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For people interested in a Focus based engineer build, here's what I've been working with.
http://torchlight2armory.com/skill-calc?i=3#duc1tUHYm2QAi4CEFDVGZ11SdnLcNciDO
I've chosen to focus (haha) on fire, although electric is also a viable option, just swap emberquake with something like overload, and fire bash for shock grenade, maybe. If you're going for electric, I'd also swap the points between onsalught and seismic slam.
Usually I'll onslaught into a group, slam to stun them, dynamo a few times to build charge, then FF. By this point weak enemies are already dead, and emberquake takes out all the stronger ones. For packs where I'm not really worried about dying (no elites), onslaught into slam into quake is enough.
That's not to say that electric doesn't do damage in this build, though. Focus gives you fantastic returns on your damage, especially later on when armor/physical resists are super high. Make sure that your weapon also deals your element's damage as part of its base. All of that is modified by +element damage% as well.
Emberquake is one of the most ridiculously hard hitting skills I've seen, as long as you're itemizing for it properly.
The issue with the build is that you have to reach level 42 before you can unlock emberquake, although I got around the issue by constantly unlearning and relearning 3 levels of flame hammer.
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On October 04 2012 13:09 CaM27 wrote: I've met a very annoying bug!!!! For some reason the loot is not displayed casually, i have to press ALT to see any loot or chests. I didn't turn off anything, plus i checked in settings if anything was checked/uncheked.
Any Clues? It's super annoying!
The magnifying glass icon on the bottom left of your action bar. Make sure that's green. If it isn't, click on it.
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On October 04 2012 16:46 LaNague wrote: focus should boost twice if you use an elemental weapon and an elemental weapon skill, no?
But then again, stremgth increases crit damage, which is a rare damage multiplier that multiplies with other damage multipliers instead of adding to them.
and armor is only subtracted once so a double damage crit ends up doing quadruple damage
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On October 04 2012 16:26 Kupon3ss wrote:Show nested quote +On October 04 2012 07:21 EchelonTee wrote:On October 04 2012 07:20 happyft wrote:On October 04 2012 00:53 a176 wrote:i wanted to do a shotgunlander but its depressing when lvl1 glaive just rapes everything Yeah, the dps difference is simply insane. On a single target, glaives are at least 100% more dps ... and clear crowds better since rank 5 glaives home in on 4 different targets, with superior range too. Just started Act 3 and I'm still 1 or 2 shotting creep waves, and I kill champion/bosses SO much faster than with my shotgunlander. Honestly, I'm rolling a 2H Pistol Outlander on Normal just so I can do a fun strength/dex/focus hybrid build and still face roll things. Since it's normal, your DPS should be fine and you can do any build you want; 0 into vit ftw. Question to outlanders: does Share the Wealth work in single player? As in, if you activate it, do you get the bonuses for yourself even with no allies? Their dmg output lategame are not too far behind glaivelanders, the problem is that they are heavily gear dependent and end up relying heavily upon DoT application from multishot abilities to achieve comparable dps (for example hitting something 5-10 times with 10k dots with one skill). It's a pity the shadowling skills are so worthless since that would have been a really cool outlander minion build to compensate for the lack of a "necro" feeling class/route to respond to the poster above: while 100 str 100 focus = 200 str or 200 focus purely as a % of increased dmg mod, the fact that str also increases dmg done by crits makes it a better investment overall for weapon based dmg Yes, but focus gives you more mana (and thus more mana/sec) to cast your skills with, which also adds considerable damage. Plus DoT ignores armor, and that will never improve through Str/Crit !
On October 04 2012 16:46 LaNague wrote: focus should boost twice if you use an elemental weapon and an elemental weapon skill, no?
But then again, strength increases crit damage, which is a rare damage multiplier that multiplies with other damage multipliers instead of adding to them. No. The bonus from something cannot be applied more than once per attack. If it comes from your weapon, strength applies. If it comes from a skill or is elemental, Focus applies.
An Engineer would not receive the bonus twice if he converts Fire damage to Electric damage while using Flint & Sparks.
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On October 04 2012 16:22 Pwere wrote:Show nested quote +On October 04 2012 06:15 Odoakar wrote: Ok, a bit of theorycrafting regarding stats...let's say I'm wielding a sword that does 100 physical damage and 100 fire damage. If a skills says "does 25% of weapon DPS as ice damage", will the total damage you make increase with strenght (because you are increasing weapong DPS) or with focus (as you are increasing the fire and ice damage)? Or with both?
