I've seen in videos and the beta, enemies are scattered in groups. This build aims to eliminate them group by group, by initiating with Frost Nova and finishing with Blizzard while electrocuting or repositioning while Blizzard is doing it's thing.
Diamond Skin might be useful since she'd be jumping into groups. Familiar with Sparkflint for some extra damage.
I don't know about Electrocute and Teleport. I just picked Electrocute since it seems to generate AP the fastest, and Teleport because of the utility. Diamond Skin might not be enough to protect her until the enemies are dead, especially not with a max DPS passive set.
I wanted to use Slow Time instead of Frost Nova at first, but enemies need to be chilled for maximized DPS and I don't think Blizzard does that.
EDIT: Hmm the Safe Passage rune for the Teleport might solve some problems, giving me some extra tank while initiating.
Blasterion's Blast Arc Wizard: + Show Spoiler +On April 26 2012 05:39 Blasterion wrote:Inspired my affinity for Lightning based characters, I bring you the Blast Arc build =D http://us.battle.net/d3/en/calculator/wizard#bcYXSm!bYV!aaZaaaShock Pulse definitely going to use, but it being a more close up spell I don't take any force spells but instead take both Diamond Skin and Frost Nova. Arcane Orb for my more Ranged attacks and also incase of lightning resist. I take Explosive bolts for the AoE chain reaction effect as well as Cold Snap for frost nova. For Arcane Blast I take Obliteration and Imroved absorb for Diamond Skin. For Conjuration I take electrify on Magic Weapon and for Mastery I take Archon as well as its AoE upon cast. For passives I take Glass Cannon, Evocation and Paralysis. The reason I didn't take Prodigy is because, There isn't much for me to spend Arcane power on. The only one being Arcane Orb. Since I will be using Frost Nova and Diamond Skin as my defensives Evocation reducing their cooldown will be essential
And my own addition, the Speed of Light Barbarian! + Show Spoiler +http://us.battle.net/d3/en/calculator/barbarian#WhXSUi!ThW!bZaZbaEssentially taking every mobility enhancing skill in the Barbarian toolbox, with passives focused on keeping up the rage to spam them whenever possible. In the spirit of always staying mobile, Whirlwind with the full movespeed rune is your primary rage spender, and frenzy with the movespeed buff rune is the primary generator.
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http://us.battle.net/d3/en/calculator/demon-hunter#WcXjfP!cYT!ZZaYYZ
A PVP DH build for slowing the enemy while simultaneously keeping your distance from them. Incorporates a mixture of stun and slow with smokescreen and evasive fire for escaping the enemy. Also includes passives for damaging slowed enemies more, crit chance increase, and increased damage for keeping your distance (hence evasive fire).
Edit: wrong link
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http://us.battle.net/d3/en/calculator/wizard#YQXhgd!gbY!YbcYZb Bomb Wizard
Probably not practical, especially in solo play. Build revolves around burst AoE damage.
00.00: activate diamond skin. In 6 seconds it will explode from the rune effect. 04.50: activate Explosive Blast. in 01.50 seconds it will explode.
After that, as quickly as possible, teleport to the center of desired mob to kill. Frost nova to protect yourself and for +15% crit chance. Slow time for 20% bonus damage. Wave of Force as the two explosions go off. Reverse teleport (rune) back to safety.
Cumulative base 155 + 225 + 260 = 640% Weapon damage as burst AoE
I considered the telport rune that does damage on arrival, but I wanted all the damage to be synchronised for maximum hilarity, it wouldnt benefit from the frost nova or slow time anyways.
Meteor could fit the build well but I think Arcane power would become a limiting factor, the rune that reduces the arcane power cost could be viable.
Passives are the logical choices to maximize burst damage and to make up for fact that every ability in this build has a cooldown. Even synergises with the crit from frost nova.
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God watching that in action would be absolutely hilarious. I think you'd have to teleport before using explosive blast though if you wanted to get off both nova and slow time before the explosion went off. You would be hard pressed against a single target though, either way.
