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Very nice looking map. Congrats on your unretirement. I tried playing your map on NA, but could not play multiplayer for some reason. So, I wandered the map with blinkstalkers for 20 min.
Tech issues. 1. The lower R small bridge (which I believe is supposed to be impassable) has a glitch that allows stalkers to walk over it with a jumping glitch. + Show Spoiler + 2. you can blink/drop onto the landscape behind the mains + Show Spoiler + + Show Spoiler + 3. You can blink from 3rd to middle ground without vision up there. Maybe this intentional.(Correction, I had the tower controlled when I did this) 4. You can blink into the trees by third. + Show Spoiler + Balance concerns As P, I am terrified to take a 3rd. Two wide ramps to either 3rd and wide open air for mutas and medivacs. Outside of 2 base play, I don't see a lot for P. If you get some higher level replays, it would be great to see.
Excellent work coming from ESV!! Congrats.
PS sorry for the weird borders of the pics. photobucket editor not updating.
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On January 10 2012 10:28 LostnFound wrote: Very nice looking map. Congrats on your unretirement. I tried playing your map on NA, but could not play multiplayer for some reason. So, I wandered the map with blinkstalkers for 20 min.
Tech issues. 1. The lower R small bridge (which I believe is supposed to be impassable) has a glitch that allows stalkers to walk over it with a jumping glitch. 2. you can blink/drop onto the landscape behind the mains 3. You can blink from 3rd to middle ground without vision up there. Maybe this intentional.
Balance concerns As P, I am terrified to take a 3rd. Two wide ramps to either 3rd and wide open air for mutas and medivacs. Outside of 2 base play, I don't see a lot for P. If you get some higher level replays, it would be great to see.
Excellent work coming from ESV!! Congrats.
...Can you show me screenshots of some of this stuff? I have pathing blockers on the landscape behind the mains so that shouldn't be happening, I was under the impression the bridge wasn't pathable but I blocked it anyway and the 3rd point doesn't make any sense whatsoever to me o_o
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If the bottom player spawned at the right instead, the expansion layout is almost the same as destination kekekek xD
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Looks good, the mains look like a (horizontal flip) Destination and the center looks like mini-Match Point
edit: except at a closer look the bridges aren't remotely close to being the nat =X
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This map is available on the European server?
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Sorry, there is the possibility to upload this map on EU servers? I would love to try this map ...... thanks a lot!
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Hi Prodig, do you think you could reupload this on NA? It is marked as only 1 player only, which makes it impossible to test/try out. Thank you!
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This is a sick map can' wait to try it. Tons of routes to the opponents base which will make for some interesting dynamics. Also it just looks gorgeous.
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On January 16 2012 14:53 joshie0808 wrote: Hi Prodig, do you think you could reupload this on NA? It is marked as only 1 player only, which makes it impossible to test/try out. Thank you! Fixed~ Thanks for point that out
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The only thing holding back this map from becoming a classic is the backdoor rocks. I know you might think them "unexplored" but backdoor rocks are just bad design imho..like the ledges on LT..THAT bad.
It's easy to see you put a lot of work into it and you are one of my favorite mapmakers..again imho takes more knowledge and patience than the game itself. Looking at high level players do all the things I already do doesn't excite me, whether you believe it or not..but making maps is an art I don't have the talents for. Props.
Again, really, I urge you to just simply take out the backdoor rocks. There's a reason blizzard stopped implementing them in the map pools (blistering, something valley ). Thanks for reading, cheers from Japan
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wow this map is beautiful, hopefully it will be casted in gsl matches soon, would love to see that!
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Please, you can load this map on EU servers ?????
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G_Wen is a bawss and got it published on EU. Enjoy :D
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v1.1 is up! Changes include a bridge blocked by rocks to the 12 and 6 oclock expansions to improve accessibilty and flow for the defending player as well as a more choked third to make it more defensible and able to be simcitied.
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hey,
I really liked your map from the looks of it! but when i wanted to tray it with a couple of buddys, it just wouldnt work! I am playing on EU, and I can create a game, and other can join, however, it was not possible to set the game to 1-1 or melee or anything but custom. And on the default settings, the maps had only one player :-*(
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On February 22 2012 04:21 qwertzi wrote: hey,
I really liked your map from the looks of it! but when i wanted to tray it with a couple of buddys, it just wouldnt work! I am playing on EU, and I can create a game, and other can join, however, it was not possible to set the game to 1-1 or melee or anything but custom. And on the default settings, the maps had only one player :-*(
...I thought I fixed that? I'll look into it
EDIT: Just have the unfixed version on EU atm, I'll get the fix up asap 8)
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On February 22 2012 07:18 prodiG wrote:Show nested quote +On February 22 2012 04:21 qwertzi wrote: hey,
I really liked your map from the looks of it! but when i wanted to tray it with a couple of buddys, it just wouldnt work! I am playing on EU, and I can create a game, and other can join, however, it was not possible to set the game to 1-1 or melee or anything but custom. And on the default settings, the maps had only one player :-*(
...I thought I fixed that? I'll look into it EDIT: Just have the unfixed version on EU atm, I'll get the fix up asap 8)
awesome man!
I really enjoy you guys maps! thanks!
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Map is now published on NA, EU, SEA and KR under the name ESV Deception 1.1 on the account ESVMaps - Please use this version!!!
Let me know if you run into any bugs or other issues!
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Blazinghand
United States25546 Posts
Hi prodiG, I'm a big fan of your mapmaking, and I thought I'd give this map a try, but I wasn't able to find it on NA. has it been taken down?
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