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Torchlight II - Page 74
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myopia
United States2928 Posts
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Odoakar
Croatia1834 Posts
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EchelonTee
United States5180 Posts
http://torchlight2armory.com/skill-calc?i=3#iWve9Vcdq-9Ac78kdAIUqd_xfyH_5rij9uilS0D6-l50jZ2_NAN Opted for maxed forcefield over aegis for a more reliable defense mechanism. The 10 points in Fusillade is handy for when enemies are on higher ground, or are around weird corners, plus it's just fun to use. Storm Burst, Coup de Grace, Charge Domination/Reconstitution are all good 1 point wonders. Generally will be spamming Blast Cannon for DPS, but will mix on normal AA for mana on hit. I've found Immobilization Copter to be very very handy against small numbers of large enemies; they move like snails. | ||
GreyMasta
Canada197 Posts
Veteran is fair but you really can't lower your guard at any point, whereas Elite sometimes turns into stupid semi-exploit situations to progress. | ||
y0su
Finland7871 Posts
On September 29 2012 23:53 Odoakar wrote: So I can get TL2 on Impules for 20$ or on Steam for 19€...well, I guess I'm buying it on Impulse. Oh, good catch. Will probably go there when I have the time to play! | ||
Levistus
1134 Posts
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myopia
United States2928 Posts
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RetroAspect
Belgium219 Posts
Im playing an engineer stats: 90 str 30 dex 35 focus 95 vit 170 phys armor, rest is around 60-90 armor My guess is i need more poison armour? Tips would be welcome im really stuck lol | ||
EleanorRIgby
Canada3923 Posts
On September 30 2012 02:11 Levistus wrote: hey guys. how's multiplayer in this game? is there trading items with other players for gold? also what's with the console cheats? the console commands are just for people screwing around in single player, if you do them in multiplayer you get flagged as a cheater | ||
Blitzkrieg0
United States13132 Posts
On September 30 2012 03:20 RetroAspect wrote: Hi , i am at the start of act 3 and having real trouble, i.e i die constantly Im playing an engineer stats: 90 str 30 dex 35 focus 95 vit 170 phys armor, rest is around 60-90 armor My guess is i need more poison armour? Tips would be welcome im really stuck lol Tossing poison embers into all your empty sockets helps a lot. What defenisve skills are you using and are you playing melee/cannon/summon focused? | ||
RetroAspect
Belgium219 Posts
On September 30 2012 03:30 Blitzkrieg0 wrote: Tossing poison embers into all your empty sockets helps a lot. What defenisve skills are you using and are you playing melee/cannon/summon focused? Yeah but i dont have a lot o socketable gear and those that have are used for really good unique gems. For my skills/ 9/15 flame hammer 1/15 onslought 8/15 heavy lifting 5/15 supercharge 2/15 coup de grace 5/15 healbot 3/15 gunbot 8/15 bulwark 6/15 fire and spark 3/15 charge reconstitution | ||
Blitzkrieg0
United States13132 Posts
Melee builds are much harder in these sort of games. The line between dying over and over again and being strong enough to not worry very much isn't very large most of the time. If you can't survive with the additional armor then you might just want to do an area reset and grind a level or two elsewhere to get back into it. | ||
EleanorRIgby
Canada3923 Posts
On September 30 2012 03:32 RetroAspect wrote: Yeah but i dont have a lot o socketable gear and those that have are used for really good unique gems. For my skills/ 9/15 flame hammer 1/15 onslought 8/15 heavy lifting 5/15 supercharge 2/15 coup de grace 5/15 healbot 3/15 gunbot 8/15 bulwark 6/15 fire and spark 3/15 charge reconstitution playing on veteran or elite? i got some good uniques you might be able to use also where do you start with robot parts quest, im lvl 50 in act 4 about to beat the game but i want to get all the side quests done first. Any idea where it starts? | ||
seRapH
United States9706 Posts
On September 30 2012 03:39 EleanorRIgby wrote: playing on veteran or elite? i got some good uniques you might be able to use also where do you start with robot parts quest, im lvl 50 in act 4 about to beat the game but i want to get all the side quests done first. Any idea where it starts? I think it starts in Act 2 in the cave with all the eggs. That's where I first found mine. And 180 armor for Act 3 seems... well really low. I have an embermage with 230 in act 2... | ||
Blitzkrieg0
United States13132 Posts
On September 30 2012 03:39 EleanorRIgby wrote: playing on veteran or elite? i got some good uniques you might be able to use also where do you start with robot parts quest, im lvl 50 in act 4 about to beat the game but i want to get all the side quests done first. Any idea where it starts? The quest starts when you loot a robot part. They are in secret locations throughout the world. If you want spoilers google is your friend. | ||
Pwere
Canada1554 Posts
1- Melee gets shafted in coop because monster damage gets ridiculously high/bursty. 2- Berserkers are terrible damage dealers (in coop games (unless you abuse infinite mana glitch from Battle Standard)) Point number one is pretty straightforward. Point number two is mostly compared to other classes. A decent Embermage around lvl 50 seems to deal about 10k per cast of prismatic spray (?) from the safety of distance, and Glaive Throw spam seems to be on par with this. The berserker has some things going for him. Howl is a fantastic ability, and so is the Wolf summon. But that's it. I increase my allies' damage by 35%, which is a lot, and my Wolf deals good damage and heals me, but it is utterly boring, and trying to engage is pointless. That leaves you with Shadow Burst(?) spam (the one that heals you 5% per enemy hit and has no hitbox), Wolf pack spam through Battle Standard abuse (which somehow heals you), infinite northern rage, or the one I felt was less abusive, infinite storm axe throw (don't recall the name). The last three won't be an option next patch, and the first one might not always be viable, as it might lose its invincibility. It seems like focusing on strength is worthless, as it forces you to use mostly regular attacks, which are worthless and dangerous. If you drop the shield to dual wield, you die. No amount of life stolen can keep you alive when you get bursted for more than your max life on a regular basis, and in any case, you'd need a lot of knockback resist from another source to be able to attack most bosses without a shield. Has anyone found a way to build a viable strength berserker without relying on obvious glitches, on either Elite/Vet coop games? Even two players is enough to make surviving in melee a challenge, and it simply gets worse from there. One option might be to focus on DoT instead of direct damage, but the mechanics of this seem pretty obscure. It would require that DoTs stack, ignore armor, scale with melee/dual/crit bonuses, but still work with health stolen % and provide charge meter. It would still feel completely wrong, but at least might be viable without relying on glitches. | ||
