March 18th 2013: David Kim's HotS Thoughts - Page 6
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LOveRH
United States88 Posts
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MCDayC
United Kingdom14464 Posts
On March 19 2013 03:02 Too_MuchZerg wrote: Because this requires more clicking (which increases micromanagement+fail possibilities) plus you can escape with your medivac if feedbacked (if charges left) or used all for healing. I fail to see how that is a problem. | ||
dsjoerg
United States384 Posts
On March 19 2013 01:38 LgNKami wrote: I think the only people that complain are the people who are too lazy to adapt on ladder. For some reason, ladder has turned into a macrofest where if you're aggressive, you're cheesy. I'm glad to see that shit is starting to change. I feel that the way the game is going right now is in the right direction. God bless you for saying what I didn't dare to. I love playing aggressively, and every time I succeeded with it on ladder I was accused of cheese, even when I scouted poor defense and then simply punished it. | ||
Too_MuchZerg
Finland2818 Posts
You don't want to counter afterburn that easily by just draining its mana out (then it loses its purpose and not impressive anymore). Three charges gives BW feeling like vultures did. | ||
TeeTS
Germany2762 Posts
On March 19 2013 03:02 LOveRH wrote: If they decrease medivac's health by 10-15 it would make such a big deal. I wish they would think about doing this. So many MLG games where the terran was forcing their opponent in their base with just medivacs. They always got away with like 4-8 hp. If a change like this was made, one or two of them died during the game(s), it might be the changed needed to help players not be overwhelmed by drops and make the medivacs a tiny bit less cost effective without completely breaking them. I don't think so, it only rarely happens that medivacs get close to dying right now. | ||
Derez
Netherlands6068 Posts
On March 19 2013 03:07 Too_MuchZerg wrote: You don't want to counter afterburn that easily by just draining its mana out (then it loses its purpose and not impressive anymore). Three charges gives BW feeling like vultures did. Why do you even feel there's a need to change things? Balance should be based on the absolute top professionals, not on the average pro-ladder player, and from what we've seen at MLG Life/MC manage to deal with it fine (and he'll likely get better at it with more practice). Muta's seem perfectly capable of dealing with medivacs, they get a slight speed advantage during boost but are at a severe disadvantage afterwards, so overextending with medivacs/base drops are still risky. | ||
vesicular
United States1310 Posts
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Salient
United States876 Posts
On March 19 2013 03:05 dsjoerg wrote: God bless you for saying what I didn't dare to. I love playing aggressively, and every time I succeeded with it on ladder I was accused of cheese, even when I scouted poor defense and then simply punished it. It's easy for Terran players to say that at the moment. But imagine if Blizzard decided to give Colossi an ability to move twice as quickly because that would be "exciting" to watch. Protoss would open fast collasi and run up and cliffs at breakneck special speeds. Terrans would complain, and some trollish Toss players would tell them to adapt by scouting and opening with vikings. | ||
Nekemancer
United States73 Posts
However, like several people have said, it's good that they'll wait a bit to see where HotS goes. Current concerns might be jokes in a few months, depending on where the game goes. And I'm looking forward to seeing that. | ||
Lorch
Germany3657 Posts
On March 19 2013 03:12 Salient wrote: It's easy for Terran players to say that at the moment. But imagine if Blizzard decided to give Colossi an ability to move twice as quickly because that would be "exciting" to watch. Protoss would open fast collasi and run up and cliffs at breakneck special speeds. Terrans would complain, and some trollish Toss players would tell them to adapt by scouting and opening with vikings. What kind of messed up comparison is that? Speedmedivacs are obviously fine, mc crushed drop play, so it's not imbalance, it's as he said, most of us are s till playing wol and try to deal with drops as you would in wol, which is obviously not working out, they are just a new tool to punish bad players even more, which is obviously working out greatly given all the bad players complaining. Just because you keep dieing to it in your shitty masters division doesn't mean it's imba, chances are it means you suck. | ||
Tobblish
Sweden6404 Posts
Swinging the nerfbat after two weeks is stupid. Can't wait for what the more innovating players will come up with. | ||
TeeTS
Germany2762 Posts
On March 19 2013 03:15 Tobblish wrote: Thankfully they are having the laid back approach like we wished for. Swinging the nerfbat after two weeks is stupid. Can't wait for what the more innovating players will come up with. yeahyeah, we're in less than one week after release (in europe at least). There is no reason to overreact, but I don't see a lot of answers for speedivacs other than all-ins before they're out. D: | ||
Grumbels
Netherlands7028 Posts
