On April 09 2007 15:49 kNyTTyM wrote: anyone know what the kerrigan race pertains to? Like at the end of the campaign, did something weird happen? Ive never finished campaign but right now I am actually trying to.
On April 09 2007 15:43 CaucasianAsian wrote: Remove 200/200 limit?! eww T_T
I could be wrong but the way I understood the article was that only the two new units would not apply to the 200 supply limit. So all the "old" units such as zeals and goons etc. would still have the 200 supply but the 2 new special units would not apply towards the food count.
That wouldn't make any sense (unless they would be really crappy units, and it still wouldn't make sense), I think he was just listing new things that would likely feature in the new game and separating them with commas.
No fucking way. It's already on the slate??! This is EPIC!!
Edit: I think it's too soon. They should have waited another year before starting to work on it. I hope 3d graphics and average computer performance has developed enough. But as far as constructive criticism, I definitely agree with the other posters. Do NOT slow down the game Blizzard. That was easily the biggest problem with War3. I think they should approach this with a Jenga tower mindset. They shouldn't change too much, but instead add and tweak... little by little.
On April 09 2007 15:49 kNyTTyM wrote: anyone know what the kerrigan race pertains to? Like at the end of the campaign, did something weird happen? Ive never finished campaign but right now I am actually trying to.
hybrid race
I always wondered if the hybrids would be imba in anyway i mean c'mon mutareavers and highqueens would just kill everything.
On a serious note though, wouldn't it be cool to make the hybrids kinda like the Combine from HL2? Insteade of building certain units they would have to capture existing units from other races to be able to make their own super tech units and what not. Or when they capture units they can add certain abilities or researches to themselves OR that can be their way of getting upgrades or researches or units. What do you guys think of this idea?
edit: okay nevermind the idea of them having required to capture and assimilate units because mirror match for hybrids would be wierd. But having the side ability to capture and make special clones would be cool right?
I assure you, it's not april fools. Besides, this is a BETA test, plus politics is involved. Under these circumstances, there is no reason not to believe that a beta star2 will come out by the end of 2007.
On April 09 2007 17:34 crazie-penguin wrote: I always wondered if the hybrids would be imba in anyway i mean c'mon mutareavers and highqueens would just kill everything.
rofl just imagine a reaver scarab bouncing 3 times hmm, maybe the hybrids could expand on the zerg's (limited) ability to infest stuff? like they could infest all buildings or something
...
still rumours are just rumours, and i'll pretend i never read this until official statement from blizz that way, no disappointment, and only potential joy =p
On April 09 2007 15:49 kNyTTyM wrote: anyone know what the kerrigan race pertains to? Like at the end of the campaign, did something weird happen? Ive never finished campaign but right now I am actually trying to.
hybrid race (xel'naga)
doesnt really make sense from a storyline POV though. Kerrigan shouldnt be in control of the hybrids unless she deposes not only duran, and the crazy hybrid dark templar dude, but whichever large power guides them as well. I honestly see kerrigan dying in this one.
Raynor and zeratul are off in space somewhere, Aldaras wants to recapture Aiur - which has zerg broods infesting it. All the protoss - other than some renegade dt - are on the homeworld of shakuras. No interaction between protoss and terran. Without Zeratul and raynor as ambassadors, and with Mengsk as the terran head, it is unlikely for any alliance between protoss and terran to meaningfully deveop. Note that a survival alliance - most likely to survive against the hybrids - is still highly probable.
I cant say when raynor and zeratul will rejoin the main story, but I would be very surprised if they didnt reappear. It could either be an early alliance with the protoss, with no terran alliance at all; or a later alliance that brings together the protoss and terran. Mengsk is pretty much guaranteed dead by the end of this.
As for kerrigan, she will IMO almost certainly head the zerg throughout the campaign. I expect her power might dwindle a bit in the beginning - In either case she will be smashed by the hybrids, but remain the strongest of the three sc races.
Dont be surprised if there is a last minute alliance between zerg, terran and protoss with an eventual defeat of the xel'naga and a falling-out soon after. My prediction is that Kerrigan will sacrifice herself in the victory - ironically echoing Fenix' death.
As all the information gathered by UED expeditionary never made it to earth, I do not expect the UED to play a large role, or any role at all. With the death of DuGalle, there is no longer a vengance play. Stukov will likely play hybrid lieutenant. I believe he was last onboard a protoss vessel - what machinations he will use to escape I cant entirely guess, but I dont see him being converted back.
The hybrids will definitely be enemies of all three races. Very likely that all three races will unite against it. Hybrids will be the strongest race initially by far as well IMO. Pretty much untouchable in the first half.
Also note that Fenix' voice actor was Bill Roper. Fenix died in SC, so this isnt a problem, but there will be no resurrection (pretty sure). Also not that Paul Eiding, the voice of Roy Campbell, was also the voice for Aldaris.
sc2 will ruin starcraft mainly because of the graphics change (from simplistic fully controllable 2d to fully 3d WC3 BULLSHIT) and because new races throws the balance way off, and its hard to get the balance to how it was originally.
from the sounds of the original article, if the highlights are one new race and a few new units, i think that would be great news.
like if they were releasing wc3 again they'd be talking about bigger changes like "new heroes! creeps! few powerful units!" but the absence of talk of such travesties is hopefully a sign that it will be basically the same game, revamped and expanded. i would be so hyped for a revamp that feels almost the same, but has an extra race, new units, improved interface, ladder, matchmaking, progaming features like refereeing, replay control maybe, etc. maybe some extra abilities/upgrades like something for lategame zealots. balance won't be perfect to begin with, but i'm sure will come with time.
i respect blizzard enough as a company that i think they'd be smart enough to make the sequel true to Starcraft, especially given the korean pro scene and the fact that they had a chance to experiment more radically with RTS's in wc3.
but a beta before the end of the year would still be pretty far away in my mind, so i'm not holding my breath.
edit: i think they'll make it 3D, but they better damn well stay true to the essence of the original engine, speed, tight control, roughly the same numbers of units, etc...
On April 09 2007 17:41 MYM.Testie wrote: It should be a 2d format. 3d is not necessary for RTS.
True, the 2D makes it fast paced. But a game to be released in 2008 and being 2D...
Yeah the time and the "idea" of someone releasing a game when everything is 3d in a 2d format is completely "almost" dead to everyone, but if someone can pull it off, that someone is Blizzard.