Valve reports better fps on Linux than Windows - Page 6
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Kyir
United States1046 Posts
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Tobberoth
Sweden6375 Posts
On August 03 2012 17:19 Roman666 wrote: The problem with Linux is a number of distributions and different version of dependencies between libraries. To develop a product targeted for mass audience, where anyone has a different distribution with different kernel, and etc will be hell. It might happen that there will be certain distributions for which games will be written, lead basically to the same situation as we have now, just instead of Windows we will have lets say Ubuntu or other dist. Nah, it doesn't work like that. Different distros are just different combinations of linux software, there's nothing exclusive. Any linux program you want, you can have on any distro, you just need to install it. Same would happen with games, if they depend on library X, just install it. Now if you do that using apt-get, manually or any other package system, that's up to you and your distro, nothing else. | ||
dark_dragoon10
United States299 Posts
On August 03 2012 17:29 Kyir wrote: Yeah once games are generally supported/aimed toward Linux users I'll switch at the drop of a hat. Those are the only thing left keeping me on Windows. I would switch at the drop of a red hat | ||
SgtCoDFish
United Kingdom1520 Posts
By which I mean as I've grown older and taught myself programming, web design, and game design and become more experienced, the problems I often encountered and still do encounter are very often Microsoft's doing. When you're reading an API manual or some SDK, the exceptions and special notes are almost always for Windows or Microsoft. Learning web design was the worst; every tutorial I found had exceptions for IE, and notes saying "this is standard, but Microsoft doesn't support it so here's a complicated workaround for Internet Explorer that should work" DirectX vs OpenGL is yet another way they've fucked the programming world up with their own greed and locking people into Windows. People have to use DirectX because it's what windows uses, but only windows uses it efficiently leaving people who want to write portable games having to use DirectX for windows (so they have the buzzwords, the brand recognition and Microsoft's heavenly blessing) and OpenGL for everything else, and when you've got most of your target audience on Windows, you can't exactly leave a lot of time for optimising OpenGL from a business sense. It's such a fucking awful situation. If you don't buy the DirectX games, you're running the game dev businesses into the ground, not microsoft. If you don't buy Windows, you can't play the games so you have to buy windows, meaning no matter what, Microsoft gets your money. Even if you only buy games with crossplatform support, Microsoft still gets money from licensing fees and shit like that. I have hope the situation can and will be changed, but I'd be surprised if it happens in the next 5 years, and still a little shocked if it happens in the next 10. Microsoft are getting better, but slowly. I've got to give them credit for taking full advantage of the situation they were presented, and from a business perspective they fully deserved boatloads of money. But as their stranglehold gets looser, we need to make sure that no company ever has so much control again... and Apple aren't much better and seem to be slowly digging their claws into the mobile market. | ||
eohs
United States677 Posts
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multiversed
United States233 Posts
On August 03 2012 18:16 SgtCoDFish wrote: Over time I've come to accept Microsoft as not being the devil, but they sure make it difficult to learn how to do things that aren't "Microsoft approved." By which I mean as I've grown older and taught myself programming, web design, and game design and become more experienced, the problems I often encountered and still do encounter are very often Microsoft's doing. When you're reading an API manual or some SDK, the exceptions and special notes are almost always for Windows or Microsoft. Learning web design was the worst; every tutorial I found had exceptions for IE, and notes saying "this is standard, but Microsoft doesn't support it so here's a complicated workaround for Internet Explorer that should work" DirectX vs OpenGL is yet another way they've fucked the programming world up with their own greed and locking people into Windows. People have to use DirectX because it's what windows uses, but only windows uses it efficiently leaving people who want to write portable games having to use DirectX for windows (so they have the buzzwords, the brand recognition and Microsoft's heavenly blessing) and OpenGL for everything else, and when you've got most of your target audience on Windows, you can't exactly leave a lot of time for optimising OpenGL from a business sense. It's such a fucking awful situation. If you don't buy the