New Maps for 2013 Ladder Season 1 - Page 10
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Ben...
Canada3485 Posts
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sc2pal
Poland624 Posts
well done blizzard also no forced cross on 4player maps still what a joke someone should make big thread about it so blizzard finally adds that to the ladder maps so practicing on ladder would be good for you | ||
r1flEx
Belgium256 Posts
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Diamond
United States10796 Posts
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a176
Canada6688 Posts
On December 21 2012 05:51 Diamond wrote: Ugh, porting HotS maps? How lazy can you get? are you seriously asking? | ||
Sumadin
Denmark588 Posts
On December 21 2012 05:51 Diamond wrote: Ugh, porting HotS maps? How lazy can you get? Considering their entire balance team have been doing nothing but focusing on HOTS i am honestly not surprised that they choose to do this. They got plenty of stats from a crowd that matches ladder to some extent. No time wasted developing new WOL or playtesting community maps when you got all the stats in the world for these very easy to port maps. | ||
tuho12345
4482 Posts
what a stupid map.... TvT will be boring as fuck on this map. Oh wait there is no Terran left lol. | ||
jinorazi
Korea (South)4948 Posts
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Gfire
United States1699 Posts
On December 21 2012 06:02 Sumadin wrote: Considering their entire balance team have been doing nothing but focusing on HOTS i am honestly not surprised that they choose to do this. They got plenty of stats from a crowd that matches ladder to some extent. No time wasted developing new WOL or playtesting community maps when you got all the stats in the world for these very easy to port maps. In addition to priority problems, I think it would be weird if they added new maps to WoL that aren't in HotS. You kinda gotta think of it as adding new maps to both at once, just that they had to wait for a new season to start to introduce the WoL ones. It would have been better for them to add actual new ones we haven't seen in HotS yet either to both ladders at the same time, I suppose, but that would have required more maps and it doesn't really matter. While it feels a bit disappointing that we don't actually see new maps, I see the benefits of it as well. If players (pro players in particular) have the ability to already know and understand the maps before HotS comes out, then they can make better games since they can focus on utilizing the new units and abilities and not worry about the map so much. After thinking about it, I think it makes sense. The problem I have with it is that these maps aren't very good. | ||
Qikz
United Kingdom12010 Posts
On December 21 2012 06:33 tuho12345 wrote: what a stupid map.... TvT will be boring as fuck on this map. Oh wait there is no Terran left lol. In HoTS TvT is actually really good on this map. Lots of drop area for bio against mech and nice chokes for mech against bio. | ||
MrJoKer
France232 Posts
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ACrow
Germany6583 Posts
On December 21 2012 07:35 Qikz wrote: In HoTS TvT is actually really good on this map. Lots of drop area for bio against mech and nice chokes for mech against bio. It's a pretty decent map, but I always feel removing the norhtern tower would do a lot of good for this map. It would open up a lot more attack paths/drop possibilities in late game. I like that they add HotS maps, we will get them anyways in March, and this way the map pool changes more gradually. | ||
PandaTank
South Africa255 Posts
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Sewi
Germany1697 Posts
On December 20 2012 13:37 Mindcrime wrote: If there's really enough demand for it, I don't see why a ladder set up like the original WGT wouldn't work. It's a huge load of work. WGT, PGT, etc had tons of people dedicating their time to it. If there would be a ladder like PGT, I am sure, everyone would use it. I just dont know if it's possible with the way SCIIs works | ||
nomyx
United States2205 Posts
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nunez
Norway4003 Posts
On December 21 2012 05:51 Diamond wrote: Ugh, porting HotS maps? How lazy can you get? ye, they really put no effort into this. | ||
Schnippy
Germany15 Posts
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number01
203 Posts
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muNsu
Italy37 Posts
I'll just stick to dota and thank you blizzard, you surely know how to make your game even more brainless every patch you release one dimensional straight forward map with xel nagas that cover every attack path? yo-hoooo, FUCK YEAH IT LOOKS LIKE SUCH A GREAT IDEA DUSTIN LET'S THROW THEM IN This is so disgustingly stupid I don't even know why they keep doing this job, they are awful at it and there's no denying it. | ||
Eatme
Switzerland3919 Posts
On December 21 2012 05:30 Elite_ wrote: We need way more maps like these in 2v2s, 3v3s, and 4v4s... Also I don't understand why people complain about the new maps being HotS maps.... Anything is better than Tal'Darim and Shakura's.... Especially after the 2 years they've been in the pool... How do you mean? Arent the majority of teamplay maps like these with the exception of 3:3 maps...until now that is. I guess if you like to play like 1:1 in teamgames (I hate people like that) and dont want to learn any team strats Backwater is great. Twisted wern is kinda interesting with it's BW styled middle but fortressmaps are extremely broken and there are already 90% of teammaps. Counter? What is that? I have seen countless games being decided by counters but thats impossible on these new maps. Going to tumb down these unless I'm going to troll and go for BC's or something. EDIT: Meh I only got one veto left after this change. | ||
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