FTL: Faster Than Light - Page 2
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Clarity_nl
Netherlands6826 Posts
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heishe
Germany2284 Posts
Also it seriously lacks content. After 2 hours or so of ingame time, you have essentially seen everything, with all other things you find after that only being variations of stuff you already know. I heard there's a boss in the end but I didn't play that far. That said, the game is still fun simply because it's kind of a novel experience, but it's not worth $10 imo. | ||
DoomBox
Sweden73 Posts
After nine hours (NINE HOURS???) of playtime I finally made it to the final sector in my kestrel but got violently denied in the second stage of the boss fight. The boss sends out like hundreds of attack drones, making it impossible to keep all the systems up. Funny thing is though, after I died I just immediately started a new character. For a non-respawn game, dying isn't so bad :O | ||
Kaal
Djibouti2213 Posts
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Southlight
United States11743 Posts
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OutlaW-
Czech Republic5053 Posts
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Shodanss
Greece245 Posts
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Myles
United States5162 Posts
And playing on easy is a hundred times less frustrating than normal. On normal you're praying for a 1 in 10 run that you get a string of easy encounters while finding decent stuff and not losing crew/hull to random events. | ||
shabby
Norway6402 Posts
Some tips from stuff I've learned: -Long range scanners (30scraps) are very good, they let you avoid asteroids, stars and ships. -Burst your weapons to get through shields, don't just autoshoot on recharge. -Power down medbay for extra power when you don't use it. -Don't buy Drone Control (80 scraps) unless you already have a schematic ready (and enough scraps for power soon-ish), or you risk getting something you don't need, plus it needs 2-4 power per drone, anyway. -You can sell gear you don't use. -If you play the first ship, don't spam missiles, they are quite the precious commodity and are very expensive, only use when you need to take out a system or really need to kill the enemy. -Always keep the same crew on their respective systems so they level up. -If shit hits the fan, you can afford to not repair O2 system for a long time. It can go below 20% before it is an issue. Stuff I'm unsure of: -Not sure yet whether it is better to get 3 shields or try to dump more scraps into weapons to destroy stuff faster. -I usually try to take out their weapons first, not sure if it necessarily is the best way to go about it. -It seems like only one crew can man a system at a time. -Not sure how good it is to dump scraps into engine for 5% evade per point. | ||
Spazer
Canada8025 Posts
So far, my most successful runs have been with the Kestrel Type B. The crew complement on that ship is just amazing in the early game, and 4 lasers is sufficient to punch through pretty much everything in the first few sectors. After acquiring a better weapon (I've had success with Hull Laser II, Heavy Laser II, and Burst Laser II, but stuff like breach/ion bombs work well too), one of the starting lasers is replaced so that I can actually stand a chance against 3 shield ships. The sensors upgrade is actually amazing. Being able to target crew directly yields a lot more scrap in the long run, I find. Stuff I'm unsure of: -Not sure yet whether it is better to get 3 shields or try to dump more scraps into weapons to destroy stuff faster. -I usually try to take out their weapons first, not sure if it necessarily is the best way to go about it. -It seems like only one crew can man a system at a time. -Not sure how good it is to dump scraps into engine for 5% evade per point. It depends. On one hand, having good shields means less damage (especially vs burst lasers). On the other hand, you really need good weapons to kill stuff in later sectors, and they always seem to have annoying shield bypass weaponry. In the end, I'd prioritize killing them over defense, as taking out weapons is the key to avoiding damage in a lot of the later fights. Of course, I'd really prefer having both... Target weapons until dangerous systems (missiles, bombs, and burst lasers, for instance) are disabled. If they can't punch through your shields, you can do whatever you like to them. However, if you are having trouble hitting their ship, target shields (decreasing shields means you get more chances at actually dealing damage), or target the helm/engine to reduce evade. Or just run. Generally if you can't hit them, it means you're losing anyways. One man per system is correct. Evade is amazing. If you reach 20% base evade and have a master pilot (+10%) and master engine (+10%), when you activate cloak, you'll have 100% evade. Evading stuff is always good, especially for things like ions and missiles. | ||
Valashu
Netherlands561 Posts
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beef42
Denmark1037 Posts
-IMO shields/engines/cloak are top priority. The game is about staying alive and minimising scrap loss to repairs. If you can get 3-4 shield early enough you can do entire sectors without getting hit by anything but missiles. -You can unlock ships and do achievements in easy mode, and use the unlocks in normal mode. -The game is very random. Some games will be much harder than others, hang in there. + Show Spoiler + -It is crucial to have missiles ready for the end boss. You cannot disable its systems quickly enough if you have to go through shields first. In stage 1 focus the missile launcher, in stage 2 focus the drone control, in stage 3, a cloak is extremely useful for avoiding the secret weapon. | ||
a176
Canada6688 Posts
i mean, not every starship makes it | ||
PaqMan
United States1475 Posts
To make my guys more unique and more personal to me :3 | ||
Spazer
Canada8025 Posts
On September 17 2012 11:09 PaqMan wrote: I think this game is incredibly fun and definitely worth it's price. The one thing I'd like to see though is more customization options for my starting crew, such as different character sprites besides the basic male/female. To make my guys more unique and more personal to me :3 That feeling when your crew is named after your friends and they all die. I really hope they add support for renaming hired crew. | ||
BurningSera
Ireland19621 Posts
this game is so good. zalton ship layout B ftw <3 btw i really think going easy mode to unlock those ships is the way to play game. normal mode too hard Q_Q my weapons/crews/upgrades if anyone was interested, abit of spoiler: + Show Spoiler + | ||
BrTarolg
United Kingdom3574 Posts
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Simberto
Germany11034 Posts
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TunaBarrett
Sweden1045 Posts
Really fun game, definately worth buying | ||
Southlight
United States11743 Posts
Sigh. | ||
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