DirectX games, you're running the game dev businesses into the ground, not microsoft. If you don't buy Windows, you can't play the games so you have to buy windows, meaning no matter what, Microsoft gets your money. Even if you only buy games with crossplatform support, Microsoft still gets money from licensing fees and shit like that. I have hope the situation can and will be changed, but I'd be surprised if it happens in the next 5 years, and still a little shocked if it happens in the next 10. Microsoft are getting better, but slowly. I've got to give them credit for taking full advantage of the situation they were presented, and from a business perspective they fully deserved boatloads of money. But as their stranglehold gets looser, we need to make sure that no company ever has so much control again... and Apple aren't much better and seem to be slowly digging their claws into the mobile market. great post. the only thing i would add is that people don't even really understand that video cards have been tailored to directx for several years now as well. so we would have to go backwards quite a ways to even start going forward again with opengl. hardware isn't engineered over night. it all sounds so shady that it's hard to believe it wasn't scripted. | ||
Loanshark
China3094 Posts
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DeadBull
421 Posts
most awesome thing in my IT life :D | ||
Nikon
Bulgaria5710 Posts
On August 03 2012 16:28 Medrea wrote: Hmmm? Like what? Win 7 has full compatibility modes with Win XP. My mouse (MX510) drivers don't work on Windows 7. I've had the mouse for nine years now, and only repairs I've done on it is change the feet and open it up to clean it once. Works good, would work better with drivers. It bothers me a bit, as the mouse movements with drivers are really really smooth, but not enough to revert back to XP. A bit of a side-problem from newer technology is that my motherboard doesn't have a PS/2 port any more, and I'm stuck on USB. Other than that, everything I use runs just fine on either OS. | ||
daemir
Finland8662 Posts
On August 03 2012 19:26 Nikon wrote: My mouse (MX510) drivers don't work on Windows 7. I've had the mouse for nine years now, and only repairs I've done on it is change the feet and open it up to clean it once. Works good, would work better with drivers. It bothers me a bit, as the mouse movements with drivers are really really smooth, but not enough to revert back to XP. A bit of a side-problem from newer technology is that my motherboard doesn't have a PS/2 port any more, and I'm stuck on USB. Other than that, everything I use runs just fine on either OS. Hmm are you talking about some specific driver version that no longer works or are you saying MX510 just doesn't have win7 compatible drivers? Because if it's the latter, then you need to work on your googling skills, as I found this in 10 seconds as the 2nd highest hit. e: just in case the download link from that link above doesn't work, here should be an alternate location for setpoint 4.80. It says xp/vista, but I assume it works in 7 based on the info on the first link. | ||
Meta
United States6225 Posts
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DarKcS
Australia1237 Posts
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gTank
Austria2287 Posts
On August 03 2012 21:19 DarKcS wrote: They did say "we found we could get more performance out of the hardware, these tweaks showed improvement even on Windows!" -.. so hopefully the new code gets imported in to all new updates to Source engine games. because +30fps rocks. that would be so awesome, its allmost too good to be true... | ||
ggrrg
Bulgaria2708 Posts
Recently, more and more software has become linux compatible, I feel like soon there will be no advantage in using windows. | ||
Roflhaxx
Korea (South)1244 Posts
On August 03 2012 02:22 IveReturned wrote: I am sure they are making a new engine.This is a subtle message. Oh yea, because dota 2 and portal 2 has so shitty graphics right? | ||
monkh
United Kingdom568 Posts
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Mandalor
Germany2362 Posts
On August 03 2012 16:28 Medrea wrote: Hmmm? Like what? Win 7 has full compatibility modes with Win XP. That's not entirely true. I know The Sims does not run on win7 x86 (or crashes at startup), compatibility mode and all that jazz does not work. Obviously software as old as that will not be supported for decades and I don't really mind, but I couldn't get it to run on my partents' computer. And yeah, I've googled for workarounds - found nothing. | ||
daemir
Finland8662 Posts
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Greggle
United States1131 Posts
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Thorakh
Netherlands1788 Posts
are pretty pissed off with windows 8, because of the app store which will take a cut of game prices. Am I missing something here? You buy games through Steam and not through a Windows app store? | ||
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