shabby
Norway6402 Posts
Strength is my highest attribute, followed by vitality, and rest in dexterity (very little, like 3-4% crit). | ||
Blitzkrieg0
United States13132 Posts
On September 30 2012 06:18 Pwere wrote: I have a question/rant for those of you who play coop. I might be doing something completely wrong, but it feels like these two points are mostly true: 1- Melee gets shafted in coop because monster damage gets ridiculously high/bursty. 2- Berserkers are terrible damage dealers (in coop games (unless you abuse infinite mana glitch from Battle Standard)) Point number one is pretty straightforward. Point number two is mostly compared to other classes. A decent Embermage around lvl 50 seems to deal about 10k per cast of prismatic spray (?) from the safety of distance, and Glaive Throw spam seems to be on par with this. The berserker has some things going for him. Howl is a fantastic ability, and so is the Wolf summon. But that's it. I increase my allies' damage by 35%, which is a lot, and my Wolf deals good damage and heals me, but it is utterly boring, and trying to engage is pointless. That leaves you with Shadow Burst(?) spam (the one that heals you 5% per enemy hit and has no hitbox), Wolf pack spam through Battle Standard abuse (which somehow heals you), infinite northern rage, or the one I felt was less abusive, infinite storm axe throw (don't recall the name). The last three won't be an option next patch, and the first one might not always be viable, as it might lose its invincibility. It seems like focusing on strength is worthless, as it forces you to use mostly regular attacks, which are worthless and dangerous. If you drop the shield to dual wield, you die. No amount of life stolen can keep you alive when you get bursted for more than your max life on a regular basis, and in any case, you'd need a lot of knockback resist from another source to be able to attack most bosses without a shield. Has anyone found a way to build a viable strength berserker without relying on obvious glitches? On either Elite/Vet coop games. Even two players is enough to make surviving in melee a challenge, and it simply gets worse from there. One option might be to focus on DoT instead of direct damage, but the mechanics of this seem pretty obscure. It would require that DoTs stack, ignore armor, scale with melee/dual/crit bonuses, but still work with health stolen % and provide charge meter. It would still feel completely wrong, but at least might be viable without relying on glitches. The key to beserker is shred armor. You need to get in there and steal so much armor that you don't take damage essentially. Ravage is a good way to do this since you spin and hit everything, although once the infinite mana glitch is fixed I don't know how viable this strategy will be (Ravage is 40mana/sec at level 1 and increases 1mana/sec/level I believe). You need to be casting Battle Rage so you can actually wind up. The real bane of this is that you're only "immune" to physical damage so you still have to pay attention to any elemental based attack because those will still one shot you Some other things to consider are eviscerate gets some decent range from the tier bonuses. You may be able to hit and run with it. I haven't actually used it personally, but I've got a pile of skill poits saved so I can be flexible when the banner glitch is fixed and that seems to be the go to imo. I also like to bounce around with the Wolfstrike skill. When you're constantly moving a big distance, it becomes very hard for the enemy to hit you with elemental attacks. I think the best thing to do is wait until banner is fixed because it's incredibly hard to theorycraft it without knowing how much mana banner is supposed to give. | ||
Wesso
Netherlands1245 Posts
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Novalisk
Israel1818 Posts
On September 30 2012 06:38 shabby wrote: Think I have to take a break already. I'm some way into act 2 (7-8 hours played) and I rolled a 1h shield engi because I wanted to tank and thought it was viable. The thing is, it kinda is viable, I can take a lot of punishment so I don't die (Veteran), but after spending 30+ minutes killing a boss that just knocks back and teleports constantly I gotta admit it got boring very fast. I've maxed out the shield bash damage, almost maxed the +% damage from shield, and I keep my pet transformed for additional damage. I also gem for damage, and gambled up a very good weapon. But it simply takes too long to kill important shit, and left clicking gets old. In TL1 and D3 I just went ranged high dps and kited around so shit died in a reasonable amount of time, and I was hoping to get another kind of experience out of the game this time. Any bright ideas? Strength is my highest attribute, followed by vitality, and rest in dexterity (very little, like 3-4% crit). I went for a different route with my engi. Healing Bot > Flame Hammer > Charge Reconstitution > Bulwark > Supercharge. I don't like Shield Bash because it does knockback, which ends up hurting DPS. Forcefield, once you get Charge Reconstitution, is useless. Charge Reconstitution works extremely well with Flame Hammer, seeing as you use charge as soon as you get it, which results in a ton of regen (better than Forcefield) and very high damage. You can also Kite with Flame Hammer. Sword and Board doesn't really get good up until you have points to spare I think, since its percentage is kinda low. I put just 1 point in it. Bulwark is fantastic due to how mitigation scales in this game, the more % decrease and armor the better. | ||
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