KeSPA SC2 Maps being developed for next Proleague - Page 16
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Kaitokid
Germany1327 Posts
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steventcyh
China70 Posts
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Mahavishnu
Canada396 Posts
Would be awesome. | ||
Black[CAT]
Malaysia2589 Posts
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Slackzftw
Germany361 Posts
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-Kyo-
Japan1926 Posts
I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well... I have no other words than this: This looks really, really awful. | ||
rysecake
United States2632 Posts
On November 16 2012 15:00 -Kyo- wrote: Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts... I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well... I have no other words than this: This looks really, really awful. Because maps that allow you to get a free third and mass bl infestor or colo balls is interesting | ||
phodacbiet
United States1734 Posts
On November 16 2012 15:00 -Kyo- wrote: Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts... I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well... I have no other words than this: This looks really, really awful. You prefer NR 20 Infestor broodlord? | ||
DoomDragoon
United States38 Posts
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Bagi
Germany6799 Posts
On November 16 2012 14:39 densha wrote: I can't be the only one to think that the converted BW maps look kind of terrible, right? You are not alone, they look horrible. But hey, if it's BW-related it has to be good. Right? | ||
Makelius
76 Posts
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Madder
Australia427 Posts
On November 16 2012 15:15 Bagi wrote: You are not alone, they look horrible. But hey, if it's BW-related it has to be good. Right? They look horrible. But because they look horrible, they have to be terrible to play on, yeah? | ||
MikeMM
Russian Federation221 Posts
Now I definitely will be watching proleage. | ||
Slackzftw
Germany361 Posts
On November 16 2012 14:57 Slackzftw wrote: I don't think BW Maps will work with SC2... No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay. | ||
Talic_Zealot
688 Posts
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MikeMM
Russian Federation221 Posts
On November 16 2012 16:45 Slackzftw wrote: No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay. What do they have to lose? Why not give it a try? If the result is bad they will take other maps for next season. | ||
Fragile51
Netherlands15767 Posts
On November 16 2012 16:45 Slackzftw wrote: No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay. Crossfire didn't work, but it did bring some variety. That's something that is lacking heavily in sc2 right now. Every map kind of plays out the same, you take your natural, you somewhat safely take your third, you max out, and whoever wins a key engagement dictates the outcome of the game. Games have gotten way longer and in most cases a whole lot more stale (especially ZvP). We need some different map layouts that will stir things up. I don't want to watch games being played on daybreak for another whole fucking year. | ||
eviltomahawk
United States11132 Posts
On November 16 2012 16:45 Slackzftw wrote: No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay. Depends on what you mean by "sc2 gameplay." The current map pool is balanced and good for macro games, but some matchups have gotten stale to the point where any change seems like a good change, even one that risks going back to the days of cheesy play and all-ins. | ||
Drake
Germany6146 Posts
On November 16 2012 06:10 DMXD wrote: Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O its totaly broken in sc2 xD | ||
Sabu113
United States11032 Posts
How is that an argument? Sure we'll have shorter games but they'll probably all end up one way. | ||
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