at some point i had almost 600 scrap banked x.x that was fun upgrading, maxed out my power generator and still couldn't power everything at once.
FTL: Faster Than Light - Page 5
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MisterD
Germany1338 Posts
at some point i had almost 600 scrap banked x.x that was fun upgrading, maxed out my power generator and still couldn't power everything at once. | ||
Valashu
Netherlands561 Posts
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MisterD
Germany1338 Posts
On September 21 2012 05:52 Valashu wrote: Remember that the first incarnation of the final boss ship has 4 weapon bays that can't be repaired, if you shoot those you take out almost all dps, saving hull for later. you can visit the free repair stations between the phase fights. The label disappear once you've been there, but if you memorize their positions and fly back they will repair you again. Unless the rebels have taken over the beacon or the flagship has passed over it you can use the stations again and again. | ||
birchman
Sweden393 Posts
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Isualin
Turkey1903 Posts
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MooseyFate
United States237 Posts
Accidentally jumped to where the Mothership currently was instead of where it was going. Game over...Mothership got too close to the base... | ||
Bswhunter
Australia954 Posts
Hopefully more content is produced for this game | ||
Spazer
Canada8025 Posts
On September 22 2012 14:05 Bswhunter wrote: Cool fun game. Very addicting. Kinda hate restarting (Normal krestal sux so much), but I love the way my two different ships feel & act. Hopefully more content is produced for this game The type A Kestrel is pretty good, in my opinion. Burst Laser II has an excellent damage/power ratio, and is good enough to see you through to the endgame with proper support. Artemis missiles pack a good punch as well, and they're incredibly useful for minimizing damage in the early sectors. If the type A Kestrel has a weakness, it's boarding parties. Three human crew is a bit lacking in firepower, but it's nothing that can't be solved with some combination of venting, the medbay, and blast doors. I do prefer the type B more though. The crew complement is amazing, and 4 lasers gives you awesome firepower in the early game. It's also very easy to customize your weapon setup when each laser only requires 1 power. | ||
Fzero
United States1503 Posts
Had 4 humans, rock, slug, engi + burst 2, heavy 2, heavy 1, pike. Didn't feel OP or anything, barely won, but I won! Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T | ||
seRapH
United States9706 Posts
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Baske
United States20 Posts
On September 23 2012 11:12 Fzero wrote: Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T I believe you can turn off your O2 and let the fire burn itself out. Also probably a good idea to put people outside the room to stop the fire from spreading. Just remember to turn your O2 back on after! | ||
Scaramanga
Australia8090 Posts
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Spazer
Canada8025 Posts
On September 23 2012 11:12 Fzero wrote: Finally won (on easy). Felt like crew transporting & cloaking won me part 2. I had to pause and reallocate power a lot, but I managed to shut down the firepower and then I could slowly break through the 4 shields he had, THEN go after the drone section. I imagine an ion weapon would help with this part as well, but I've never used one really. Had 4 humans, rock, slug, engi + burst 2, heavy 2, heavy 1, pike. Didn't feel OP or anything, barely won, but I won! Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T As Baske mentioned, fires will eventually burn out when they use up the oxygen supply. Turning off the oxygen generator isn't even necessary in most cases, though it will help. Also, it might be worth putting some scrap into door upgrades, since they'll slow the spread of fire. On an unrelated note, upgrading ship systems makes them harder to blow up. This is especially useful for door controls since it reduces the chance that you'll be utterly screwed if an enemy hits it with a shot while you're venting stuff. On September 23 2012 12:31 Scaramanga wrote: Oh man this game is fun, first play through and I'm not sure how to spend my scrap wisely, I seam to sink a lot into upgrades and spend a lot on rockets and fuel at the shop, can't get any new crew or drones up The key to FTL is to maximize scrap usage in upgrades, weapons, and crew. In other words, try to reduce the amount of scrap spent on things like fuel and missiles. | ||
SuperYo1000
United States880 Posts
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randombum
United States2378 Posts
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Spazer
Canada8025 Posts
Better yet, post a screenshot | ||
Probe1
United States17920 Posts
Edit (I was too vague). Once you take out the weapon rooms in phase 1 and 3 you're free to do whatever you want. I go for a lvl3 teleporter every run so I can get 4 guys into the boss asap. Knock out the weapons, knock out the crew, knock out the shields, recall your guys and kill the boss. Even in the 3rd fight when the ship is taken over by AI you're still free to break the shields/weapons with your crew then recall back. | ||
Conti
Germany2516 Posts
The game is lots of fun, but there's two things to criticize here. First, the randomness is at times a bit too random. I know that it's supposed to be a rougelike game and all, but still. Sometimes the first ship I fight has two weapons and two attack drones and outright kills me, or I get an enemy ship early on with four weapons and a teleporter with two of those mantis guys coming over, and there's just nothing I can do. It can be a bit frustrating having a pretty good ship, and then have it utterly decimated in just one round. The other thing is that, for a rougelike, the game is kinda short and has a lack of options. I know most random encounters by now and know what to do, I know most enemy ships and their weapons, and I'm slowly beginning to feel like I'm just going through the motions now. I'm really hoping the developers don't consider the game finished and will instead gradually update it with more content. Anyone here happens to know if they ever made an announcement in that regard? All in all, though, the game is definitely worth the money. | ||
Scaramanga
Australia8090 Posts
trying not to buy fuel, when im close to running out its too late to find a store due to limited amount at each store, still trying to find the right balance | ||
randombum
United States2378 Posts
On September 23 2012 17:00 Probe1 wrote: What, don't you have a teleporter? You gotta have a teleporter man it makes the final boss so much easier. The weapon rooms are practically designed to be taken out with teleporter. Edit (I was too vague). Once you take out the weapon rooms in phase 1 and 3 you're free to do whatever you want. I go for a lvl3 teleporter every run so I can get 4 guys into the boss asap. Knock out the weapons, knock out the crew, knock out the shields, recall your guys and kill the boss. Even in the 3rd fight when the ship is taken over by AI you're still free to break the shields/weapons with your crew then recall back. I did have a teleporter (level 3) which was why he couldn't break my shield since I disabled his weapons, but I couldn't beat the crew they would simply run and heal at his lvl 3 med bay before I could kill any of them, and then finally he cloaked at a bad time and I lost my only mantis and then I gave up. | ||
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