On June 05 2012 23:55 Body_Shield wrote:
Do it for the Queen Kwark.
Do it for the Queen Kwark.
Surely you have a gif for this one.
Forum Index > General Games |
Firebolt145
Lalalaland34461 Posts
June 05 2012 15:05 GMT
#22821
On June 05 2012 23:55 Body_Shield wrote: Do it for the Queen Kwark. Surely you have a gif for this one. | ||
Body_Shield
Canada3368 Posts
June 05 2012 19:57 GMT
#22822
Concerning POS's CCP Greyscale led this discussion with CCP Ytterbium, Soundwave and Jon Lander sitting in. I'm honestly not sure what all I can or should say about this before the minutes come out so I will summarize it like this. This is going to happen. The stated goals of the new system by CCP are perfect. The proposed scale of the new system is what it should be. The proposed mechanics of the new system are sensible. The proposed capabilities of the new system exceed what I expected. TL;DR Much drinking, no one likes CCP Arrow or the new inventory yet, POS changes sound good, CSM members and CCP don't know how to play the game. On June 06 2012 00:05 Firebolt145 wrote: Surely you have a gif for this one. + Show Spoiler + | ||
abominare
United States1216 Posts
June 05 2012 20:02 GMT
#22823
I'm sure it screwed something up, but from what I need to use the inventory system for its certainly made my life easier, though I'd be extremely happy if I could manage assets in other stations from it. It also makes keeping and named freight containers an awesome thing to have. | ||
Body_Shield
Canada3368 Posts
June 05 2012 20:12 GMT
#22824
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DefMatrixUltra
Canada1992 Posts
June 05 2012 20:20 GMT
#22825
On June 05 2012 21:19 Warri wrote: Wow. A merlin with the output of 8,6 launchers and 50% less heat damage so you can heat those launchers for the duration of 5 frigate fights instead of just 3. 5% cycle time per level = 25% cycle time reduction 1/(1-.25) = 1.333 dps multiplier per rocket 4 Rockets ---> 5.33 Rockets of DPS 115% kinetic bonus ---> 5.33 * 1.15 = 6.13 Rockets of DPS with kinetic How are you getting 8 launchers of DPS? | ||
tofucake
Hyrule18779 Posts
June 05 2012 20:22 GMT
#22826
On June 06 2012 05:02 abominare wrote: =/ Why don't people like the new inventory system? I'm sure it screwed something up, but from what I need to use the inventory system for its certainly made my life easier, though I'd be extremely happy if I could manage assets in other stations from it. It also makes keeping and named freight containers an awesome thing to have. 1) All my shit disappeared on SiSi and I couldn't get it back, except it was all there in assets *sometimes* (and I've heard a number of other people complaining about this on TQ) 2) I can't stack my cargo the way I used to, cargo over Bookmarks. Was extremely handy for know how many cap boosters, how much ammo, how much space for looting, etc rather than Alt+C click cargo "oh ok" close window 3) FUCKING POS INVENTORIES | ||
motbob
United States12546 Posts
June 05 2012 20:22 GMT
#22827
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Body_Shield
Canada3368 Posts
June 05 2012 20:31 GMT
#22828
gg math | ||
abominare
United States1216 Posts
June 05 2012 20:38 GMT
#22829
On June 06 2012 05:22 tofucake wrote: Show nested quote + On June 06 2012 05:02 abominare wrote: =/ Why don't people like the new inventory system? I'm sure it screwed something up, but from what I need to use the inventory system for its certainly made my life easier, though I'd be extremely happy if I could manage assets in other stations from it. It also makes keeping and named freight containers an awesome thing to have. 1) All my shit disappeared on SiSi and I couldn't get it back, except it was all there in assets *sometimes* (and I've heard a number of other people complaining about this on TQ) 2) I can't stack my cargo the way I used to, cargo over Bookmarks. Was extremely handy for know how many cap boosters, how much ammo, how much space for looting, etc rather than Alt+C click cargo "oh ok" close window 3) FUCKING POS INVENTORIES Ah. They managed to make pos inventory somehow worse? Thats almost impressive. | ||
KwarK
United States40786 Posts
June 05 2012 20:45 GMT
#22830
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Warri
Germany3208 Posts
June 05 2012 21:03 GMT
#22831
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DefMatrixUltra
Canada1992 Posts
June 05 2012 21:20 GMT
#22832
On June 06 2012 05:22 motbob wrote: Shouldn't it be 5.33 * 2.15 for the 115% increase? Yes, my mistake. /edit - to be clear, that's ~11.5 rockets worth of dps with kinetic loaded, but only 5.33 rockets with other damage loaded. | ||
ghost_403
United States1825 Posts
June 05 2012 21:30 GMT
#22833
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DiracMonopole
United States1555 Posts
June 05 2012 21:32 GMT
#22834
