This unit has been removed from the game."
LOOOOOOOOOOOOOOOOOOOOOOL
Forum Index > StarCraft 2 HotS |
KingMel
France120 Posts
This unit has been removed from the game." LOOOOOOOOOOOOOOOOOOOOOOL | ||
Torte de Lini
Germany38463 Posts
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Mutation
Germany14 Posts
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Megabuster123
Canada1837 Posts
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renaissanceMAN
United States1840 Posts
I DON'T EVEN PLAY PROTOSS BUT HOLY SHITTTTT | ||
quantumslip
United States188 Posts
On September 15 2012 03:11 Dodgin wrote: Wait so if the Warhound is removed from the game why does its missiles do less damage to hardened shields? I think they want to do some tweaks to the unit, but for now they're just removing it completely just to see how things work out. Without it in the game they might be able to see what's really missing from HoTS and redesign it appropriately. | ||
ronpaul012
United States769 Posts
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FloKi
1490 Posts
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Darkong
United Kingdom418 Posts
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LimitSEA
Australia9580 Posts
Glad to see the warhound go, interesting that they still include the hardened shields change though assuming this is a permanent move. Perhaps just temporarily removing it to rework it? | ||
Linwelin
Ireland7554 Posts
So basically warhound might come back once they make changes to it | ||
Darth_Ihsahn
Mexico138 Posts
On September 15 2012 03:07 Torte de Lini wrote: Balance Update #2[9/14/2012] - Carrier: This unit has returned to the game. YES!!! Not sure I understand the other two changes regarding the Warhound, but this made my day. | ||
TyrionSC2
United States411 Posts
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage. Warhound This unit has been removed from the game. ????????????????????????????????? | ||
PresenceSc2
Australia4032 Posts
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ZeromuS
Canada13372 Posts
Remove Warhound XD Well thats an odd combo of changes to be honest Oddly, I am surprised that the mothership will start with 50 energy even though the mothership core had 200 energy for example. I am wondering EXACTLY what prompted this change. **reading more, they were not accounting for double vortex being available right away** This makes sense, but having one vortex to start would be great. Perhaps if the starting energy was half of the energy the core had when it was being morphed? Furthermore, battlehellions needing an armoury requirement and an upgrade to switch modes seems a little confusing at first but makes sense. I think that the biggest worry about them and complain was the strength of battle hellion marauder all ins. All in it looks like some cool changes. Phase shift is interesting but seems like it might be confused with guardian shield for new players? I love the fact phase shift will remove fungal but in the end how does it work? Does the oracle stop moving? How does the 5 second buff work? Can I cast it and move the oracle around to provide the benefit to every unit in my army? I look forward to seeing people play with the new oracle in beta streams for sure. | ||
Deleted User 218615
163 Posts
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WindWolf
Sweden11767 Posts
And the reaper change is interesting. | ||
-_-
United States7081 Posts
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Conti
Germany2516 Posts
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MarcH
United Kingdom362 Posts
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