I would think with both. So if I'm investing only in str I want weapons that do purely physical damage and skills that do purely physical damage. If the weapon/skill does both phys and magic, I would want both. Am I getting this right? Not really. Here is how it works: Strength boosts weapon damage (and thus DPS) no matter what element it is. So a skill using weapon DPS will have that portion of the damage improved by strength. It does not boost conveyed physical damage. Focus boosts weapon damage that is elemental, plus conveyed damage over time. It also boosts the damage of any skill you use, including DoT. The only exceptions are minion damage, and the physical damage of a weapon using a skill that deals pure weapon damage or DPS. Yes, Focus boosts pure Physical damage on skills, such as shield bash or glaive shatter. On a side note, any flat damage from your gear is never increased by anything. If your gear gives you +12 melee damage, that is +12 damage you deal per hit after everything else. Same goes for +12 ice damage on a ring or whatever. As for the question itself... having both is just the same as having more of one. 100 str and 100 focus is exactly the same as 200 focus or 200 str if you use a skill based on weapon DPS. Any % increase in this game is additive, with few exceptions.
Hmm...I'm still not 100% clear on the effects of str and focus. Let's try to apply this to an example.
If I'm wielding this weapon:
First question regarding this weapon, is the damage in total 250 (containing phys and ice) or is the damage 250 + phys damage + ice damage?
And using skill 1:
And skill 2:
Now, what is directly influenced by attributes?
Str increase
I would assume that Str would increase the total DPS of this weapon, meaning both phys and ice damage are increased on it.
Skill 1 would have an increase in damage, since DPS is increased.
Skill 2 would also have an increase in damage, since DPS is increased.
Focus increase
Ice damage on weapon increases, meaning his total DPS increases.
Skill 1 gets a small increases because DPS of a weapon is increased, but also has its 534 phys damage increased to a higher value.
Skill 2 gets a small increase because DPS of a weapon is increased (since ice dmg is increased).
Am I getting this right?:/
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On October 04 2012 16:26 Kupon3ss wrote:Show nested quote +On October 04 2012 07:21 EchelonTee wrote:On October 04 2012 07:20 happyft wrote:On October 04 2012 00:53 a176 wrote:i wanted to do a shotgunlander but its depressing when lvl1 glaive just rapes everything Yeah, the dps difference is simply insane. On a single target, glaives are at least 100% more dps ... and clear crowds better since rank 5 glaives home in on 4 different targets, with superior range too. Just started Act 3 and I'm still 1 or 2 shotting creep waves, and I kill champion/bosses SO much faster than with my shotgunlander. Honestly, I'm rolling a 2H Pistol Outlander on Normal just so I can do a fun strength/dex/focus hybrid build and still face roll things. Since it's normal, your DPS should be fine and you can do any build you want; 0 into vit ftw. Question to outlanders: does Share the Wealth work in single player? As in, if you activate it, do you get the bonuses for yourself even with no allies? Their dmg output lategame are not too far behind glaivelanders, the problem is that they are heavily gear dependent and end up relying heavily upon DoT application from multishot abilities to achieve comparable dps (for example hitting something 5-10 times with 10k dots with one skill). It's a pity the shadowling skills are so worthless since that would have been a really cool outlander minion build to compensate for the lack of a "necro" feeling class/route to respond to the poster above: while 100 str 100 focus = 200 str or 200 focus purely as a % of increased dmg mod, the fact that str also increases dmg done by crits makes it a better investment overall for weapon based dmg
Hm, I suppose yes the dex requirements for weapons become irrelevant once you hit lvl 100, but man I don't want to have to suffer the pain of constantly using underlvl'd gear for majority of the game. It seems like the real money skill for shottielanders is Venomous Hail, which sounds like it deals a crap-ton of damage -- is this true? Better than glaive/daggers? Cuz the cast time you can get on glaives is pretty awesome, especially since the Dervish Spell also increases cast time (awesome!). I take down bosses so damn fast with my Dervish buff on haha.
