ESV Map Team releases 2nd Anniversary Map Pack! - Page 2
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-niL
Canada1131 Posts
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dubRa
2165 Posts
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Arceus
Vietnam8332 Posts
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ShowTheLights
Korea (South)1654 Posts
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-NegativeZero-
United States2136 Posts
Overall, these are all very interesting, and I hope to see more BW map concepts and ideas applied to SC2 in the future. I'd be especially interested to see if the more "normal" BW map layout (farther 3rd base but with a very narrow choke to make it easier to defend) would work in SC2. | ||
oOOoOphidian
United States1402 Posts
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Ruscour
5233 Posts
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Vindicare605
United States15719 Posts
On July 27 2012 13:46 NoGasfOu wrote: Incoming MLG maps: MLG Odd-Eye AE MLG Bloody Ridge AE MLG Gauntlet AE MLG Colosseum AE MLG God's Garden AE With giant "MLG" logo on the loading screen of each map. lol. I can definitely see this happening. | ||
kingjames01
Canada1603 Posts
With your expertise, I'm sure you guys can make it work on SCII! | ||
Kanil
United States1713 Posts
It's good to see some more 3 player maps. | ||
Gosi
Sweden9072 Posts
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DYEAlabaster
Canada1009 Posts
While I don't feel that all of the maps translated perfectly to SC2, I feel that they are at least all 'playable' which is more than you can say for alot of the old ports. Beautifully reworked, while still keeping the spirit of the originals, this, in such quantity and quality, is something I feel unprecedented in the community so far. My hat is off to you guys! | ||
Superouman
France2195 Posts
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Blazinghand
United States25546 Posts
On July 27 2012 16:04 Superouman wrote: You guys have to know that the choke on colosseum is a flat one but blocked with LoS blockers so you can forcefield it with one and still have 3 buildings to wall it off To illustrate what Superouman is saying: Basically, you can emulate the effect of a ramp using chokes and carefully placed LoS blocking. This prevents 4gate vs 4gate from being the dominant PvP meta on Colloseum; you can defend with sentries. | ||
Kpaxlol
813 Posts
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Mithriel
Netherlands2969 Posts
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BobMcJohnson
France2916 Posts
On July 27 2012 16:19 Blazinghand wrote: To illustrate what Superouman is saying: + Show Spoiler [picture] + Basically, you can emulate the effect of a ramp using chokes and carefully placed LoS blocking. This prevents 4gate vs 4gate from being the dominant PvP meta on Colloseum; you can defend with sentries. I still dont understand how the sentry can see beyond the los blocker but the stalker can't. That said if it works it's really cool, diagonal 1square ramps were starting to get a bit boring | ||
IronManSC
United States2119 Posts
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Pandemona
Charlie Sheens House51330 Posts
The best map by far (2) - ESV Bloody Ridge AE by Monitor Probably could be used with a few tweaks. Few to many man made chokes for me (2) - ESV Gauntlet AE by Gfire It's crossfire which is a BIG NO NO (3) - ESV Colosseum AE by Superouman 3 player maps are bad >.< (4) - ESV God's Garden AE by Namrufus Too many rocks causing chokes, needs to change and that could work. | ||
Superouman
France2195 Posts
On July 27 2012 16:42 BobMcJohnson wrote: I still dont understand how the sentry can see beyond the los blocker but the stalker can't. You place a unit or building in the natural highground to overlook the main choke. | ||
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