On March 19 2013 02:23 Zelniq wrote: i think the best way to change it though is to make nydus hive tech, but not easily deniable just cus you spotted it. Probably by reducing the build time and increase the hp both, and also allow the zerg to cancel building a worm too to get some (not all) money back and so they can start planting another one sooner. then it also makes more sense for zerg's drop to be just a little better, overlords are kinda slow..maybe allow overseers to drop units, meaning if the zerg wants to have speedier dropships they spend more money and time making overlords into overseers. I read the following suggestion on reddit: allow nydus worms to benefit from ground carapace, this way workers won't kill them anymore in late-game. It's a very non-intrusive change, but with potentially good long-term effects. | ||
Tobblish
Sweden6404 Posts
On March 19 2013 03:18 TeeTS wrote: yeahyeah, we're in less than one week after release (in europe at least). There is no reason to overreact, but I don't see a lot of answers for speedivacs other than all-ins before they're out. D: Life showed that aggression with mutas was successful. MC showed a true Hots build order, Rain them off with his micro and positioning. I think the answers are already here. If people want to play WoL and throw in the towel thats fine by me. | ||
Salient
United States876 Posts
On March 19 2013 03:15 Lorch wrote: What kind of messed up comparison is that? Speedmedivacs are obviously fine, mc crushed drop play, so it's not imbalance, it's as he said, most of us are s till playing wol and try to deal with drops as you would in wol, which is obviously not working out, they are just a new tool to punish bad players even more, which is obviously working out greatly given all the bad players complaining. Just because you keep dieing to it in your shitty masters division doesn't mean it's imba, chances are it means you suck. PartinG, Rain, and Creator were pwnd by the new medevacs. MC did better with all ins. All ins and timing attacks are a way of avoiding the problem, not a long term solution. | ||
Assirra
Belgium4169 Posts
On March 19 2013 02:56 Lorch wrote: Just add scorges, they would fix zerg problems in every matchup: vs Terran: Even though speed medivacs aren't the main concern of zvt atm, it's still a fact that even if you go muta you get to shoot them a few times and then they just boost away, thus while you can deflect drops you can't punish terran, with scorges if you c onnect once you should be able to kill the medivac. Plus it would make all the boosting away in your medivacs after taking a bad engagement a lot harder to do. vs Protoss: Corrupters are trash vs void rays and hydras get stormed away, we saw at iem that void rays clump like fuck so fungal is a good tool (though feedback can deal with that as well), I feel like fungal + scourge should give zerg a fair chance vs air toss. Should also help a lot with speed prisms, and make muta vs phoenix a lot more dynamic then range phoenix killing all the mutas while corrupters are too slow to catch up. vs Zerg: Right now muta vs muta in zvz is who has more, sometimes there is an upgrade timing, sometimes having your lings soak up some bounces helps, scourge would obviously make the matchup way way more interesting, and I feel like fungal + scourge would open up non-muta based armies too. Obviously you can't just add supply free cheap as fuck bw scourges into a game with larva inject, but I feel like if tweaked right they would help out zerg a lot atm. Sadly blizzard will never add a unit via patch so we'll have to wait till legacy of the void... Other than that, good to hear that they are actually smart and wait now, I feel like a lot of earlier star 2 patches were made without much thought and giving the game time to balance out, I really thought we'd see a medivac nerf this/next week, but I'm super happy they chill and wait. It's annoying since they talked about removing the corrupter earlier since it was boring yet its still the same boring unit and zerg got zero new anti air. | ||
mechengineer123
Ukraine711 Posts
I just wish they would just add lurkers and/or impalers to mp, those felt so cool in the campaign and are definitely more enjoyable to watch and use than swarm hosts. (And I never played bw, so this isn't some elitist thing.) But I guess there's no realistic chance of that happening. | ||
Zelniq
United States7166 Posts
On March 19 2013 03:20 Grumbels wrote: I read the following suggestion on reddit: allow nydus worms to benefit from ground carapace, this way workers won't kill them anymore in late-game. It's a very non-intrusive change, but with potentially good long-term effects. yeah that one is totally reasonable. i also liked one i saw on bnet, suggesting that they can only be built on creep (but with overlord creep spread it's not unreasonable), and then it's reasonable to do things like buff their HP, reduce build time, allow Cancel, etc | ||
Taefox
1533 Posts
On March 19 2013 03:22 Salient wrote: PartinG, Rain, and Creator were pwnd by the new medevacs. MC did better with all ins. All ins and timing attacks are a way of avoiding the problem, not a long term solution. Creator lost his game 1 not because of medivac fyi | ||
ALPINA
3791 Posts
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