The Map Art Thread - Page 18
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Dante.StarCraft
Norway170 Posts
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Coppermantis
United States845 Posts
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Uvantak
Uruguay1381 Posts
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SidianTheBard
United States2474 Posts
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Samro225am
Germany982 Posts
I guess everyone will use this tileset so i figured i had to be quick as i join the party late. Working on a frozen shore theme right now. The idea is to have a sea-green to grey fog that blends various water textures one would not use together in most cases. which adds some variation while you do not have to go texture/doodad crazy (beside cliffs). this creates (imho) a nice soft color range that is easy to look at and play on, no distraction, etc. the spectrum is a medium-range, neither grey in grey (XNCaverns), nor strong contrast (lava + jungle, old favorite of mine). think of areas of open water or packed between ice drift and frozen to a different degree. edit: i tried the ice night lighting setup, but toss units have a bit too much 'light emission'/glow and units in general tend to be too dark. | ||
SiskosGoatee
Albania1482 Posts
The best idea I've ever stolen. What's the name of the pipes used here, they look awesome? | ||
Semmo
Korea (South)627 Posts
The water being green is really awkward though, and unpleasant imo. | ||
Samro225am
Germany982 Posts
On January 04 2013 20:18 Semmo wrote: Samro// it looks ok, but since ive seem that cliff so much it already got old. The water being green is really awkward though, and unpleasant imo. you've never seen green water? | ||
Semmo
Korea (South)627 Posts
It looks awkward with the icecaps. What are you tryin to achieve by saying this anyways edit: I shouldve said nice things too, sorry. I like how you made it less man-made, that's really good. | ||
Samro225am
Germany982 Posts
On January 04 2013 20:49 Semmo wrote: It looks awkward with the icecaps. What are you tryin to achieve by saying this anyways edit: I shouldve said nice things too, sorry. I like how you made it less man-made, that's really good. you made fruitland, right? and you comment on colors not matching? sometimes water looks very greenish, and imho green and violet-blue looks quite good in this context. so if you find it unpleasant that is okay really, yet my point is such color appearance exist in real life and so i think it is viable. i prefer such a combination over grey-grey or very strong contrasts as i wrote earlier and think it is easier to look at on streams and ingame. | ||
Semmo
Korea (South)627 Posts
On January 04 2013 23:09 Samro225am wrote: you made fruitland, right? and you comment on colors not matching? sometimes water looks very greenish, and imho green and violet-blue looks quite good in this context. so if you find it unpleasant that is okay really, yet my point is such color appearance exist in real life and so i think it is viable. i prefer such a combination over grey-grey or very strong contrasts as i wrote earlier and think it is easier to look at on streams and ingame. Hey, when I made fruitland, I was high.. err I mean creative. Yeah I guess. Like you said, violet blue is more normal, but I guess you make sense too. | ||
Gfire
United States1699 Posts
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SiskosGoatee
Albania1482 Posts
I used them before it was cool and I did use other doodads with it. So yeah, I'm totally more hip than you guys. | ||
Gfire
United States1699 Posts
+ Show Spoiler + Sadly after one of the patches the HDR multiplier stopped working so a lot of those doodads look all dark. Anyone else having that problem? Maybe I can use tint color or something to get something like what I had before. I kind of agree, though. I'm not sure I like the look of just glacier cliffs without anything else. | ||
Dante.StarCraft
Norway170 Posts
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Fatam
1986 Posts
On January 05 2013 04:01 Gfire wrote: Well, I did this ages ago. + Show Spoiler + Sadly after one of the patches the HDR multiplier stopped working so a lot of those doodads look all dark. Anyone else having that problem? Maybe I can use tint color or something to get something like what I had before. I kind of agree, though. I'm not sure I like the look of just glacier cliffs without anything else. Well, I noticed that any kind of major color/brightness manipulation on doodads sadly looks AWFUL when you play on low graphics or sometimes medium. The SC2 engine will simplify it to really dark or really light depending on which side of the average lighting it falls on. Which is why I (begrudgingly) stopped doing this.. a really high % of people play on Low (including a lot of pros) so I saw no reason to make something that will look nice in the screenshots and on high, but shitty to all those people. Same reason I stopped using decals on space station maps and such.. half the people won't even see them, the game doesn't even show them on low settings lol | ||
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Uvantak
Uruguay1381 Posts
On January 05 2013 04:10 Dante.StarCraft wrote: Who care if the colors match? There are no rules for the creative soul. Sure, but lets go deeper how about no colors?? + Show Spoiler + there are four different white textures here, lets see if you guys can name them all [this is an older version of the map, the new one is even uglier :s] | ||
Meltage
Germany613 Posts
Nice .. do you use doodads for lighting? | ||
Dante.StarCraft
Norway170 Posts
On January 04 2013 19:42 SiskosGoatee wrote: The best idea I've ever stolen. What's the name of the pipes used here, they look awesome? They are Heart of the Swarm pipes. Don't remember the exact name, but if you search that... | ||
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