[GSL] Blizzard Cup Group A - Page 53
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simmeh
Canada2511 Posts
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Belha
Italy2850 Posts
On December 17 2012 15:15 SafeAsCheese wrote: Another great game where the entire game is determined by one mothership. You really think the mothership determined the fate of the game? Really? | ||
Ldawg
United States328 Posts
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Boiler Bandsman
United States391 Posts
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opterown
Australia54649 Posts
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Atrbyg
United States513 Posts
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Kznn
Brazil9072 Posts
yeah | ||
GreyKnight
United States4720 Posts
On December 17 2012 15:17 Belha wrote: You really think the mothership determined the fate of the game? Really? I agree, mothership vortex wouldn't have helped hero at all because a competent zerg can split his broodlords | ||
opterown
Australia54649 Posts
Leenock manages to deny HerO's 3rd and takes out a lot of sentries near HerO's natural. Meanwhile, investor pit is almost done, and Leenock starts a roach warren and spire. HerO's been making immortals all this time and moves out against Leenock's 4th. Phoenixes lift infestors but the fungals are good. HerO does a lot of damage but Leenock does manage to hold off well. There's some solid micro on both sides but Leenock wins decisively. HerO is now far behind in tech, only now getting his collosus bay and twilight council. Leenock's already got his greater spire and is more than 2 upgrades ahead of HerO. While HerO tries some zealot warp-prism-ins, Leenock's bases are full of crawlers of both varieties and HerO does next to nothing. This does buy time for HerO's 4th base and mothership to come online though. HerO seems to be preparing for an air transition, and the neural-vortex dance begins. Leenock suicides a bunch of corruptors but fails to kill the mothership. Warpins do damage to Leenock's 3rd but HerO's 4th also falls. Leenock then gets a neural and wastes the vortex, and HerO has to go for a suicide base trade. Leenock lumbers home with the brood lords, loses some due to stalker blink-unders but HerO's army is cleared up. HerO is no longer mining but his mothership is halfway done. Leenock is far ahead at this point and the 20-minute death animation is finally closes out. This was a meh PvZ. HerO lost when he failed his timing and as many Daybreak PvZs, it took a while to close out. | ||
Obelisco
Peru1962 Posts
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Laryleprakon
New Zealand9496 Posts
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kju
6143 Posts
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Ldawg
United States328 Posts
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lonelyPotato
Australia158 Posts
On December 17 2012 15:17 Belha wrote: You really think the mothership determined the fate of the game? Really? Partly, Hero let his mothership get neuralled. If it didn't he could of taken an engagement with leenock. | ||
Vasoline73
United States7674 Posts
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Havik_
United States5585 Posts
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Waxangel
United States32497 Posts
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JJH777
United States4281 Posts
On December 17 2012 15:17 Obelisco wrote: Why didnt Hero escape with his entire army? the third was cleared, he even had units there, infestors and broodlords wouldnt be able to prevent him going back to his base............ Seriously. He could've just went down and killed the bottom right base. Then zerg is on one mining base. Probably still loses but would've looked way different... | ||
Maloreon
United States911 Posts
Brb washing out my mouth (j/k). | ||
AgentW
United States7725 Posts
On December 17 2012 15:17 Obelisco wrote: Why didnt Hero escape with his entire army? the third was cleared, he even had units there, infestors and broodlords wouldnt be able to prevent him going back to his base............ BLs probably would have cut him off. Do you mean escape through Leenock's third? | ||
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