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On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though.
The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess).
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Died on my 70lvl Marauder in merciless Vaal couple days ago. Was so stupid death since i ate 3x those lighting bolts in a row.
It was like i took the 1st bolt in purpose because it was the last one of the first lighting bolt wave things (when he does 3x those as usual), but then that bitch did another round immediately and was just standing there without realizing it. So stupid death, didnt respect the bolt damage haha.
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the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is.
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There's plenty of warning for it.
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On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is.
Or just don't damage him while he can ground slam you if you actually want to play safe. It has warning and it can be tanked if you have the gear though. Vaal is very easy once you know the pattern. Just practice in cruel a few times so that you can do it without getting hit.
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Canada8025 Posts
On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed.
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On March 29 2013 10:06 Spazer wrote:Show nested quote +On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed.
Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths.
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On March 29 2013 09:25 Blitzkrieg0 wrote:Show nested quote +On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess).
Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away.
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On March 29 2013 11:37 Slardar wrote:Show nested quote +On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away.
Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike!
I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen.
On March 29 2013 11:29 superstartran wrote:Show nested quote +On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths.
Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place.
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On March 29 2013 11:41 Blitzkrieg0 wrote:Show nested quote +On March 29 2013 11:37 Slardar wrote:On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away. Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike! I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen. Show nested quote +On March 29 2013 11:29 superstartran wrote:On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths. Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place.
Fair enough. My first character was Bow Nugiyen, 2nd is the same. Getting a bit bored of it even though my 2nd has not reached end-game yet.
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On March 29 2013 11:53 Slardar wrote:Show nested quote +On March 29 2013 11:41 Blitzkrieg0 wrote:On March 29 2013 11:37 Slardar wrote:On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away. Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike! I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen. On March 29 2013 11:29 superstartran wrote:On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths. Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place. Fair enough. My first character was Bow Nugiyen, 2nd is the same. Getting a bit bored of it even though my 2nd has not reached end-game yet.
I'd wait a week or two and see what happens if you want to play a new build. Those new melee supports are definitely going to make some interesting new builds.
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On March 29 2013 11:41 Blitzkrieg0 wrote:Show nested quote +On March 29 2013 11:37 Slardar wrote:On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away. Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike! I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen. Show nested quote +On March 29 2013 11:29 superstartran wrote:On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths. Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place.
That's impossible as certain characters.
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On March 29 2013 12:09 superstartran wrote:Show nested quote +On March 29 2013 11:41 Blitzkrieg0 wrote:On March 29 2013 11:37 Slardar wrote:On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away. Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike! I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen. On March 29 2013 11:29 superstartran wrote:On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths. Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place. That's impossible as certain characters.
What do you mean impossible? If you DPS while he's doing an action that can't kill you (summoning, shooting ice) and then run away he'll never hit you with anything besides rocks.
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On March 29 2013 12:14 Blitzkrieg0 wrote:Show nested quote +On March 29 2013 12:09 superstartran wrote:On March 29 2013 11:41 Blitzkrieg0 wrote:On March 29 2013 11:37 Slardar wrote:On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away. Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike! I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen. On March 29 2013 11:29 superstartran wrote:On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths. Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place. That's impossible as certain characters. What do you mean impossible? If you DPS while he's doing an action that can't kill you (summoning, shooting ice) and then run away he'll never hit you with anything besides rocks.
Unless you're significantly gear most of the melee attacks have enough lag time where he can catch you with a hammer. Not to mention dodging the hammer is not as easy as people make it out to be considering his range and aoe on the hammer is pretty huge.
It's not impossible, but he certainly is extremely difficult to deal with as a melee.
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On March 29 2013 12:22 superstartran wrote:Show nested quote +On March 29 2013 12:14 Blitzkrieg0 wrote:On March 29 2013 12:09 superstartran wrote:On March 29 2013 11:41 Blitzkrieg0 wrote:On March 29 2013 11:37 Slardar wrote:On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away. Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike! I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen. On March 29 2013 11:29 superstartran wrote:On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths. Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place. That's impossible as certain characters. What do you mean impossible? If you DPS while he's doing an action that can't kill you (summoning, shooting ice) and then run away he'll never hit you with anything besides rocks. Unless you're significantly gear most of the melee attacks have enough lag time where he can catch you with a hammer. Not to mention dodging the hammer is not as easy as people make it out to be considering his range and aoe on the hammer is pretty huge. It's not impossible, but he certainly is extremely difficult to deal with as a melee.
So you run away before he even finishes the previous animation so you 100% know you can get away. Vaal is very easy after you know the patterns. As I said before just practice it on cruel a few times until you can do it without getting hit. Extremely difficult is certainly not the case.
