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Bosnia-Herzegovina439 Posts
Really cool guide, but i didn't acually use any precise build just the idea. Because i really strugle and don't understand PvT i was looking something like this. This is something i can understand, and it is finally something fun in PvT, i hate standard collosus play, fucking drops by good players really destroy me. I just used the idea - upgrades, enough gates, charge, observers!, few archons, eventually storm - asap third when safe. Had a really fun PvT and got and easy win vs 1300 masters. Somehow it felt easy. Probably because terrans are soo used to standard play and don't really know how to play perfectly vs templars. Their drops aren't strong anymore (they need to be extremly carefull), they have take care the bio blob constantly, and use ghosts and army not just one hotkey, hehehe. I will definetely just use templars first for a while no matter the result. It's fun, underused strategy, strong in current metagame. Thaks for the guide.
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This is amazing. I've been trying out HT builds because of how much more fun they are, this is exactly what I needed!
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I have been playing a lot of high templar builds lately and they feel very comfortable. I skip the robo though because I think getting a robo is delaying the tech, but yeah it's more safe.
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United States8476 Posts
I think 90% of the time, +2 armor is started before +1 attack with this build. Usually it goes +1 armor -> +2 armor -> +1 attack -> +2 attack with first forge. Second forge gets +3 armor. +2 attack and +3 armor finish close to each other.
I think Parting always gets 6 stalkers, as that's the amount you need to 2 shot medivacs.
First archon is essential to hold off 10 minute pushes. I would always morph an archon against this instead of leaving the first two templar as templar.
I would have written this if I weren't so busy with other stuff (some of which you'll see very soon!), but I'm glad you did! If I were writing the guide, I would also emphasize the theory behind this build. That is, most templar builds aim to get templar before the 10 minute timing, but this one safely transitions into it after, and thus, is safer versus pre-10 minute timings. Also, maybe something about the 3 to 5 to 7 gateway additions. That could be considered somewhat "revolutionary".
Also, you should link to MKP vs Parting games on Entombed in GSTL finals. Those are the two most iconic games of this build.
Btw just wondering, did you get those timings from me or did you come up with them yourself? I could have sworm I posted those somewhere.
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Thank you for this guide.
I copied the exact same build from the exact same replay quite a while ago, around when kcdc put up his 2-base templar guide. I didn't like the fact that kcdc skipped a robo, so tried to steal Parting's instead. I never really got it working though.
On August 29 2012 04:22 Teoita wrote: [*] If the terran is going for a faster 3rd cc and/or double eng bay, you need to play greedier in response. I don't have any Startale games against a fast Terran third to look at, but at best you can get your own third before your 6th and 7th gate, anything before that would have to be done blindly as your observer will most likely not scout it in time if you don't open 1gate into Robo. Since you are not getting a fast storm and you invest in a robo just for several observers, while also delaying charge, you do not have a timing to punish it. If anyone has a better reaction/suggestion, feel free to let me know.
This is what I found to be the biggest issue.
I always felt like the terran's taking a fast 3rd left me in an awkward position, where I was badly behind in economy without really even being ahead in miltary. Certainly not enough to pressure him back. Plus, T can still execute a (smaller) medivac timing off a fast 3rd, so I never felt able to cut stuff to match his third timing either. The push comes with less units, but I've also greatly increased the area I need to cover against drops...
I'm pretty bad, though, and drop defense has always been a challenge. Perhaps it would work for someone else.
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Italy12246 Posts
On August 30 2012 11:40 NrGmonk wrote: I think 90% of the time, +2 armor is started before +1 attack with this build. Usually it goes +1 armor -> +2 armor -> +1 attack -> +2 attack with first forge. Second forge gets +3 armor. +2 attack and +3 armor finish close to each other.
I think Parting always gets 6 stalkers, as that's the amount you need to 2 shot medivacs.
First archon is essential to hold off 10 minute pushes. I would always morph an archon against this instead of leaving the first two templar as templar.
I would have written this if I weren't so busy with other stuff (some of which you'll see very soon!), but I'm glad you did! If I were writing the guide, I would also emphasize the theory behind this build. That is, most templar builds aim to get templar before the 10 minute timing, but this one safely transitions into it after, and thus, is safer versus pre-10 minute timings. Also, maybe something about the 3 to 5 to 7 gateway additions. That could be considered somewhat "revolutionary".
Also, you should link to MKP vs Parting games on Entombed in GSTL finals. Those are the two most iconic games of this build.
Btw just wondering, did you get those timings from me or did you come up with them yourself? I could have sworm I posted those somewhere.
I got them from the Vods i looked at from GSL (i don't have a GSTL ticket so i haven't even seen the disconnect game lol) and especially from the IPL4 Parting replay that i included in the OP. You also pm'd them to me a while ago, after which i did my own research. edit: i went through all the vods to make sure, and Squirtle, Parting and Ace all get +1 attack before +2 armor.
