Thing is, speedivacs just look FUN. Mines look FUN. The compositions and playstyles of Zerg which look the most entertaining by far either aren't viable or aren't worth the investment.
March 18th 2013: David Kim's HotS Thoughts - Page 10
Forum Index > SC2 General |
Qwyn
United States2779 Posts
Thing is, speedivacs just look FUN. Mines look FUN. The compositions and playstyles of Zerg which look the most entertaining by far either aren't viable or aren't worth the investment. | ||
KatuStarcraft
Canada161 Posts
| ||
Plansix
United States60190 Posts
On March 19 2013 05:54 ALPINA wrote: Blizzard is clueless in that regard. They had all the time in the world to change corruptor but they didn't even touched it. I am not even talking about collossus - most boring unit in the game. Just replace it with reaver, adjust damage accordingly and game becomes so much more better. Man, I just traveled back in time for 2012 when everyone was screaming, “Just add BW units, game solved” and “Colossi are boring, add reavers!”, because that would fix sometime, somehow... | ||
jiberish
80 Posts
| ||
VArsovskiSC
Macedonia563 Posts
Like - I personally think that it's no good for the unit to be nearly OP vs Zerg and not as good vs Protoss.. A bit less devastating vs Zerg and a bit better vs Protoss would be a fine change IMO.. Like maybe reduce the splash radius for some 30% but add a 1.5 sec stun to the hits, that way the mine will be more a sinergy unit rather than good as much on it's own.. Another good example would be the Hellbat - IMO it should have +1 (hell, maybe even +2) armor than currently it has now, but deffinitely not being healable by Medivacs TBH.. Not that it just doesn't make sense, but it also makes them really OP vs Protoss (unless you wanna see every Protoss going for SkyToss/Storm every single game when Terran mechs that is) Zerg - make the Swarm-Hosts a bit cheaper.. At least make it 175/100 instead of 200/100.. I also don't quite like the upgrade, Instead of upgrade currenly it feels like a necessity, but also it makes hosts a bit too strong as well as boring when researched.. It should rather be Locusts being +10HP instead or sth like that IMO.. Like - something that would make the Hosts be better at penetrating as long as you keep a good eye on them to retreat when you're "out of load".. And yeah, increase the locust's bonus on creep a bit more, right now units can just run away easy without taking some damage, like locusts chase away units, but not damage them (unless surrounded or fungaled or whatnot) And perhaps Hydras need a buff now.. Like maybe 6.5 range instead of 6 upgraded Other than that - the game's much more awesome right now.. | ||
MrMotionPicture
United States4327 Posts
| ||
Jochan
Poland1730 Posts
| ||
VArsovskiSC
Macedonia563 Posts
Like - I personally think that it's no good for the unit to be nearly OP vs Zerg and not as good vs Protoss.. A bit less devastating vs Zerg and a bit better vs Protoss would be a fine change IMO.. Like maybe reduce the splash radius for some 30% but add a 1.5 sec stun to the hits, that way the mine will be more a sinergy unit rather than good as much on it's own.. Another good example would be the Hellbat - IMO it should have +1 (hell, maybe even +2) armor than currently it has now, but deffinitely not being healable by Medivacs TBH.. Not that it just doesn't make sense, but it also makes them really OP vs Protoss (unless you wanna see every Protoss going for SkyToss/Storm every single game when Terran mechs that is) Zerg - make the Swarm-Hosts a bit cheaper.. At least make it 175/100 instead of 200/100.. I also don't quite like the upgrade, Instead of upgrade currenly it feels like a necessity, but also it makes hosts a bit too strong as well as boring when researched.. It should rather be Locusts being +10HP instead or sth like that IMO.. Like - something that would make the Hosts be better at penetrating as long as you keep a good eye on them to retreat when you're "out of load".. And yeah, increase the locust's bonus on creep a bit more, right now units can just run away easy without taking some damage, like locusts chase away units, but not damage them (unless surrounded or fungaled or whatnot) And perhaps Hydras need a buff now.. Like maybe 6.5 range instead of 6 upgraded Other than that - the game's much more awesome right now.. | ||
Targe
United Kingdom14103 Posts
This is the perfect stance on balance and I agree with what he's saying about more exciting games, every game of MLG I've seen so far has been throroughly entertaining. | ||
Crazylein
Germany4 Posts
| ||
Jisall
United States2054 Posts
Corrupter kills iteself, suiciding into the enemy aircraft dealing Scourgelike damage. | ||
eviltomahawk
United States11132 Posts
On March 19 2013 06:03 Plansix wrote: Man, I just traveled back in time for 2012 when everyone was screaming, “Just add BW units, game solved” and “Colossi are boring, add reavers!”, because that would fix sometime, somehow... People were saying the same things in 2011, 2010, and probably in 2009 and earlier too. I'm at least happy that Blizzard had the balls to replace and add new units instead of making a carbon-copy of BW. | ||
bacoatc
El Salvador26 Posts
| ||
Futabot
United States37 Posts
| ||
floor exercise
Canada5847 Posts
| ||
SpikeStarcraft
Germany2095 Posts
or that im just hopping from base to base and take them out while ultra infestor is too slow to catch up... It feels very very strong and im n1 diamond now... i guess i can finally get master now because of this :D I dunno... maybe they just havent learnt to deal with it good enough... but i have a lot of fun. | ||
jalstar
United States8198 Posts
"We're not going to balance anything right now" is obviously the correct decision since we don't know that much about the balance, but it doesn't mean "HotS is balanced", and it's actually very unlikely that they accidentally made a balanced game at such an early stage of its lifespan. | ||
Godwrath
Spain10091 Posts
On March 19 2013 01:38 Al Bundy wrote: Man that should be on top of every LR thread. Also the definition of fun can be very subjective. I don't understand why some people would believe that powerful units = boring units but hey. Well i don'tthink that would help. There is the "No balance discussion" and people just ignore it. Good to read this from DK, totally agreed, even if i believe eventually medivacs may use slight changes, i don't think we had seen the adjustments from players to really have a clue what to do with them if at the end is needed for the game to nerf them. I also hope they take maps into account this time before nerfing. Btw, i am pretty sure DK knows and doesn't mean by this that the game is balanced. Noone on their right mind could claim that after one week of release. | ||
sage_francis
France1823 Posts
| ||
syncopate
United States70 Posts
| ||
| ||