Edit: I feel the tighter chokes in BW map designs will be too strong for protoss.
KeSPA SC2 Maps being developed for next Proleague - Page 23
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Incanus
Canada695 Posts
Edit: I feel the tighter chokes in BW map designs will be too strong for protoss. | ||
PineapplePizza
United States749 Posts
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Daswollvieh
5553 Posts
On November 17 2012 19:13 Incanus wrote: This is sweet! Also, somehow I want to see destination work for SC2. Edit: I feel the tighter chokes in BW map designs will be too strong for protoss. Oh yes, I´d love me some small, yet defendable maps. More variety please. | ||
Lysanias
Netherlands8351 Posts
they look fantastic though, would be great to get more mixed maps in. | ||
D4V3Z02
Germany693 Posts
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Luisa_2
Germany200 Posts
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Blacktion
United Kingdom1148 Posts
We do need more variety in sc2 maps. | ||
ACrow
Germany6583 Posts
On November 17 2012 12:38 sinigang wrote: Just reserve judgement and wait and see how the pros figure them out. Unless you're pro. I'm not a pro, and I will reserve judgement, but why not discuss these maps and speculate how they might play out? That's what a forum is for. | ||
ChApFoU
France2980 Posts
I'm loving it !! Hope it will be balanced for SC2 though. | ||
Gnumlab
3 Posts
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winthrop
Hong Kong956 Posts
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Koesader
Netherlands424 Posts
On November 17 2012 20:52 D4V3Z02 wrote: Finally amove mech dies yeeah. Amove BL/Infestor not unfortunately | ||
MrJoKer
France232 Posts
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lorestarcraft
United States1046 Posts
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Meerel
Germany713 Posts
On November 19 2012 10:28 lorestarcraft wrote: These maps all look terrible. Seriously, learn the SC2 meta, then make maps. jep this man speaks the truth | ||
mtn
729 Posts
These maps are introduced to change this stale and boring meta. | ||
fuzzylogic44
Canada2633 Posts
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Meerel
Germany713 Posts
On November 19 2012 10:34 mtn wrote: These maps are introduced to change this stale and boring meta. its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers. its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar. sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap. i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps. they look like maps we did back in beta 2 years ago. we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted. those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that. And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something. Edit: The only acceptable map here is Caldeum which is made by jacky i think. he is a know and knowledgeable mapmaker so thats ok. not sure who made the others. One more thing on Broodwar Ports: the scaling in each game is completly different so you cannot just copy a broodwar map 1:1 into sc2 with the same proportions like here. Guillotine, Arkanoid, Transistor, Bifrost and Gaema Gowon will all fail hardcore. and i know what im talking about btw, i made made several broodwarports, propably the best you can find. | ||
hitpoint
United States1511 Posts
On November 19 2012 10:34 mtn wrote: These maps are introduced to change this stale and boring meta. This is true. Different maps that make players do different things will mean zvp is interesting again. It's exactly what we needed all along. Every map right now is basically the exact same thing. Easy natural, close third, ramp into main, no cliffs, open center etc.. Anything that makes games look different is good imo, even if it's a little imbalanced. | ||
Qwyn
United States2778 Posts
On November 19 2012 11:05 Terranlover wrote: its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers. its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar. sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap. i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps. they look like maps we did back in beta 2 years ago. we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted. those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that. And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something. They came from a different background where MAPS influenced gameplay...instead of letting ONLY GAMEPLAY dictate map design... It's not just about understanding what works. There were maps that were extraordinarily race favored ON PURPOSE...the power of a map is the ability to change what players can or cannot do. SCII community is in this pussy state where they think "Oh, you can't move away from the established map design because then it would break the game! It would bring CHANGE!" That's exactly what they're doing. That and the name value. They are incorporating these maps to try and pull over some of the BW fanbase. And KeSPA especially DICTATED how the game was played through maps, because they didn't have a game developer there to constantly patch and lead the playerbase to bitch and moan. | ||
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