[G][D] The Most Obnoxious TvZ Allin of All Time - Page 2
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Harbinger631
United States376 Posts
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Bagi
Germany6799 Posts
On February 21 2013 04:33 emc wrote: and it's still guess work at this point because we haven't seen a pro ZvT where the Z scouts it perfectly and reacts appropriately. It could be another WoL beta reaper build where the zerg can see it coming, but is always on the back foot of terran transitions. We just don't know until we see it unfold in pro play. and frankly, this build scares me because as mentioned here: It won't be comparable to WOL reaper builds, as those were just fundamentally broken with no zerg early unit being able to match the range + mobility of the reaper. Worst case scenario is that this will force zergs to prebuild a roach warren + a couple of roaches if they do not scout a terran expanding early on. It might be OP in the sense that terrans will always get an econ lead unless the zerg gambles in the early game. Will have to see what openers zerg players can come up with. | ||
Aquila-
516 Posts
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JDub
United States976 Posts
On February 21 2013 05:00 Aquila- wrote: I dunno wouldnt a zerg with actual skill just make 5 spines and win? Make 5 spines, Terran is actually making a medivac with their hellbats, elevators them into your main, and you lose. I think roaches, not spines, are the correct answer to a hellbat all-in. | ||
AnomalySC2
United States2073 Posts
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Harbinger631
United States376 Posts
On February 21 2013 05:10 AnomalySC2 wrote: Make roaches instead of drones only? I think banelings would be the way to go. Bonus damage, and the splash would help kill repairing SCVs/other hellbats. | ||
Kvassten
Sweden159 Posts
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algorithm0r
Canada486 Posts
Here is a rough guide of how I stopped it: 9 Overlord 15 hatch 15 pool 17 gas 17 overlord (2 queens when hatch/pool pop) 19-21 warren (whenever you got 150 mins and not too late...) 23-25 gas w/ 2 drones burrow w/ 100 gas 5-8 roaches + queens + burrow + 2 spines The spines were clutch and necessary. I dropped them when I scouted the reactor hellion opening to protect what I hoped was mass droning... when I saw them push out I just queued roaches instead of drones. Note: Burrow can really help you keep your queens/roaches alive, but you may want to cancel it if you are late on gas to pump more roaches. | ||
ALPINA
3791 Posts
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Sircoolguy
United States81 Posts
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cmor
4 Posts
On February 21 2013 05:28 ALPINA wrote: Banelings are hard counter to this imo, unless terran somehow makes a perfect split. it takes 4 banelings to kill a non upgraded hellbat and 5 banelings to kill a hellbat with armor upgrade, can banelings really counter hellbats (seriously asking) | ||
ALPINA
3791 Posts
On February 21 2013 05:39 cmor wrote: it takes 4 banelings to kill a non upgraded hellbat and 5 banelings to kill a hellbat with armor upgrade, can banelings really counter hellbats (seriously asking) Of course, as long as their are clumped and on creep. Problem is that without scouting zerg usually does not get such an early baneling nest for no reason. | ||
JDub
United States976 Posts
On February 21 2013 05:54 ALPINA wrote: Of course, as long as their are clumped and on creep. Problem is that without scouting zerg usually does not get such an early baneling nest for no reason. Just a little bit of splitting makes banelings pretty cost inefficient against hellbats in my opinion. If you are trading 4 banelings for 2-3 hellbats, that's 200/100 for 200-300 minerals from the Terran. And if you are spending your gas on banelings, that means you are probably going to rely on lings to clean up the rest, but even with a full surround lings get absolutely trashed by hellbats. I still think roaches are a superior response, since they can kite hellbats, rather than blow themselves up trying to destroy them. | ||
ACrow
Germany6583 Posts
On February 21 2013 03:40 Umpteen wrote: For the time-poor amongst us, I present the condensed version of the rest of this thread: Hellbats imba! No they're not! Maybe a slight nerf... Blizzard are fucking morons if they change this... Techlab... Powerful early aggression will increase variety in the game and restore viewer numbers, just look at 4-gate in PvP... Broken... Well if you're going to make nothing but drones until 70 supply what do you want to happen? Zergs can attack at 7:00 too... Blizzard are fucking morons if they don't change this... This is what happens when you design something inelegantly... You don't know jack about 20th century military ordnance. Hahaha, I like you <3 | ||
Lakona
Canada110 Posts
I did some testing vs comp and discovered the most bullshitty ways to execute this bullshit, added my results to the OP. Have to agree that I definitely do not think that banes are the answer to this. Super cost inefficient, and making that many banes blindly that early in the game will put you SO far behind if the T happens to be doing anything other than this one obscure build. Just makes no sense. One thing I haven't tested vs live opponents yet is the "macro" version that I have added to OP. Will do tomorrow. I think it has a lot of potential... | ||
TheSambassador
United States186 Posts
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ElMeanYo
United States1032 Posts
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Pulimuli
Sweden2766 Posts
On February 21 2013 06:18 TheSambassador wrote: What is the actual range on the hellbat? Liquipedia says 2, but I kept hearing Khaldor say 3 in the recent GSTL HotS tourney. its 2 | ||
Harbinger631
United States376 Posts
On February 21 2013 06:15 Lakona wrote: Sick feedback doods. I did some testing vs comp and discovered the most bullshitty ways to execute this bullshit, added my results to the OP. Have to agree that I definitely do not think that banes are the answer to this. Super cost inefficient, and making that many banes blindly that early in the game will put you SO far behind if the T happens to be doing anything other than this one obscure build. Just makes no sense. One thing I haven't tested vs live opponents yet is the "macro" version that I have added to OP. Will do tomorrow. I think it has a lot of potential... You wouldn't be getting banelings blind, if by 6 min a player doesn't see/scout an expo, he should be preparing for an all-in. It is cost-inefficient, but Zerg is on 2 base and is able to be cost-inefficient. | ||
JDub
United States976 Posts
On February 21 2013 06:38 Harbinger631 wrote: You wouldn't be getting banelings blind, if by 6 min a player doesn't see/scout an expo, he should be preparing for an all-in. It is cost-inefficient, but Zerg is on 2 base and is able to be cost-inefficient. But what do banelings do for you that roaches do not? Remember the push could come in hellion form as well, in which case your banes are going to have a whole lot of trouble even connecting with the hellions. | ||
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