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On December 07 2012 23:46 Alaric wrote: How come? Shouldn't he be slower since he relies on AoE and the big creeps have more HP? That also means he'd take more damage. His Q and E are great for dealing single target damage.
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He gets really low, but he still clears scary fast.
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On December 07 2012 23:46 Alaric wrote: How come? Shouldn't he be slower since he relies on AoE and the big creeps have more HP? That also means he'd take more damage. I honestly think that the jungle change hasn't changed the fact that aoe jungler still have the best clear times just by the fact that they are aoe junglers. They just don't surpass single target junglers by miles and miles anymore. But when it comes to farming the jungle they still have an advantage.
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I feel like I get a lot lower than I used to (particularly between levels 4-6), making early aggression a lot more risky. Machete seems pretty awful on Mundo, Interested on hearing how the long sword/2 pots thing works, along with any other thoughts on the season 3 jungle.
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On January 01 2013 15:06 zer0das wrote: I feel like I get a lot lower than I used to (particularly between levels 4-6), making early aggression a lot more risky. Machete seems pretty awful on Mundo, Interested on hearing how the long sword/2 pots thing works, along with any other thoughts on the season 3 jungle.
Yeah you will get lower than in season 2, but it doesn't change the fact Mundo is still one of the best junglers around.
I've tested both Cloth + 5 and Machete + 5 and found that you roughly end up with the same amount of health after one jungle clear, the difference is that Machete clears pretty much faster than Cloth so there's no substitute there. I haven't tried out Long sword + 2 pots but I presume you're gonna get a much much tougher time because you only have 2 potions, I don't think its worth it at all, especially since long sword doesn't build into anything useful on Mundo.
Edit: The potions are extremely important on Mundo early on (first clear) as he essentially has negative regen.
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League of Consumables applies to Mundo very well.
10 Potion start GG
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On January 02 2013 00:14 divinesage wrote:Show nested quote +On January 01 2013 15:06 zer0das wrote: I feel like I get a lot lower than I used to (particularly between levels 4-6), making early aggression a lot more risky. Machete seems pretty awful on Mundo, Interested on hearing how the long sword/2 pots thing works, along with any other thoughts on the season 3 jungle. Yeah you will get lower than in season 2, but it doesn't change the fact Mundo is still one of the best junglers around. I've tested both Cloth + 5 and Machete + 5 and found that you roughly end up with the same amount of health after one jungle clear, the difference is that Machete clears pretty much faster than Cloth so there's no substitute there. I haven't tried out Long sword + 2 pots but I presume you're gonna get a much much tougher time because you only have 2 potions, I don't think its worth it at all, especially since long sword doesn't build into anything useful on Mundo. Edit: The potions are extremely important on Mundo early on (first clear) as he essentially has negative regen. I think I saw Oddone go Machete -> regular Mundo items just because the 10% extra damage is so big.
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On January 02 2013 03:26 Bladeorade wrote: League of Consumables applies to Mundo very well.
10 Potion start GG Are people really doing this? If so I forsee another potions nerf from Riot, which is fine by me. With all the crap to help out bad laning I'd like to be able to still punish poor lane opponents.
Mundo hits hard and fast with max E sotd but I don't think you'll be able to get close to a squishy with it in a real game.
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You know, I've been thinking, after the jungle buff (more focus on single target), it might actually be more beneficial for Mundo to max E first before W. Perhaps keeping W at level 2 and maxing E first would be better since he can quite easily bully the other jungler out of his jungle on the 2nd buff with his insane damage on E (7-9 minutes in game).
What do you guys think?
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On February 01 2013 20:08 divinesage wrote: You know, I've been thinking, after the jungle buff (more focus on single target), it might actually be more beneficial for Mundo to max E first before W. Perhaps keeping W at level 2 and maxing E first would be better since he can quite easily bully the other jungler out of his jungle on the 2nd buff with his insane damage on E (7-9 minutes in game).
What do you guys think?
I did that already in S2. It's pretty good, and i doubt it influences your clear speed too badly.
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On February 01 2013 20:08 divinesage wrote: You know, I've been thinking, after the jungle buff (more focus on single target), it might actually be more beneficial for Mundo to max E first before W. Perhaps keeping W at level 2 and maxing E first would be better since he can quite easily bully the other jungler out of his jungle on the 2nd buff with his insane damage on E (7-9 minutes in game).
What do you guys think? People max Q after a few points in W, anyway. I think I saw Diamond take 2 points in W then max Q. E is worse for ganks and I'm pretty sure you don't lose clear time maxing Q over E.
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Maxing Q over E depends on the matchup really, while yes if you see yourself being unable to gank as the other team has plenty of CC, is clumping up, then Q works better. On the other hand, if the game is such that the mid game phase is not forced so soon (and you're fed), then E becomes a terrifying tool when used to gank simply because it bursts down a champion so quickly.
