i play on a laptop so i will scratch and crawl at any extra fps i can get
Unit preloader - effect caching custom map - Page 6
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PresenceSc2
Australia4032 Posts
i play on a laptop so i will scratch and crawl at any extra fps i can get | ||
GhandiEAGLE
United States20754 Posts
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Becuula
Germany65 Posts
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ImNightmare
1575 Posts
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Zurachi
Canada289 Posts
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Belial88
United States5217 Posts
and i never got an answer on does it work if you alt-tab when it's running. | ||
ZeroStarCraft2
Malaysia154 Posts
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Akio00
United States98 Posts
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Gyoza
Sweden45 Posts
On September 19 2012 09:38 Belial88 wrote: After 1.5.3, do we still need to use preloader? and i never got an answer on does it work if you alt-tab when it's running. ^ This, does anyone know? | ||
jnkw
Canada347 Posts
On September 19 2012 09:38 Belial88 wrote: After 1.5.3, do we still need to use preloader? and i never got an answer on does it work if you alt-tab when it's running. I never had terribly significant stuttering issues with 1.5 (the map was largely done as a service to the community) so I can't say for sure if 1.5.3 makes a noticeable difference. If 1.5.3 really does solve all the issues, I suppose over time people will mention that the map doesn't make as much of a difference as it used to. I imagine, though, that some people might still want to use it for testing or being absolutely certain that everything is running smooth in critical situations like a tournament setting. It should work if you alt+tab while it's running. On September 08 2012 15:15 ImNightmare wrote: Please develop it for Sea ![]() ![]() On September 19 2012 09:42 SaYProPlz wrote: If your friend doesn't upload it on sea fast enough please find someone else. The map is now live on SEA. Sorry for the delay in getting it uploaded to that server. | ||
SuperYo1000
United States880 Posts
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Myrddraal
Australia937 Posts
On September 23 2012 15:05 jnkw wrote: I never had terribly significant stuttering issues with 1.5 (the map was largely done as a service to the community) so I can't say for sure if 1.5.3 makes a noticeable difference. If 1.5.3 really does solve all the issues, I suppose over time people will mention that the map doesn't make as much of a difference as it used to. I imagine, though, that some people might still want to use it for testing or being absolutely certain that everything is running smooth in critical situations like a tournament setting. It should work if you alt+tab while it's running. The map is now live on SEA. Sorry for the delay in getting it uploaded to that server. Awesome, thanks! Been waiting for it to come on SEA as well. | ||
xHadoken
United States171 Posts
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coldman
1 Post
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digmouse
China6283 Posts
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Asturas
Finland587 Posts
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y0su
Finland7871 Posts
On November 06 2012 19:28 Asturas wrote: Issue might have been fixed with 1.5.3 but I still think this "preloader" is useful, especially on older, slower computers, such as mine. I am going to use it ![]() Since my first game always loads slower I might as well run this over anything else (especially when casting - I hate being the last person to load into a game). | ||
Asturas
Finland587 Posts
On November 06 2012 19:34 y0su wrote: Since my first game always loads slower I might as well run this over anything else (especially when casting - I hate being the last person to load into a game). Exactly, I always have this annoying problem. First game always loads slower and then, even after 1.5.3, first fee seconds of the game are a bit... hmm slower? | ||
MockHamill
Sweden1793 Posts
So a preloader for HOTS is really needed. | ||
killcredit
Canada2 Posts
I looked at all the comments and felt necessary to add a few more. 1. Run unit preloader and quit once it's done. 2. Save the replay 3. Load the replay and watch on 8 times speed Each time you do this it will go faster and faster. I don't know the mechanics behind this but it was suggested to me and I noticed 100000000% less lag when running this as many times as possible. I usually run it around 8 times. To support more ideas for the makers I suggest they add a rewind feature just like replay. Maybe even loop features to auto do multiple runs. As of now I just load the replay every time I run the game. It's a no brain'er must use custom. | ||
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