Dustin Browder WCS TL Interview - Page 22
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Confuse
2238 Posts
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Yoshi Kirishima
United States10149 Posts
On November 21 2012 04:16 Confuse wrote: Good stuff, I don't really like the part about mothership not being used in professional play. Every unit should be important for something in an RTS. Sure BW messed up on the scout but that doesn't mean it wasn't trying to fill a roll. I think they're probably exaggerating that a bit, it'll probably still have some intentional use. | ||
LOLingBuddha
Netherlands697 Posts
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Warpath
Canada1242 Posts
Also really happy to see that they still want to get mech rolling | ||
Plansix
United States60190 Posts
On November 21 2012 03:09 Swift118 wrote: I think it has more to do with the skill difference between Koreans and non-Koreans. Terran has the best harassment options and and a top quality player can really do amazing damage with the tools Terran has on offer while macroing flawlessly behind it all, may be difficult to perform but skilled guys playing full-time can erally get into it. Would be nice if all the races had a similar difficulty level but sadly its not the case, best except it though as I think not alot is going to change in hots in this aspect. You are further feeding into the argument that NA and EU players are more likely to blame the game, rather than use all means to win any game. Claiming the other races are easier and you are crippled by the difficult of your race is not a very good reason for why you lost a game. It holds you back. | ||
CcFxCumstein
United States5 Posts
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Inverse1
United Kingdom61 Posts
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Crawdad
614 Posts
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c0sm0naut
United States1229 Posts
"it is what it is" if they had had that attitude during P or Z dark ages, the community would have gone apeshit on him.. but it's terran, so "it is what it is" i wonder if when they ask themselves, "could this player have played better?" if they are considering times when ST Life donating free infestors to missile turrets/bunkers and winning the game by a huge margin or zerg player just losing tons of drones and tech structure to warp prism harass. yes, everyone can always play better. it is stupid to balance based on this rationale because better is a relative term and their perception will always be flawed . sc2 is an impossible videogame to master, to balance it based on "could they have played better?" give you justification to not make any changes ever. Everyone could have played better in every single game they have ever played. that is just the nature of sc2. were they asking themselves this question when terrans were trading hellions for drones pre queen patch? or did they just see that and think "man that's really cheesy" and nerf it. sorry for the QQ TL community, i just can't stand most of the stuff this guy says. there is a reason we have a stale metagame and it is this man right here | ||
Everlong
Czech Republic1973 Posts
Oh my god, this made me write here something again after like year.. :DD LOL, I'm done.. | ||
tehemperorer
United States2183 Posts
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Mczeppo
Germany319 Posts
This would also incorporate more depth and skill into the game. Players would need to position the dispelling unit before the fight correctly. This makes hit and run tactics more viable. Imagine ghost emp to dispel fungal. The ghost would have another use instead of only sniping and emp'ing the infestor directly. It makes for a slightly less extreme balance solution as units would get damaged but would't die instantly all the time while infestors would stay alive all together (zerg is not damaged directly. They'd only lose energy). Give the high templar something similar and we have a reason to build these casters more (ghosts, HT's, ...). HT's also fulfill the role to provide aoe damage vs zerg. I don't know if this idea is terrible but it still could be adjusted easily. Make it an upgrade. Make it gas heavy. I dont know. HT's and Ghost already are expensive. You could also give a spell like this to a new protoss unit in Hots... In my opinion it could be a good solution to these fail/win situations. | ||
Willzzz
United Kingdom774 Posts
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Doc Daneeka
United States577 Posts
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c0sm0naut
United States1229 Posts
On November 21 2012 04:45 Willzzz wrote: Browder doesn't get why slow instead of root would help. He seems to assume that the benfit would be to run away very slowly, which I agree would be pointless. The major benefit would be to split just enough so that your units can't be chain fungled. Or perhaps move back just enough that you are covered by the rest of your army. he doesn't get it because he doesn't want to get it blizzard has demonstrated for a while now that they have a very specific vision of how this game should be played and they tend to not be willing to change things that would mess with that. | ||
SirMufpo
Sweden7 Posts
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HolydaKing
21225 Posts
On November 21 2012 04:49 Doc Daneeka wrote: so many of these ideas rub me the wrong way. why remove tools? it just strikes me as a really dumb shortsighted idea to just pull things out of the game like neural and essentially the mothership instead of continuing to work with their balance and tweak their mechanics. i'm afraid they're gonna end up boxing the game into a corner. i'm sure if they remove neural they'll add something to replace it. | ||
LOLingBuddha
Netherlands697 Posts
On November 21 2012 04:35 Everlong wrote: Oh my god, this made me write here something again after like year.. :DD LOL, I'm done.. oh my god!!! lol as much as i was kind of annoyed during the interview i just absolutely laughed my rear end off. | ||
Sapphire.lux
Romania2620 Posts
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c0sm0naut
United States1229 Posts
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