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http://us.battle.net/d3/en/calculator/monk#aZVdTk!Ybd!YaZbcY
Here are my initial thoughts for a PvE monk build. The basic idea is to maximize spirit generation, thereby maximizing spirit expenditure on the monk's zero cooldown abilities -- most notably exploding palm and tail kick. This build should be able to effortlessly plow through hordes of enemies. DPS will be somewhat limited against tougher enemies, but it doesn't look like that is the monk's forte anyway. There definitely is some room for rune tweaking.
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Yeah it's tough to say without much experiance with cast times. I'm pretty sure though Blizz said cast speed will be affected by weapon speed (otherwise slow weapons would be the clear favorite for casters), so it's possible the order could be affected by weapon choice.
You are right though, teleport and frost nova before explosive would probably be smarter. I really wish there was a higher damage longer fuse rune of Explosive Blast .
As for single target, yeah it would be a pretty silly build, worth it though.
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http://us.battle.net/d3/en/calculator/witch-doctor#bSYjiT!adZ!aaYacZ I present to you LAG BUILD for Witch Doctor
really it's just a very pet heavy build but yeah, Spiders and Leap for good surround and barrier against enemies. Pestilence on Locusts for a spreading dot, Fiery Zombie dogs for more pets. Mass confusion for more "army" with reduced cooldown. I take corpse bomb of Acid cloud to give the WD itself some damage and of course Gargan for some bang in the army For passives I take Circle of life for bigger army. Zombie handler and Jungle fortitude to improve their defense.
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This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group) Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that.
http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcac
Ok so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing
First Skill=Frenzy + Triumph This is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills.
Second Skill=Rend + Bloodlust This is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer.
Defensive Skill=Ignore Pain + Ignorance is Bliss With this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5]
Might Skill=Revenge + Provocation This is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal.
o OverPower + Reveal can be used as a substitute to this
Tactics Skill=War Cry + Hardened Wrath This is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back.
Rage Skill=Earthquake + Path of Fire Reasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice
Passives Inspiring Presence: this is more or less for my war cry shout because the 1% per second life regen is going to be minimal
Bloodthirst: This just stacks upon the previous lifesteal of the other skills with a bonus 3%
Relentless: This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs
This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs.
Theory Crafting by: Zickoray, Archon, Pandablunt
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On April 26 2012 13:28 zickoray wrote:This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group) Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that. http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcacOk so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing First Skill=Frenzy + TriumphThis is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills. Second Skill=Rend + BloodlustThis is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer. Defensive Skill=Ignore Pain + Ignorance is BlissWith this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5] Might Skill=Revenge + ProvocationThis is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal. Tactics Skill=War Cry + Hardened WrathThis is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back. Rage Skill=Earthquake + Path of FireReasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice PassivesInspiring Presence:this is more or less for my war cry shout because the 1% per second life regen is going to be minimal Bloodthirst:This just stacks upon the previous lifesteal of the other skills with a bonus 3% Relentless:This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs. Theory Crafting by: Zickoray, Archon, Pandablunt I can see this as a very tanky build gives you alot of survivability in large mobs, something I had trouble with while playing the barbarian in the open beta (yes the first character where I had a death.) I like your build and theory and believe it will work well, I will also try it out when I get to playing barbarian.
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On April 26 2012 13:50 Blasterion wrote:Show nested quote +On April 26 2012 13:28 zickoray wrote:This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group) Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that. http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcacOk so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing First Skill=Frenzy + TriumphThis is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills. Second Skill=Rend + BloodlustThis is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer. Defensive Skill=Ignore Pain + Ignorance is BlissWith this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5] Might Skill=Revenge + ProvocationThis is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal. Tactics Skill=War Cry + Hardened WrathThis is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back. Rage Skill=Earthquake + Path of FireReasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice PassivesInspiring Presence:this is more or less for my war cry shout because the 1% per second life regen is going to be minimal Bloodthirst:This just stacks upon the previous lifesteal of the other skills with a bonus 3% Relentless:This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs. Theory Crafting by: Zickoray, Archon, Pandablunt I can see this as a very tanky build gives you alot of survivability in large mobs, something I had trouble with while playing the barbarian in the open beta (yes the first character where I had a death.) I like your build and theory and believe it will work well, I will also try it out when I get to playing barbarian.
