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On August 15 2012 23:24 SilSol wrote:Show nested quote +On August 15 2012 21:44 thezanursic wrote:On August 15 2012 15:15 DarKcS wrote: Wouldn't stacking close patches and focusing on keeping new workers from floating to far patches be a better use of the same APM? Not nearly as much. I calculated that the first raxx could be put down around 7 seconds earlier and somebody play tested it and comfirmed it Well 7 sec earlier that's a lot
just that in the replay posted earlier with the rax @ 1:34 it is a combination of stacking on close mineral patches and mineral boost trick, not just the mineral boost trick alone and like you can see in the replay i posted, it is possible to get the rax at the same time by just stacking on close patches.
i agree with what submarine said: "pair up on the close patches----avoid travel times----mineral boost if you have apm left."
of all the worker micro you can do in the early game, the mineral boost trick seems to be the most apm intensive and the least rewarding one. at least according to my experience.
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dont listen to those claiming huge results, the increase in mining is 5% max. Moderators please cut out the misleading 24% reference from OP. The guy who posted it even acknowledged its not true.
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i just tried using zerg. any zerg have good news ? i get 270 mineral always on 1min mark :/
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Does not seem to be to huge of a deal as some have already said its an interesting way to spend some extra apm at the begging of the game but any advantage it provides would be very limited to the early game and should not have a huge impact on your average game. Its not like anyone has the apm to do this all the time at all of there bases. I see no real reason to be worried about this.
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Watched KawaiiRice doing this last night along with stacking and rax still goes down at 1:38 =/
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For non cheese openings it's looks like in ZvZ it will help you to get faster 10 pool + faster double extractor trick to get 12\10 supplay on drones. then overlord and 6 lings + queen. With this build each mineral make it faster(especially if you send drone scout) and it is crucial because you want to engage before first lings spawns so you will be able to snipe queen and\or drones so you will get larva advantage and can streight go to the expand or alling. In case of expand it will be good opening for masslings, infestors + defensive banelings and spine, because your opponent will not have good economy for mega roach bust any time soon.
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Too bad Blizzard doesn't like these tiny advantages which pros can use (Like the older mineral boost, which was patched out), so I guess we don't have to wait that long before Blizzard "fixes" that in their future patch....
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On August 16 2012 00:21 YaShock wrote: Too bad Blizzard doesn't like these tiny advantages which pros can use (Like the older mineral boost, which was patched out), so I guess we don't have to wait that long before Blizzard "fixes" that in their future patch....
I also think they will do something about it. I know I for sure don't have this kind of APM
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On August 16 2012 00:21 YaShock wrote: Too bad Blizzard doesn't like these tiny advantages which pros can use (Like the older mineral boost, which was patched out), so I guess we don't have to wait that long before Blizzard "fixes" that in their future patch....
Yeah pros should focus on gimmicky tricks for advantages. :|
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On August 15 2012 20:41 Matiz_pl wrote:Show nested quote +On August 15 2012 18:25 Andr3 wrote:On August 15 2012 18:23 DarKFoRcE wrote:On August 15 2012 18:13 Adreme wrote:On August 15 2012 18:00 PatouPower wrote:On August 15 2012 13:46 Infernal_dream wrote: It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place. The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting). But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways. On August 15 2012 17:52 DarKFoRcE wrote: i really hope this gets patched quickly like the last trick that increased mining speed. Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding. The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist. exactly this. I'm really surprised with you saying this. Tricks like this should exist, it's what made BW so awesome. It's a very minor gain with quite a lot of work, it won't win or lose games..but it's that small edge you can get if you're good enough. More tricks in SC2! By following this logic there should be a trick that at 3:33 minute mark you have to type "doidfsfnlkdsfndif398383" and this will give you 100 minerals. Yes, it adds more skill to the game, you can spend more apm and will add skill ceiling. Does it add anything interesting to game? No. The same with this mining thing. Viewers can't see it, doesn't involve any skill than just mindless clicking and it doesn't add any depth to game. You're over exaggerating.
Viewers can't see it? Are you blind? Please re-watch the video, you can clearly see scvs bringing back minerals without de-accelerating. I can easily see some pro doing this with 3-4 scvs at once, would look amazing.
What it adds into game is a distinction between faster players and slower ones, a minor one though, yes.
What's interesting is relative.
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On August 16 2012 00:29 Apolo wrote:Show nested quote +On August 16 2012 00:21 YaShock wrote: Too bad Blizzard doesn't like these tiny advantages which pros can use (Like the older mineral boost, which was patched out), so I guess we don't have to wait that long before Blizzard "fixes" that in their future patch.... Yeah pros should focus on gimmicky tricks for advantages. :|
They already focus on gimmicks anyway.
Tricky build orders, mind games and timings are a hell of a lot more gimmicky ways to get an advantage than something that everyone knows about and everyone can do (if they're fast enough).
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What it adds into game is a distinction between faster players and slower ones, a minor one though, yes. What's interesting is relative. It's almost like last hit or creep denial in most MOBA games. SC2 should also have something that will "entertain", warm up players especially since SC2 so APM demanding it will be nice to see almost constant apm levels at all game stages.
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this bug is cheap and would most likely be fixed
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I would like it if blizzard kept a tuned down version of it. Currently it would force every player to do it and build will include it as necessity. With halve the effect it would seem right to me.
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On August 15 2012 02:51 ArcticRaven wrote:This is quite old I believeIt was nerfed (see this, third post.) If it isn't the same - could you post data please ?
If you actually watched the video you would know it is not the same.
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btw this also works with nexus/CC/drone egg rallypoints
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Until someone can show some actual video of it actually making a difference and not just, 'In theory you could put down X up to Y seconds quicker!' everyone should chill the fuck out about it. Neat trick, not convinced it matters at all.
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On August 16 2012 01:54 stonetalon wrote:btw this also works with nexus/CC/drone egg rallypoints
You mean you can set it once and every drone that comes out doesn't decelerate to the mineral patch?
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i tested how quick a probe with and without mineral boost gathers 50 minerals(from a close mineral patch on daybreak).
with mineral boost it took 62s and without 65s.
to figure out what it means for 1 minute i divided 50/65 and 50/62 and multiplied each with 60s. what i got is that without mineral boost it is ~46,15 and with ~48,39 minerals in 1 minute(~4,85% more). so with each worker you constantly do it you basically get about 2,24 minerals more in 60s. (i am not the best at math, so can someone confirm that the calculation is correct?)
may not be 100% accurate because i did this really quick, but i think it makes it pretty clear that the advantage is very small. maybe someone with more time than me can make a more accurate analysis, but it shouldnt be a big difference.
(dont quote me on that though and wait for some more people testing it!!!)
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I think this could be relevant for 6-pools because you could have an extra set of lings, otherwise it wont change too much.
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