Except you know, for the price of 2 etanas (since you need to cap chain them) you can just buy a titan and bridge in regular basis. Also the cambion will just straight up die to a hawk | ||
Divine-Sneaker
Denmark1225 Posts
June 05 2012 21:35 GMT
#22835
On June 06 2012 05:02 abominare wrote: =/ Why don't people like the new inventory system? I'm sure it screwed something up, but from what I need to use the inventory system for its certainly made my life easier, though I'd be extremely happy if I could manage assets in other stations from it. It also makes keeping and named freight containers an awesome thing to have. It's also still extremely slow if you're handling more than like 150 items in your item folder. | ||
Firebolt145
Lalalaland34461 Posts
June 05 2012 21:50 GMT
#22836
On June 06 2012 05:45 KwarK wrote: https://forums.eveonline.com/default.aspx?g=search&postedby=Can't Hatch This Quality. | ||
motbob
United States12546 Posts
June 05 2012 22:12 GMT
#22837
[+] agility: 3.49m/4.56m (lower is better) [+] armorEmDamageResonance: 0.5/0.5 [+] armorExplosiveDamageResonance: 0.9/0.9 [+] armorHP: 375.0/387.0 [+] armorKineticDamageResonance: 0.75/0.375 (lower is better) [+] armorThermalDamageResonance: 0.55/0.1375 (lower is better) [+] capacitorCapacity: 400.0/312.5 [+] capacitor recharge: 150.0/187.5 (lower is better) [+] cpuOutput: 225.0/190.0 [+] heatAttenuationHi: 0.63/0.71 [+] heatAttenuationLow: 0.25/0.25 [+] heatAttenuationMed: 0.63/0.75 [+] hiSlots: 4.0/5.0 [+] hp: 1010.0/506 [+] launcherSlotsLeft: 4.0/4.0 [+] lowSlots: 3.0/2.0 [+] maxLockedTargets: 7.0/6.0 [+] maxTargetRange: 40000.0/45000.0 [+] maxVelocity: 350.0/273.0 [+] medSlots: 5.0/5.0 [+] powerOutput: 63.0/45.0 [+] rigSlots: 2.0/2.0 [+] scanGravimetricStrength: 14.0/16.0 [+] scanResolution: 650.0/575.0 (higher is better I think) [+] shieldCapacity: 1200.0/935.0 [+] shieldEmDamageResonance: 1.0/1.0 [+] shieldExplosiveDamageResonance: 0.5/0.5 [+] shieldKineticDamageResonance: 0.3/0.3 [+] shieldRechargeRate: 625000.0/625000.0 [+] shieldThermalDamageResonance: 0.2/0.2 [+] signatureRadius: 37.0/39.0 [+] upgradeCapacity: 400.0/400.0 Hawk bonuses: 10% bonus to Missile Kinetic Damage per level -5% bonus to Missile Launcher Rate of Fire per level 10% bonus to Missile Velocity per level 7.5% bonus to Shield Boost Amount per level 50% reduction in MicroWarpdrive signature radius penalty Cambion bonuses: 5% bonus to shield resistances per skill level. 5% bonus to light missile and rocket rate of fire per skill level. 115% bonus to light missile and rocket kinetic damage and 50% reduction in heat damage taken by modules. | ||
motbob
United States12546 Posts
June 05 2012 22:38 GMT
#22838
[+] agility: 8.01m/6.63m (lower is better) [+] armorEmDamageResonance: 0.5/0.5 [+] armorExplosiveDamageResonance: 0.9/0.9 [+] armorHP: 1125.0/1125.0 [+] armorKineticDamageResonance: 0.375/0.375 [+] armorThermalDamageResonance: 0.1375/0.1375 [+] capacitorCapacity: 2004.0/1375.0 [+] cpuOutput: 560.0/510.0 [+] droneBandwidth: 25.0/25.0 [+] droneCapacity: 25.0/25.0 [+] heatAttenuationHi: 0.76/0.76 [+] heatAttenuationLow: 0.25/0.25 [+] heatAttenuationMed: 0.71/0.71 [+] hiSlots: 6.0/6.0 [+] hp: 2012.0 [+] lowSlots: 3.0/2.0 [+] maxLockedTargets: 10.0/10.0 [+] maxTargetRange: 80000.0/80000.0 [+] maxVelocity: 200.0/192.0 [+] medSlots: 6.0/5.0 [+] powerOutput: 900.0/825.0 [+] rechargeRate: 278.75s/301.25s (lower is better) [+] rigSlots: 2.0/2.0 [+] scanGravimetricStrength: 16.0/22.0 [+] scanResolution: 400.0/350.0 (higher is better?) [+] shieldCapacity: 2109.0/2109.0 [+] shieldEmDamageResonance: 1.0/1.0 [+] shieldExplosiveDamageResonance: 0.5/0.5 [+] shieldKineticDamageResonance: 0.3/0.3 [+] shieldRechargeRate: 1250s/1250s [+] shieldThermalDamageResonance: 0.2/0.2 [+] signatureRadius: 75.0/90.0 [+] upgradeCapacity: 400.0/400.0 Bonuses: Basilisk: 15% reduction in Shield Transport and Energy Transfer Array capacitor use per level Etana: 18% reduction in Shield Transport and Energy Transfer Array capacitor use per level. Basilisk: 150% bonus to Shield Transport and Energy Transfer Array range and 20% bonus to Shield Maintenance Bot transfer amount per level Etana: 160% bonus to Shield Transport and Energy Transfer Array range and 20% bonus to Shield Maintenance Bot transfer amount per level Basilisk: -50% CPU need for Shield Transporters and -50% power need for Energy Transfer Arrays Etana: -50% CPU need for Shield Transporters, -50% power need for Energy Transfer Arrays, and 50% reduction in the amount of heat damage absorbed by modules Etana: 99% reduction in CPU need for cloaking devices, the Etana can be bridged by a Black Ops ship | ||
KwarK
United States40786 Posts
June 05 2012 22:54 GMT
#22839
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Body_Shield
Canada3368 Posts
June 05 2012 23:01 GMT
#22840
On June 06 2012 05:45 KwarK wrote: https://forums.eveonline.com/default.aspx?g=search&postedby=Can't Hatch This It's beautiful | ||
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