We also had the idea to use Wrath of the Beserker + Stalking Giant if you prefer. Its not really a vamp, but its 60% dodge and 25% attack speed to let you vamp more off of Bloodthirst and your weapon.
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PvE HC Healing/Support Monk
Build: http://us.battle.net/d3/en/calculator/monk#UZXgTQ!bYc!YYZb.Z
Moves:
Way of the Hundred Fists + Spirited Salvo Reason: This seemed like the most consistant way to get spirit without relying on a critical chance
Lashing Tail Kick + Serpent Sting Reason: Just really a personal preference for keeping the enemies in place. A good alternative rune is Spinning Flame Kick rune for more DPS.
Breath of Heaven + Circle of Life Reason: Heal! This is your main healing spell and circle of life just increases the heal on it.
Sweeping Wind + Inner Storm Reason: Extra DPS and spirit generation. A great alternative is Serenity + Tranquility for an AOE 3 seconds of invulnerability.
Mystic Ally + Earth Ally Reason: Damage, more health, and a taunting pet to take damage off the group makes this an overall solid choice. If you want to you can substitute Seven-Sided Strike + Sudden Assault for more DPS.
Mantra of Healing + Circular Breathing Reason: We chose this for the healing and the spirit generation. A great alternative rune would be Sustenance for more healing per second if you find yourself fine on spirit
Passives:
Exalted Soul Reason: Bigger spirit pool.
Transcendence Reason: We chose this for heals on yourself for the later difficulties. A good substitute would be Resolve for the Damage reduction.
Chant of Resonance: Reason: More spirit and mantras last longer.
Hardcore: Near Death Experience Reason: This is pretty much your OH SHIT button.
We decided on this build for a HC group of 3+ people. This monk should be overall very versatile and not too dependent on gear.
Thanks for the read! -Pandablunt
Special thanks to Archon and Zickoray for the discussion and theorycrafting.
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This is my WD semi aoe build with Spirit Barrage as main nuke for elites and bosses. The more I think about it, the more dangerous Soul Harvest gets in later difficulties as you need to get into close proximity with mobs to cast it, so I designed this build to not rely on SH that much. This build will be more effective running in a group with your friends as they will appreciate Big Bad Voodoo buff. I'll go through each tier in more detail below after the link.
http://us.battle.net/d3/en/calculator/witch-doctor#WgXjQT!bWU!cababZ
Left click = Plague of Toads with Toad Affinity runed (Low level is Corpse Spiders with Leaping Spiders runed) I had mana problems spamming PoT in beta due to low mana regen. That was why I stuck with CS mostly. My spammer if my mana gets low.
Right click = Spirit Barrage with The Spirit is Willing runed. (Low level before lvl 23 is Firebats with Dire Bats runed) Once I hit lvl 23, mana problems should resolve as you are basically getting 44 mana back with each SB blast.
1 = Horrify with Face of Death runed. (Alt switch is Grasp of the Dead with Unbreakable Grasp runed) Not much to say here. It's my primary CC spell. I will be rotating CCs with my group's DH (Caltrops).
2 = Mass Confusion with Unstable Realm runed. (Alt switch is Soul Harvest with Soul to Waste runed) My 2nd CC. If mobs aren't too much of a problem, I might rotate MC out with SH.
3 = Big Bad Voodoo with Slam Dance runed. (No alt switch) Increase movement speed + attack speed+dmg for 20secs? Hell yea.
4 = Gargantuan with Restless Giant runed. (No alt switch) This badass hits very hard. And has loads of HP. Solid tank. Which enables me to get the Enchantress Follower.
Passives: Spiritual Attunement (I'll swap it out with Jungle Fortitude if I don't run into mana problems) Pierce the Veil ( More dmg at the cost of more mana.) Vision Quest (All of my 1-4 buttons should be on CD mostly for mobs or boss fights. Giving me my huge mana regen boost)
Follower: Enchantress. Primarily a spellcaster, she has group buffs and nice CCs with AOE dmg.