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On October 05 2012 02:22 Odoakar wrote:Show nested quote +On October 04 2012 16:22 Pwere wrote:On October 04 2012 06:15 Odoakar wrote: Ok, a bit of theorycrafting regarding stats...let's say I'm wielding a sword that does 100 physical damage and 100 fire damage. If a skills says "does 25% of weapon DPS as ice damage", will the total damage you make increase with strenght (because you are increasing weapong DPS) or with focus (as you are increasing the fire and ice damage)? Or with both?
I would think with both. So if I'm investing only in str I want weapons that do purely physical damage and skills that do purely physical damage. If the weapon/skill does both phys and magic, I would want both. Am I getting this right? Not really. Here is how it works: Strength boosts weapon damage (and thus DPS) no matter what element it is. So a skill using weapon DPS will have that portion of the damage improved by strength. It does not boost conveyed physical damage. Focus boosts weapon damage that is elemental, plus conveyed damage over time. It also boosts the damage of any skill you use, including DoT. The only exceptions are minion damage, and the physical damage of a weapon using a skill that deals pure weapon damage or DPS. Yes, Focus boosts pure Physical damage on skills, such as shield bash or glaive shatter. On a side note, any flat damage from your gear is never increased by anything. If your gear gives you +12 melee damage, that is +12 damage you deal per hit after everything else. Same goes for +12 ice damage on a ring or whatever. As for the question itself... having both is just the same as having more of one. 100 str and 100 focus is exactly the same as 200 focus or 200 str if you use a skill based on weapon DPS. Any % increase in this game is additive, with few exceptions. Hmm...I'm still not 100% clear on the effects of str and focus. Let's try to apply this to an example. If I'm wielding this weapon: First question regarding this weapon, is the damage in total 250 (containing phys and ice) or is the damage 250 + phys damage + ice damage? It does 63 Phys + 96 Ice per hit, which then ends up as a dps of 250 ((64+96)/0.64) because it hits more often then once per second (Of course modifiers come in after that, this is what would happen if you used it at 0 strength, focus, crit etc...)
And using skill 1: And skill 2: Now, what is directly influenced by attributes? Str increaseI would assume that Str would increase the total DPS of this weapon, meaning both phys and ice damage are increased on it. Skill 1 would have an increase in damage, since DPS is increased. Skill 2 would also have an increase in damage, since DPS is increased. Focus increaseIce damage on weapon increases, meaning his total DPS increases. Skill 1 gets a small increases because DPS of a weapon is increased, but also has its 534 phys damage increased to a higher value. Skill 2 gets a small increase because DPS of a weapon is increased (since ice dmg is increased). Am I getting this right?:/
Yes, sounds about right.
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is there a good community site or forum for torchlight 2 builds and stuff?
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On October 05 2012 02:41 happyft wrote:Show nested quote +On October 04 2012 16:26 Kupon3ss wrote:On October 04 2012 07:21 EchelonTee wrote:On October 04 2012 07:20 happyft wrote:On October 04 2012 00:53 a176 wrote:i wanted to do a shotgunlander but its depressing when lvl1 glaive just rapes everything Yeah, the dps difference is simply insane. On a single target, glaives are at least 100% more dps ... and clear crowds better since rank 5 glaives home in on 4 different targets, with superior range too. Just started Act 3 and I'm still 1 or 2 shotting creep waves, and I kill champion/bosses SO much faster than with my shotgunlander. Honestly, I'm rolling a 2H Pistol Outlander on Normal just so I can do a fun strength/dex/focus hybrid build and still face roll things. Since it's normal, your DPS should be fine and you can do any build you want; 0 into vit ftw. Question to outlanders: does Share the Wealth work in single player? As in, if you activate it, do you get the bonuses for yourself even with no allies? Their dmg output lategame are not too far behind glaivelanders, the problem is that they are heavily gear dependent and end up relying heavily upon DoT application from multishot abilities to achieve comparable dps (for example hitting something 5-10 times with 10k dots with one skill). It's a pity the shadowling skills are so worthless since that would have been a really cool outlander minion build to compensate for the lack of a "necro" feeling class/route to respond to the poster above: while 100 str 100 focus = 200 str or 200 focus purely as a % of increased dmg mod, the fact that str also increases dmg done by crits makes it a better investment overall for weapon based dmg Hm, I suppose yes the dex requirements for weapons become irrelevant once you hit lvl 100, but man I don't want to have to suffer the pain of constantly using underlvl'd gear for majority of the game. It seems like the real money skill for shottielanders is Venomous Hail, which sounds like it deals a crap-ton of damage -- is this true? Better than glaive/daggers? Cuz the cast time you can get on glaives is pretty awesome, especially since the Dervish Spell also increases cast time (awesome!). I take down bosses so damn fast with my Dervish buff on haha.
i think you can justify 109 dex for dodge and crit increase. crits mutliply your damage multipliers, so its a very powerful stat along with crit dmg. berserker has perma crit, so he doesnt get dex, but for outlander i can actually see it.
also makes leveling a whole lot easier with better weapons.