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On March 29 2013 12:27 Blitzkrieg0 wrote:Show nested quote +On March 29 2013 12:22 superstartran wrote:On March 29 2013 12:14 Blitzkrieg0 wrote:On March 29 2013 12:09 superstartran wrote:On March 29 2013 11:41 Blitzkrieg0 wrote:On March 29 2013 11:37 Slardar wrote:On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away. Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike! I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen. On March 29 2013 11:29 superstartran wrote:On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths. Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place. That's impossible as certain characters. What do you mean impossible? If you DPS while he's doing an action that can't kill you (summoning, shooting ice) and then run away he'll never hit you with anything besides rocks. Unless you're significantly gear most of the melee attacks have enough lag time where he can catch you with a hammer. Not to mention dodging the hammer is not as easy as people make it out to be considering his range and aoe on the hammer is pretty huge. It's not impossible, but he certainly is extremely difficult to deal with as a melee. So you run away before he even finishes the previous animation so you 100% know you can get away. Vaal is very easy after you know the patterns. As I said before just practice it on cruel a few times until you can do it without getting hit. Extremely difficult is certainly not the case.
That's not always possible especially when desyncs are still rampant in the game. Not to mention, the only way to get away 100% safely is to use skills that can cause desyncs such as leap slam or whirling blades.
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I'm just gonna drop this because it really doesn't matter. Keep believing whatever you wish.
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if desync is a big problem for you, make an /oos macro, its quite helpful
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Canada8025 Posts
On March 29 2013 12:31 superstartran wrote:Show nested quote +On March 29 2013 12:27 Blitzkrieg0 wrote:On March 29 2013 12:22 superstartran wrote:On March 29 2013 12:14 Blitzkrieg0 wrote:On March 29 2013 12:09 superstartran wrote:On March 29 2013 11:41 Blitzkrieg0 wrote:On March 29 2013 11:37 Slardar wrote:On March 29 2013 09:25 Blitzkrieg0 wrote:On March 29 2013 09:01 Slardar wrote: What do you guys think of Lightning Strike on HC? Started as a Duelist, planning to move up toward the Templar tree, seems as if it's a good ability. Not sure about end-game though. The only question you have to ask yourself is why you'd play lightning strike over ele cleave. I think Point Blank from the ranger tree is required for lightning strike to be useful though (although you could just link it I guess). Isn't Ele Cleave just ......Cleave with WED and shit? That sounds boring as hell! Why not put WED and whatnot on LS? Looks like a cooler skill, plus it's a little ranged. Even though I'm melee, I prefer to be a little farther away. Because you could just use lightning arrow if you want to shoot lightning particles. You could even play a point blank lightning arrow variant so that you can pretend you're melee and using lightning strike! I suppose there are some draws to playing lightning strike instead, but I've been playing bow on PoE for the past six months and don't see myself playing anything else unless these new melee gems make magic happen. On March 29 2013 11:29 superstartran wrote:On March 29 2013 10:06 Spazer wrote:On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. Vaal bugs out sometimes and doesn't play the animation, resulting in cheap deaths. Well the idea is to just not stand next to him at all when you aren't safe. Him not playing the animation doesn't matter when you aren't standing next to him in the first place. That's impossible as certain characters. What do you mean impossible? If you DPS while he's doing an action that can't kill you (summoning, shooting ice) and then run away he'll never hit you with anything besides rocks. Unless you're significantly gear most of the melee attacks have enough lag time where he can catch you with a hammer. Not to mention dodging the hammer is not as easy as people make it out to be considering his range and aoe on the hammer is pretty huge. It's not impossible, but he certainly is extremely difficult to deal with as a melee. So you run away before he even finishes the previous animation so you 100% know you can get away. Vaal is very easy after you know the patterns. As I said before just practice it on cruel a few times until you can do it without getting hit. Extremely difficult is certainly not the case. That's not always possible especially when desyncs are still rampant in the game. Not to mention, the only way to get away 100% safely is to use skills that can cause desyncs such as leap slam or whirling blades.
On March 29 2013 10:06 Spazer wrote:Show nested quote +On March 29 2013 09:47 Entertaining wrote: the need to rework vaals slam. it gives basically no warning and one shots anybody in merciless. all it does it make melee harder than it already is. There's plenty of warning: when he raises his arm, you get the fuck out. As melee, you should know when it's safe to attack, and not take unnecessary risks. For instance, when Vaal is summoning mobs, it's safe to approach and hit him. He will always teleport after summoning, so there is no risk of a slam. Most importantly, do not overcommit. Trying to get in one extra hit may just get you killed. There is a 0% chance of death by slam if you're only attacking during summoning. If you take risks, you chance getting killed. Simple as that.
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