Modified Movement Test - Page 2
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There will obviously be balance shifts when gameplay values are changed. Nobody is claiming otherwise. This thread is about the effect these changes have on the clarity and spectator-friendliness of SC2. | ||
pzea469
United States1520 Posts
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Insoleet
France1806 Posts
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yeint
Estonia2329 Posts
Also, being in a "ball" is important for a lot of army compositions. Marines vs lings, marines need to be able to clump quickly. EDIT: I do think it's commendable that you made this map to test it out in practice. | ||
Darneck
Sweden1394 Posts
And I find it funny how everyone is basically just saying that it would ruin AOE and splits when it's obvious that you would make a proportional AOE buff | ||
pzea469
United States1520 Posts
On July 03 2012 19:25 yeint wrote: No thank you, this removes anti-AoE micro like splits and magic boxing mutas. Also, being in a "ball" is important for a lot of army compositions. Marines vs lings, marines need to be able to clump quickly. But that's the thing. It's to your benefit to have your army together(not necessarily balled up) since you want your whole army to attack at the same time to get more dps. But clumping sucks vs AoE so you gotta split your army in those cases. So yeah, you can pre-split your army, but then when you engage you won't be getting too much dps. When you get your army together, you get more dps, but you gotta watch out for AoE. So I think that takes care of itself. Obviously AoE radius might have to be increased but the idea that pre-splitting would kill micro or that you'd ball up at all times anyways just don't work together. Eventually a pre-split army will attack as a single unit, and when they do they're not split anymore. This modification doesn't make it any easier to go from a ball formation to a split formation. All it does is not force your army into a ball formation when moving. But i guess we just need to see some replays of good players to see what will really happen. I'll try and upload a video of a match if I end up getting any replays. | ||
algue
France1436 Posts
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Dahlian
Germany37 Posts
I personally would like it and it should be worth the effort but it takes work nonetheless. | ||
TaShadan
Germany1959 Posts
On July 03 2012 19:26 Darneck wrote: To me, this with an AOE buff would be better than how it is currently either way but I would definitely prefer it with added harder mechanics as well. And I find it funny how everyone is basically just saying that it would ruin AOE and splits when it's obvious that you would make a proportional AOE buff yes i think so too buff the aoe spells and implement this but i doubt blizz will implement it so its up to modders maybe there will be mods like sc2bw or starbow using it | ||
Fragile51
Netherlands15767 Posts
On July 03 2012 19:49 TaShadan wrote: yes i think so too buff the aoe spells and implement this but i doubt blizz will implement it so its up to modders maybe there will be mods like sc2bw or starbow using it If blizzard doesn't implement it..then what's the point :p | ||
Bommes
Germany1226 Posts
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pzea469
United States1520 Posts
On July 03 2012 19:55 Bommes wrote: I uploaded a map on EU called "Daybreak Dynamic Movement" for anyone whos interested. Didn't see this thread before I did it, maybe I'll upload it another time soon so the names are the same. Sweet thanks again Bommes. By the way I changed the mixed value to 50, i really don't know if there's any ideal value. I just put that number in and went with that. | ||
Dahlian
Germany37 Posts
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FFGenerations
7088 Posts
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pzea469
United States1520 Posts
On July 03 2012 20:05 FFGenerations wrote: oh wow you can actually micro I hope as people play matches and upload replays, that more micro starts to show. | ||
yeint
Estonia2329 Posts
On July 03 2012 19:38 pzea469 wrote: But that's the thing. It's to your benefit to have your army together(not necessarily balled up) since you want your whole army to attack at the same time to get more dps. But clumping sucks vs AoE so you gotta split your army in those cases. So yeah, you can pre-split your army, but then when you engage you won't be getting too much dps. When you get your army together, you get more dps, but you gotta watch out for AoE. So I think that takes care of itself. Obviously AoE radius might have to be increased but the idea that pre-splitting would kill micro or that you'd ball up at all times anyways just don't work together. Eventually a pre-split army will attack as a single unit, and when they do they're not split anymore. This modification doesn't make it any easier to go from a ball formation to a split formation. All it does is not force your army into a ball formation when moving. But i guess we just need to see some replays of good players to see what will really happen. I'll try and upload a video of a match if I end up getting any replays. Most of the time optimal DPS is not from a ball, but a concave. Balls are necessary against units like lings. My point is that we'd lose more micro skill cap than we'd gain. Plus you can imitate this behavior by doing the commands via minimap, the further away the target, the less convergence there is initially. | ||
Bommes
Germany1226 Posts
On July 03 2012 20:47 yeint wrote: My point is that we'd lose more micro skill cap than we'd gain. Plus you can imitate this behavior by doing the commands via minimap, the further away the target, the less convergence there is initially. Yea but that doesn't reliably work with ground units because of pathing. There are almost never situations where you would minimap click ground units. | ||
yeint
Estonia2329 Posts
On July 03 2012 20:51 Bommes wrote: Yea but that doesn't reliably work with ground units because of pathing. There are almost never situations where you would minimap click ground units. I do it quite often when moving bio cross map. Also when leapfrogging tanks. | ||
Bommes
Germany1226 Posts
On July 03 2012 20:53 yeint wrote: I do it quite often when moving bio cross map. Also when leapfrogging tanks. But thats not for the purpose of magic boxing them, like you said earlier. | ||
Azera
3800 Posts
On July 03 2012 19:06 papaz wrote: 1. I actually like the death ball 2. Like it or not. Changing it will give Blizzard a balance headache of huge proportions. Suddenly the AoE is kinda worthless. MKP doesn't need to even marinesplit vs banelings. His units won't clump up -> problem solved. This is one of those things that won't change in SC2. Point 2 is very important to consider. | ||
Garmer
1286 Posts
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