Group Composition I'm running with: Barb/DH/Wiz (or Monk)/WD
I do have a main gripe... I really hope Blizzard does change the UI in the future to facilitate ease of changing spells in mid fight. I think it is a common gripe amongst a lot of people. So there's hope for that change. I'll work on my Monk build later. Feel free to critique my build!
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http://us.battle.net/d3/en/calculator/monk#abWfXk!fgY!accZba
16%x24%x18%x15% = 95% extra damage, with enemies taking 25%x10% = 36% more damage.
So end up dealing 166% more damage. Has the screen-clearing Cyclone as spirit drain.
Have to note that this build only works with a partner/partners in game to spam heal. Theorycrafting can be pretty fun.
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First build I worked on was based on Confuse and Sacrifice
http://us.battle.net/d3/en/calculator/witch-doctor#WfYdjV!dYT!YYZaZZ
It's based on the "Devolution" rune of confusion. It gives confused enemies a chance to spawn zombie dogs. Together with the "Addling toads" rune, which gives a the toads a chance to confuse, I plan to be able to chain-Sacrifice a lot of the packs. For the elite packs and bosses, I have Zombie Charger with Soul harvest Backup.
Passive are straight forward. More mongrels, more damage and less cooldown.
it's a work in progress and I don't really expect it to work, but it's fun to theory craft about it.
Second build is the one I will most likely start with. It's even more a work in progress. http://eu.battle.net/d3/en/calculator/witch-doctor#bkRTPQ!Weh!abZZbb
Goal is to have a summoner, with Leaping Spiders together with Fetish Sycophant to spawn a good amount of Fetishes. I really liked the spiders in the Beta and with a fast hitting dagger, I expect to be able to keep up a good amount of fetishes.
As most skills are on cooldown, I an take "Pierce the veil" without running into too much trouble. Problematic points are 1) Wall of zombies. Don't really like it, but don't know which back up skills I could/should take yet 2) Both Fetish skills. They are both on a long cooldown. They are most efficient when both are used at the same time, but that will hold me back quite a bit And 3) I want Grasp of the Dead in somewhere...
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http://us.battle.net/d3/en/calculator/wizard#WhgXOS!aTf!YbYaZc
this build is a melee wizard that i planned just for fun. i probably will play WD first, barb second but playing a melee wizard like this really makes me giggle a lot
Maybe I can use Frost Nova instead of Diamond Skin but nothing is certain right now.
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On April 26 2012 13:28 zickoray wrote:This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group) Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that. http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcacOk so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing First Skill=Frenzy + TriumphThis is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills. Second Skill=Rend + BloodlustThis is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer. Defensive Skill=Ignore Pain + Ignorance is BlissWith this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5] Might Skill=Revenge + ProvocationThis is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal. Tactics Skill=War Cry + Hardened WrathThis is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back. Rage Skill=Earthquake + Path of FireReasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice PassivesInspiring Presence:this is more or less for my war cry shout because the 1% per second life regen is going to be minimal Bloodthirst:This just stacks upon the previous lifesteal of the other skills with a bonus 3% Relentless:This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs. Theory Crafting by: Zickoray, Archon, Pandablunt
very nice,
but why no Vengeance is mine rune ( Revenue) / Invigorate rune (War Cry) for maximum survivability ?
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On April 26 2012 20:20 Phantom_Sky wrote:Show nested quote +On April 26 2012 13:28 zickoray wrote:This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group) Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that. http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcacOk so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing First Skill=Frenzy + TriumphThis is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills. Second Skill=Rend + BloodlustThis is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer. Defensive Skill=Ignore Pain + Ignorance is BlissWith this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5] Might Skill=Revenge + ProvocationThis is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal. Tactics Skill=War Cry + Hardened WrathThis is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back. Rage Skill=Earthquake + Path of FireReasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice PassivesInspiring Presence:this is more or less for my war cry shout because the 1% per second life regen is going to be minimal Bloodthirst:This just stacks upon the previous lifesteal of the other skills with a bonus 3% Relentless:This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs. Theory Crafting by: Zickoray, Archon, Pandablunt very nice, but why no Vengeance is mine rune ( Revenue) / Invigorate rune (War Cry) for maximum survivability ?
