Dark Mercenary Model Swap - Page 15
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Lorch
Germany3657 Posts
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Existor
Russian Federation4295 Posts
On May 16 2012 21:23 Lorch wrote: Can anyone tell me what I need to do to only get the darker UI, I don't really care about the models I just want the darker protoss UI. Just open textures folder and find files, that contains "console" in their name. Copy those files into ingame MPQ-archive and don't touch all other new textures | ||
Kiri
United States84 Posts
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Teliko
Ireland1044 Posts
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Kiri
United States84 Posts
The only file that seems to be causing me trouble is the mods folder. When i put in the other one's i get units but im missing marine/thor/raven/ghost which are pretty big components since i love those models the most. I feel that putting the mods folder into the patch.SC2Archive is causing the patch bug for me. Is there any way to put these files in the assets folder or somewhere else to get the models?? Sc2switcher doesnt work for me as a solution that you posted on your website. | ||
Kiri
United States84 Posts
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Teliko
Ireland1044 Posts
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TheFlock
United States389 Posts
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Existor
Russian Federation4295 Posts
Why doesn't it ask me to confirm replacement of old files when i drop in your folders? Because you're not replacing files. Instead, you are adding new files, that game will read | ||
Kiri
United States84 Posts
How do i take the installation from his computer and move it to mine??? x.X | ||
Kiri
United States84 Posts
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Existor
Russian Federation4295 Posts
2) Install your game normally, then launch it, WITHOUT ANY MODS AND MODIFIED FILES -_- If you're corrupted your StarCraft 2 via registry, then delete it finally from your PC, and install ORIGINAL UNMODIFIED GAME CLIENT. I just reinstall it because i dont know how to backup the files What? Ctrl-C -> go to Desktop -> Ctrl-V. Thats all! | ||
Kiri
United States84 Posts
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Zushen
275 Posts
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Sphen5117
United States413 Posts
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Teliko
Ireland1044 Posts
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Sphen5117
United States413 Posts
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dUTtrOACh
Canada2339 Posts
On May 17 2012 04:00 Kiri wrote: FIXED!! okay did the manual patch from the website and now its back to normal. Since it worked on your brother's computer, you can always take the .MPQ file from his and pop it into your Star2 folder. Just keep a copy of your own unmodified .MPQ somewhere on your computer. The file is only 99MB or something. Getting back to what you had to begin with is hardly "FIXED". | ||
Teliko
Ireland1044 Posts
On June 17 2012 04:36 Sphen5117 wrote: Yeah, I do that. The units Assets and mods work fine, I close MPQ editor, open SC2, and have badass protoss motherfuckers. Then I close out SC2, and edit in the Protoss Buildings pack and it makes the background on the lognii screen lose most of its texture, and in game, well, it's hard to describe. It's like I'm playing a game that's about 25 percent coded. I just re-instate the backed-up copy of my assets and it's back to normal. I tried going in and grabbing the individual files for the buildings from within the buildings asset to simply add to the unit one, but still has the same problem. What you're describing is exactly the consequence of leaving the MPQ editor open. All I can think of is you closed it the first time and forgot the second time. How else would the loading screen and mineral patches turn in the globes when you're working with an MPQ than only effects buildings? When something turns in to a globe, it means the game is unable to locate the model associated with that object. By leaving the MPQ editor open, you deny sc2 any access to those MPQs. There might be some other error you've encountered, but there's no way it's a problem with the MPQ itself because it has no association with the login screen or mineral patches. | ||
Sphen5117
United States413 Posts
On June 17 2012 06:33 Teliko wrote: What you're describing is exactly the consequence of leaving the MPQ editor open. All I can think of is you closed it the first time and forgot the second time. How else would the loading screen and mineral patches turn in the globes when you're working with an MPQ than only effects buildings? When something turns in to a globe, it means the game is unable to locate the model associated with that object. By leaving the MPQ editor open, you deny sc2 any access to those MPQs. There might be some other error you've encountered, but there's no way it's a problem with the MPQ itself because it has no association with the login screen or mineral patches. Odd as shit. Got it to work finally, perhaps you're right and I developed temporary amnesia the second time. I retried and backed up the files about 6 different times, I guess every single time I remembered to close it for the units, then went back and left it open every. Single. Time. For the buildings. King of dumbshits right here. | ||
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