It will take some time to figure out the exact effects on gameplay but in time it will be much better for tournament map making overall. The ability to balance maps and the ability to make maps more interesting will be higher.
[KeSPA] Proleague R4 Test Maps - Page 19
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Gfire
United States1699 Posts
It will take some time to figure out the exact effects on gameplay but in time it will be much better for tournament map making overall. The ability to balance maps and the ability to make maps more interesting will be higher. | ||
purakushi
United States3300 Posts
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purakushi
United States3300 Posts
It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too. http://oi49.tinypic.com/2njaejk.jpg ----- Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars. | ||
SamirDuran
Philippines884 Posts
On March 29 2013 03:23 purakushi wrote: [Official] KeSPA Newkirk Redevelopment has been added. (name is cut off in SC2, but I am assuming it says that) It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too. http://oi49.tinypic.com/2njaejk.jpg ----- Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars. wow they really did good redeveloping newkirk precinct. Hopefully we'll see this map on ladder and replace the old newkirk | ||
( bush
321 Posts
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Arco
United States2090 Posts
On March 29 2013 03:23 purakushi wrote: [Official] KeSPA Newkirk Redevelopment Precinct has been added. It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too. http://oi49.tinypic.com/2njaejk.jpg ----- Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars. Really nice stuff, it was too easy to turtle with 4 bases on Newkirk. Something to add, the main base mineral lines have been moved as well. | ||
blade55555
United States17423 Posts
On March 28 2013 01:28 purakushi wrote: Seems like some maps have been made OFFICIAL [Official] KeSPA Korhal Floating Island (this is Face Off, just renamed) [Official] KeSPA Sanctuary [Official] KeSPA Fighting Spirit I think the first two have been left the same, but FS has changed a lot. Here is the updated version: - Mains have 8 blue minerals and 1 high yield gas - Naturals have 8 blue minerals and 2 high yield gases (yes, this is not a typo) - Centre has 8 gold minerals and 2 high yield gases - Others have 8 blue minerals and 1 high yield gas I really wish they stuck with the 5gold1blue minerals or some variation of that. I am just WTF at the 2 hyg at the natural. There is no way that is staying... >_> Sigh, I was hoping KeSPA could change things up a bit. This is not the direction I was thinking. T_T omg I don't even care about the no gold but FIGHTING SPIRIT IS BACK BITCHES. This is awesome | ||
Qikz
United Kingdom12010 Posts
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BoggieMan
520 Posts
[edit] oh, people already answered that. | ||
Koesader
Netherlands424 Posts
On March 29 2013 03:23 purakushi wrote: [Official] KeSPA Newkirk Redevelopment Precinct has been added. It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too. http://oi49.tinypic.com/2njaejk.jpg ----- Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars. Newkirk lookin' better now, I would only get rid of the tower tho | ||
a3den
704 Posts
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ElusoryX
Singapore2047 Posts
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Ragnarork
France9034 Posts
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Markwerf
Netherlands3728 Posts
You simply can't change the resource income for the main base and expect to have any balance whatsoever... 6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed. I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely. | ||
rysecake
United States2632 Posts
On March 30 2013 09:29 Ragnarork wrote: Is it just me or fighting spirit all gold favors toss and zerg ? I mean, the "economic feature" of terran, to keep up with chronoboost and larvae mechanisms, is just useless on this map... they would make mules work. if you think about it, it's just giving everyone more minerals than the regular ones | ||
sM.Zik
Canada2542 Posts
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GTPGlitch
5061 Posts
On March 30 2013 09:31 Markwerf wrote: fighting spirit is a joke... It won't be fair at all... You simply can't change the resource income for the main base and expect to have any balance whatsoever... 6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed. I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely. there is this thing called adaptation and when you live in a teamhouse it's fairly easy to do since you play with a bunch of other pros all the time so why don't we wait for actual games to be played on the map by professionals mk? | ||
Markwerf
Netherlands3728 Posts
On March 30 2013 09:50 GTPGlitch wrote: there is this thing called adaptation and when you live in a teamhouse it's fairly easy to do since you play with a bunch of other pros all the time so why don't we wait for actual games to be played on the map by professionals mk? lol what a nonsense argument. Just because they can't be played yet, it's impossible to reach some sensible conclusions? Fewer mineral patches has been tried to some extent already, the way the macro works for each races it just hurts protoss the most. It's quite unlikely other things can make up for this how much they try to adapt or not. Saturation rates just vastly differ for the races in sc2, the game that's tweaked for 8 patches at the main is very unlikely to support 6 patches main reasonably as well.. | ||
Lysergic
United States355 Posts
They got rid of gold bases on Fighting Spirit, it obviously wouldn't of worked. | ||
eviltomahawk
United States11132 Posts
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