Vengeance is my Rune on Revenge looked good to start with but if you do the math the extra three percent life steal gain by is it marginal compared to the double chance for activation this almost allows me to have it up and running twice as much as with Vengeance is mine and thus giving me a greater amount of time that life steal is active. so i dont recommend using it with this build, but it is a viable option
Invigorate Rune on war cry This is the alternative to Hardened Wrath which i have on currently, the reason i chose hardened wrath over invigorate was because i would rather be able to absorb an harder hit and have to steal back less life (on lets say a boss) than get hit 40% harder and then have to life steal that back giving me a greater chance of dieing because the hits are harder.
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Arcane, Burst DPS Wizard Build http://us.battle.net/d3/en/calculator/wizard#UcaSeO!YXc!acYZab
based on beta experience, Wizard Arcane orb seems to be pretty good at Burst AOE, have no experience using blizzard/ mortar though
Electrocute + Chain lighting for the default AOE signature spell Arcane Orb + Celestial for default AOE dps Magic Missile + Attunement - signature spell for single target Arcane Torrent + Disruption - additional spell for single target, dps rotation would be arcane torrent + arcane orb x 3 + magic missile, repeat with arcane torrent + arcane orb once got 55 AP Magic Weapon + Force Weapon - assume that would increase spell damage Energy Armor + Energy Tip - +20 AP, max burst damage
passive - glass cannon, astral presence, prodigy
Ice Mage http://us.battle.net/d3/en/calculator/wizard#ZlYfQX!XYW!bbcaZZ
Assuming that the skill calculator is correct and Ray of frost requires no AP, then we can skip signature spells
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Hatred-focus DH http://us.battle.net/d3/en/calculator/demon-hunter#acfQjV!eYb!aabaYZ
based on beta experience, my DH seems to be always low on hatred due to constant spamming, so taking as many hatred reduction / generation skills as possible
Hungering Arrow + Puncturing - default hatred generation with single target Rapid Fire + Withering Fire - default dps with single target (or ~3 target) Evasive fire + Covering - hit up to 3 targets, default skill vs 3+ targets Mutlishot + Fire at will - multi target spam Marked for Death + mortal enemy - for champion / boss Preparation + Punishment - hatred regen - yummy!
passive , archery, steady aim , vengeance (more hatred)
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On April 26 2012 20:32 zickoray wrote:Show nested quote +On April 26 2012 20:20 Phantom_Sky wrote:On April 26 2012 13:28 zickoray wrote:This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group) Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that. http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcacOk so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing First Skill=Frenzy + TriumphThis is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills. Second Skill=Rend + BloodlustThis is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer. Defensive Skill=Ignore Pain + Ignorance is BlissWith this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5] Might Skill=Revenge + ProvocationThis is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal. Tactics Skill=War Cry + Hardened WrathThis is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back. Rage Skill=Earthquake + Path of FireReasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice PassivesInspiring Presence:this is more or less for my war cry shout because the 1% per second life regen is going to be minimal Bloodthirst:This just stacks upon the previous lifesteal of the other skills with a bonus 3% Relentless:This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs. Theory Crafting by: Zickoray, Archon, Pandablunt very nice, but why no Vengeance is mine rune ( Revenue) / Invigorate rune (War Cry) for maximum survivability ? Vengeance is mine Rune on Revenge looked good to start with but if you do the math the extra three percent life steal gain by is it marginal compared to the double chance for activation this almost allows me to have it up and running twice as much as with Vengeance is mine and thus giving me a greater amount of time that life steal is active. so i dont recommend using it with this build, but it is a viable option Invigorate Rune on war cry This is the alternative to Hardened Wrath which i have on currently, the reason i chose hardened wrath over invigorate was because i would rather be able to absorb an harder hit and have to steal back less life (on lets say a boss) than get hit 40% harder and then have to life steal that back giving me a greater chance of dieing because the hits are harder.
Revenue - the maths make sense
War Cry - probably less spike damage is good
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