New Maps for 2013 Ladder Season 1 - Page 12
Forum Index > SC2 General |
felisconcolori
United States6168 Posts
| ||
nunez
Norway4003 Posts
On December 22 2012 08:42 FeyFey wrote: Playing random + vetoing the popular maps = 20% of the games are free wins in 6 seconds. well, that sounds horrible. | ||
c0sm0naut
United States1229 Posts
On December 22 2012 11:04 felisconcolori wrote: Hmm. Can we have Arkanoid LE? ew, no thank you of all the broodwar maps, i think this one has translated into sc2 the worst. this, crossfire or bifrost. i cannot believe they are playing bifrost in the spl this season.... one forcefield and the entire theory behind the balance of the map goes out of the window. it's not designed for sc2.. i was really surprised when they chose these two maps instead of any of the other recent ones. i think some of the maps that i find horrible currently like Entombed valley, antiga non cross, the new newkirk station or whatever it is, could all be helped tremendously by removing the watch towers. think about the positional stuff that would happen in tvt, tvz on entombed if the "i see everything except the side hallways, but my natural expo is right above it anyways" watch tower, or the very dominating watch tower vision on antiga. if you removed the watch towers on these maps, attempts to flank an army and regain the middle are much more viable and i think the games would be ten times better. my problem with newkirk and a lot of the newer maps blizzard has made is that there seems to be a "control me" location in the middle of all the maps where you can cut off attack points to yourself pretty much indefinitely and only have to worry about drops (shakuras, antiga, newkirk, etc) beyond that, i think blizzard has done a good job with the recent maps in encouraging players to take more than three bases... Maps like entombed valley, antiga, tal darim with very early and easy 3 bases and almost impossible-if-behind 4th bases have contributed to the "3base max out and fight" or "deathball" vibe this game has whereas maps like newkirk give even the option to take more bases that don't 9/10 times cause your opponent to immediately attack you (center on antiga, center bases on entombed) | ||
crbox
Canada1176 Posts
On December 22 2012 11:04 felisconcolori wrote: Hmm. Can we have Arkanoid LE? They're gonna find a way to add more rocks. | ||
spbelky
United States623 Posts
How are they free wins? Advantage maybe, but free win? | ||
nomyx
United States2205 Posts
On December 22 2012 00:54 Butterednuts wrote: I love how everyone is smack talking the new maps yet 95% of the opinions in here don't include any real reasoning. And you guys wonder why Blizzard doesn't change their game more often. All of your opinions are ignorant and without real purpose. I don't even think YOU know what you want. Most of the opinions in this thread are backed up with what they want | ||
xAdra
Singapore1858 Posts
On December 20 2012 08:57 Liquid`Jinro wrote: I think its time for a 3rd party ladder to rise up and replace the Blizzard one ------- before they kill their own game by insisting on making their own ladder maps. The way they insist on making the middle of every map un-passable due to watchtowers is just annoying. Agreed. With GSL/Kespa maps appearing both unique, fun to play and more or less balanced, Blizzard has to stubbornly make their own ladder maps which are usually shitty to play, bland to look at and will definitely get a veto from me anyway. Seems like for every thing that Blizzard does right they do 10 additional wrong things to cancel it out. I really want to retain my faith in them, but they really aren't giving me good reasons to do so. | ||
AC3
Canada337 Posts
| ||
NotoriousBig
Germany301 Posts
| ||
Jollocks
32 Posts
| ||
Iron_
United States389 Posts
Something kind of bothers me about that 2nd new 1v1 map. Seems like scrap station ish. Everyone hated scrap station. It is super large and just seems like a bit weird. I'll give it a few WOL games before I give it the ban hammer though. | ||
Insoleet
France1806 Posts
On December 23 2012 03:13 Jollocks wrote: So amazing how they're removing t'aldarim altar & Shakuras Plateau. What a waste of 2 veto's they are... Actually i liked taldarim. That was a good map, like whirlmwind. I'm sad they removed it and hold the stupid and shitty Condemned Ridge | ||
PieTaster
52 Posts
Kind of scared of Newkirk though . | ||
Conut
Canada1026 Posts
| ||
Nightsz
Canada398 Posts
| ||
kochanfe
Micronesia1338 Posts
| ||
Propelled
Denmark184 Posts
Admittedly I'm only a gold terran, so maybe it just doesn't factor in at my level of play. | ||
StarStruck
25339 Posts
On December 22 2012 16:02 c0sm0naut wrote: ew, no thank you of all the broodwar maps, i think this one has translated into sc2 the worst. this, crossfire or bifrost. i cannot believe they are playing bifrost in the spl this season.... one forcefield and the entire theory behind the balance of the map goes out of the window. it's not designed for sc2.. i was really surprised when they chose these two maps instead of any of the other recent ones. i think some of the maps that i find horrible currently like Entombed valley, antiga non cross, the new newkirk station or whatever it is, could all be helped tremendously by removing the watch towers. think about the positional stuff that would happen in tvt, tvz on entombed if the "i see everything except the side hallways, but my natural expo is right above it anyways" watch tower, or the very dominating watch tower vision on antiga. if you removed the watch towers on these maps, attempts to flank an army and regain the middle are much more viable and i think the games would be ten times better. my problem with newkirk and a lot of the newer maps blizzard has made is that there seems to be a "control me" location in the middle of all the maps where you can cut off attack points to yourself pretty much indefinitely and only have to worry about drops (shakuras, antiga, newkirk, etc) beyond that, i think blizzard has done a good job with the recent maps in encouraging players to take more than three bases... Maps like entombed valley, antiga, tal darim with very early and easy 3 bases and almost impossible-if-behind 4th bases have contributed to the "3base max out and fight" or "deathball" vibe this game has whereas maps like newkirk give even the option to take more bases that don't 9/10 times cause your opponent to immediately attack you (center on antiga, center bases on entombed) None of them were really designed for SC2 in the first place. They're trying to rehash old maps that sort of panned out before in BW and due to time constraints and the fact it's much easier to do it this way. That's what they did. I was never a big fan of Towers to begin with and once again we see Blizzard putting more focus on them. GL players with your harass and trying to get things by. | ||
CloudMage
Canada221 Posts
| ||
ZAiNs
United Kingdom6525 Posts
On December 22 2012 17:12 spbelky wrote: How are they free wins? Advantage maybe, but free win? I'm not sure what he means exactly, but Protoss vs Random getting Zerg is so stupid because you're forced to open Gateway, which very few players ever do. Luckily they're fixing this in HotS. | ||
| ||