What I'm more concerned about is the phase just before mid game, i.e. around the 6 to 10 minute mark where lanes are still generally present and Mundo's bursty game presence is at its peak.
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What are you doing in the jungle skill order and item wise? I feel like mundo is so much weaker nowadays
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On February 01 2013 21:55 divinesage wrote: Maxing Q over E depends on the matchup really, while yes if you see yourself being unable to gank as the other team has plenty of CC, is clumping up, then Q works better. On the other hand, if the game is such that the mid game phase is not forced so soon (and you're fed), then E becomes a terrifying tool when used to gank simply because it bursts down a champion so quickly.
What I'm more concerned about is the phase just before mid game, i.e. around the 6 to 10 minute mark where lanes are still generally present and Mundo's bursty game presence is at its peak. in my experience Q>>>E for burst. 15~25% of their current health in hp is generally more damage than 40~100 damage per auto, especially when Q has a 4 second cooldown and Mundo's attack speed is kinda low. Honestly, I think Q max is stronger than E max for ganking (and basically every other scenario).
On March 14 2013 02:22 1godless wrote: What are you doing in the jungle skill order and item wise? I feel like mundo is so much weaker nowadays Mundo definitely feels weaker to me. He's not a very strong duelist until he gets his ulti/some health and he can just get killed 1v1 against champs like Xin, J4, Vi. On top of that, his ganking isn't exactly the strongest, especially w/out red buff when compared to aforementioned champs. Mundo also wants a decent amount of farm; the Locket+Aegis core that the most popular junglers go for simply doesn't cut it for Mundo. That said, if he gets fed/farmed he's an absolute beast that does tons of damage and is basically unkillable.
I usually go WQE then R>Q>W/E. Machete+5pot. Then build into razor or spirit stone are both good options. Spirit stone's nice in that the upgrade to Golem spirit gives you everything you want (cept mana regen). I usually grab kindlegem+belt asap. Then build into Locket+Warmogs. From there you can go for Randuins or Visage for more survivability. Wit's End for a hybrid between damage and survivability. Zephyr/PD for tons of damage, but only if you're super goddam fed.
EDIT: Okay so I tried E over Q max and it's pretty darn good. It's more reliable damage and the speed is faster for jungling since E costs less health.
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I just miss the days when mundo would power clear everything
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Pff Mundo still goes where he pleases.
Hunter+pots-->boots-->spirit st.-->kindle-->ninja tabi-->warmog-->spirit visage Now it gets a bit situational but this is my "standard": ancient golem, sunfire, randuins
Runes: Armor seals, marks of mag. pen., scaling mag. res.glyphs, quints of movement speed.
Mundo needs to build tanky period, he still does good damage even lategame because his cleavers are OP as hell, even his attack steroid packs a punch later on. Once you get warmog up you can really get in peoples faces and run away if needed (kite them cleavers). When spirit visage (now you have beast sustain, oh wait you have a low cd sustain ulti too, wtf OPLOL) is built you shouldnt die ever, if you do it better be for a realllly good reason. Spam cleavers every time you see anyone, spamspam. When your team seems ready to go, pop ulti initiate and put your troll face on.
Mag. pen. runes are a must imo, movement speed helps a lot before you enter PWNDO mode.
(R duhh obv.)>W>Q>E
he can just get killed 1v1 against champs like Xin, J4, Vi
no
Wit's End for a hybrid between damage and survivability. Zephyr/PD for tons of damage
Tank items do so much more for lategame Mundo imo. His place in the current meta is to be a crazy sustain initiator with awesome harass.
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Why magic pen instead of hybrid pen?
Also, it doesn't seem like there's anything stopping you from getting "Team-friendly" tanky jungle items like Locket or Aegis (which both also convienently add to your health regen) instead of "selfish" ones like Warmogs. Mundo's percent selfheals from passive and ulti are just as good with resists as they are with flat health bonuses, and with the Warmog nerf there isn't a compelling reason to me to get it. (Kindlegems op on mundo, locket visage ftw?)
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On April 10 2013 03:01 sylverfyre wrote: Why magic pen instead of hybrid pen?
Also, it doesn't seem like there's anything stopping you from getting "Team-friendly" tanky jungle items like Locket or Aegis (which both also convienently add to your health regen) instead of "selfish" ones like Warmogs. Mundo's percent selfheals from passive and ulti are just as good with resists as they are with flat health bonuses, and with the Warmog nerf there isn't a compelling reason to me to get it. (Kindlegems op on mundo, locket visage ftw?) Mundos ult heals based on max health, so i figure getting the most health items would be good?
Also top Mundo is hilariously OP, you guys should give it a try.
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It's %max health, so it scales equally from resists and HP, same with Maokai's passive.
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My strat: If I ever can buy a giant's belt + ward I will buy the belt, if I dont already have one. Else is situational.
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