The Map Art Thread - Page 22
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NewSunshine
United States5651 Posts
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LS
Korea (South)145 Posts
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SiskosGoatee
Albania1482 Posts
On March 14 2013 16:56 NewSunshine wrote: How did you get the immortal forge cliffs to be space cliffs like Daelam Ark?Mainly just getting my eye in with all the new assets so far, though a side effect is a reskin of an old map of mine: Or is it just a texture swap of the Immortal Forge cliff up on the Daelam Ark cliff? | ||
theworldofdustoerba
51 Posts
http://i.imgur.com/yz5jfcK.jpg http://i.imgur.com/K1AE7hT.jpg http://i.imgur.com/BP7Y0X4.jpg http://i.imgur.com/BFkiqOZ.jpg http://i.imgur.com/qliKx1k.jpg http://i.imgur.com/hoIeAKm.jpg http://i.imgur.com/qCOI2mT.jpg http://i.imgur.com/KXqPldi.jpg http://i.imgur.com/z4cuJla.jpg http://i.imgur.com/oCUWb17.jpg http://i.imgur.com/6unH3jr.jpg http://i.imgur.com/IIPmUXb.jpg http://i.imgur.com/c3ojBYF.jpg http://i.imgur.com/45hcKs3.jpg http://i.imgur.com/31s3Vqi.jpg http://i.imgur.com/wWjVFqw.jpg http://i.imgur.com/K6DhvKH.jpg | ||
Gfire
United States1699 Posts
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Fatam
1986 Posts
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Coppermantis
United States845 Posts
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Gfire
United States1699 Posts
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Coppermantis
United States845 Posts
Some terrain objects are campaign-dependent as well, I believe. | ||
ciox
58 Posts
On March 19 2013 12:24 Coppermantis wrote: http://i.imgur.com/yJ3peiW.jpg So much awesome stuff added in HotS. I really like your ideas but the scale is still a mess in some parts, like in a lot of sc2 maps but it's really obvious in this pic. Blizz has trained people to not give a damn about the scale of a scene. The crumbled buildings look about right but you need to reduce the scale of the plants and place more of them, this goes for a lot of objects that should be small in sc2. The texuvget/texuvset console commands can fix the texture scale so you don't have marble/stone tiles the size of a Thor. Basically when making a scene you need to review everything to see that the scale matches, this really makes a difference for the final result. I'm not picking on you because this is in a lot of sc2 maps, and even if it's just draft quality, well.....that usually gets left in. | ||
Coppermantis
United States845 Posts
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Archivian
United Kingdom362 Posts
Here is a Link to some of the maps I made - http://www.teamliquid.net/forum/viewmessage.php?topic_id=176455 Also if you want to see any maps I previously made you can just type "Archi" in the TL search to see them. (there is about 30 or so I think) I thought I wasn't bad at the Aesthetic side of map making and did pretty ok in a couple of the TL comps at least in the aesthetic side. Im going to try and get back into it, partly coz its fun and mostly coz the you guys were all REALLY friendly and helpful, taught me everything I knew and this is a great community for beginners and experts. Heres hoping I make something decent for you all to play soon. | ||
SidianTheBard
United States2474 Posts
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Coppermantis
United States845 Posts
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Fearlezz
Croatia176 Posts
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