If you want to suggest any edits and improvements to add to the guide, i will gladly add them, yours are far better than anything i could have written
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Really looking forward to any additions NrGmonk has to add. Not to diminish from your own awesomeness, Teoita
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First of all, really nice guide, the build seems to be really good. Thanks a lot.
The only thing i have to add, is the twilighttiming. I think the twilight will be added at 7:40-7:50, else you have a idle twilight for 30 sec.
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On August 30 2012 09:35 Gianttt wrote: I have been playing a lot of high templar builds lately and they feel very comfortable. I skip the robo though because I think getting a robo is delaying the tech, but yeah it's more safe.
Cloaked banshees can ruin your day and you can't scout his base. It's a bad idea imho.
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I used to do a build a bit like this. I think it was something like: 1 gate expand into 3 gates 6:30 robo 7:00 twilight council add forge and 2 more gates charge and templar archives 2 more gates getting attacked --> morph archons warp in zealots not getting attacked --> save energy for storms But that was forever ago and that build is hella outdated. It worked extremely well the entire time I used it, though. EDIT: ACtually no, I did this before people started 1 gate expanding, I did this with 3 gate expand. It was very nice because you got a bunch of sentries so you could FF + storm.
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Italy12246 Posts
On August 31 2012 02:20 MasterSquint wrote: First of all, really nice guide, the build seems to be really good. Thanks a lot.
The only thing i have to add, is the twilighttiming. I think the twilight will be added at 7:40-7:50, else you have a idle twilight for 30 sec.
Yeah your twilight is indeed idle for a while. This is because you are getting it to get a templar archives and archon up asap, not for fast charge, blink or +2. You still want it closer to 7.00 than 8.00 because the fast archons are really needed and useful.
edit: ops i was being silly. I edited that part to be more clear.
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No Problem Sir
I have found a replay in my archives from Parting vs MKP on Tal'darim Altar, Parting switched the timing of the forge and the robo around so he could get a bit faster +1 armor but the observers are quite delayed: http://drop.sc/162121
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Italy12246 Posts
Alright OP updated and improved, and i added that replay. Thanks for the feedback
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Bosnia-Herzegovina439 Posts
On August 31 2012 03:37 MasterSquint wrote:I have found a replay in my archives from Parting vs MKP on Tal'darim Altar, Parting switched the timing of the forge and the robo around so he could get a bit faster +1 armor but the observers are quite delayed: http://drop.sc/162121 Hey, thanks for the replay. I have few questions. In this game Parting is researching charge at 15 minute mark. I find charge very powerfull. Am i complete noob or did he just forgot about it? ...or thought he couldn't afford it because of how the game was unfolding. Really curious about that kind of stuff. Do pros actually forgot about the biggest part of strategy they are playing or do they watch precise timings almost every game.
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Italy12246 Posts
He most likely forgot it, no reasonable pvt build gets charge that late most especially if you for templar tech. This build does delay it a bit, but 15 minute mark charge is just pretty silly.
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found a vod Parting vs aLive set 2, parting placed his 3rd before archive, because alived lost a few marines with his marinepoke in the earlygame
EDIT: sry, thats actually not the same build
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Italy12246 Posts
On August 31 2012 16:21 MasterSquint wrote:found a vod Parting vs aLive set 2, parting placed his 3rd before archive, because alived lost a few marines with his marinepoke in the earlygame
Different build, Parting opens fast blink in that one.
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Omg thankyou so much for posting this, i was having such a hard time beating high masters terrans, but now i am raping them with ease
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Thanks, i'll try it out! Again, thanks for the guide. And again.......:D
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On August 30 2012 11:40 NrGmonk wrote: I think 90% of the time, +2 armor is started before +1 attack with this build. Usually it goes +1 armor -> +2 armor -> +1 attack -> +2 attack with first forge. Second forge gets +3 armor. +2 attack and +3 armor finish close to each other.
I think Parting always gets 6 stalkers, as that's the amount you need to 2 shot medivacs.
First archon is essential to hold off 10 minute pushes. I would always morph an archon against this instead of leaving the first two templar as templar.
I would have written this if I weren't so busy with other stuff (some of which you'll see very soon!), but I'm glad you did! If I were writing the guide, I would also emphasize the theory behind this build. That is, most templar builds aim to get templar before the 10 minute timing, but this one safely transitions into it after, and thus, is safer versus pre-10 minute timings. Also, maybe something about the 3 to 5 to 7 gateway additions. That could be considered somewhat "revolutionary".
Also, you should link to MKP vs Parting games on Entombed in GSTL finals. Those are the two most iconic games of this build.
Btw just wondering, did you get those timings from me or did you come up with them yourself? I could have sworm I posted those somewhere.
Wouldnt it be possible to skip a few stalkers since you have HT with feedback for drop defense?
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