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wait, what makes 109 dex a magical number? i have 152+267. puts me at 72% cc/dodge with full charge
edit: and 193+403 str. with my weapons that gives me 500% crit damage and it's awesome.
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If you view the stat points in isolation that is the optimal spread for damage between str and dex for optimal damage output. It's a useless number that people throw around because it doesn't account for equipment though.
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As an outlander you (only) need around 110dex because you will get full 75% dodge quickly after your charge bar went up.
I have near 50 stat point saved up atm, i have 200str-150dex-300foc all after adding in bonus stats from gears, still haven't decided to go for full glaivelander build or a 'balancelander' (high str and high focus so i can also make use of the cool endgame wepons).
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I want to add 2-3 more admins in our steam group. If someone has the will to make things happen, you know organise some parties, announcements and in general be active as a leader in the community pm me. You must have over 1k post at tl though.
I will also ask tiamat(runic staff that posts here) to join.
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On October 05 2012 04:23 Blitzkrieg0 wrote: If you view the stat points in isolation that is the optimal spread for damage between str and dex for optimal damage output. It's a useless number that people throw around because it doesn't account for equipment though.
109 dex as outlander gives you capped dodge with the passive skill i dont tend to throw around useless numbers
after that dex isnt worth it for sure since it loses half its benefit.
i would love to play some TL2 MP, but i really need to wait for the patch that fixes the upload needed to play, right now its like 50kb/s, too much for me.
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On October 05 2012 06:03 LaNague wrote:Show nested quote +On October 05 2012 04:23 Blitzkrieg0 wrote: If you view the stat points in isolation that is the optimal spread for damage between str and dex for optimal damage output. It's a useless number that people throw around because it doesn't account for equipment though. 109 dex as outlander gives you capped dodge with the passive skill i dont tend to throw around useless numbers after that dex isnt worth it for sure since it loses half its benefit.
and you have 0 DEX on all your gear? The diminishing returns on crit chance aren't much better than the dodge hard cap.
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Oh ya i forget too add in the passive skill, max dodge mastery gives you +32% dodge.
Extra dex is always because higher crit chance is sweet <3 Does the standard glaivelander just throw every points in focus?xD
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On October 05 2012 06:28 BurningSera wrote: Oh ya i forget too add in the passive skill, max dodge mastery gives you +32% dodge.
Extra dex is always because higher crit chance is sweet <3 Does the standard glaivelander just throw every points in focus?xD
Up to a point, mathematically it becomes worth it to invest in str for the extra crit, but thats only true if you're wielding the dual +50% poison pistols instead of higher level endgame weapons because then u can still 4x +60% crit gems in them, which makes str pointless
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What about +% elemental damage?
If a weapon does 1000 fire DPS, and a skill is used that does 100% weapon DPS as fire, will +100% Fire damage from items+skills multiply both the base damage and the skill damage, resulting in 4000 damage when the skill is used?
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On October 05 2012 07:18 Kupon3ss wrote:Show nested quote +On October 05 2012 06:28 BurningSera wrote: Oh ya i forget too add in the passive skill, max dodge mastery gives you +32% dodge.
Extra dex is always because higher crit chance is sweet <3 Does the standard glaivelander just throw every points in focus?xD Up to a point, mathematically it becomes worth it to invest in str for the extra crit, but thats only true if you're wielding the dual +50% poison pistols instead of higher level endgame weapons because then u can still 4x +60% crit gems in them, which makes str pointless
Does crit damage from STR have diminishing returns? I was under the impression that it didn't.
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jeez, i said you can justify getting around 109 dex for carrying weapons because of dodge and crit. i never told anyone to spec exactly 109 dex in his char sheet.
pls stop nitpicking.
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