TeamLiquid Mapping Contest #2 - Page 10
Forum Index > SC2 Maps & Custom Games |
Meerel
Germany713 Posts
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Superouman
France2195 Posts
+ Show Spoiler + | ||
Diamond
United States10796 Posts
On April 22 2013 06:18 Superouman wrote: Hey guys! Here is my submission for the contest! + Show Spoiler + Highly original. Should name it something very regal like idk, Star Kindgom? Nah that won't work, maybe Sky Kingdom? Nah that won't work either. Hm will have to think on this. | ||
Timetwister22
United States538 Posts
On April 22 2013 06:22 Diamond wrote: Highly original. Should name it something very regal like idk, Star Kindgom? Nah that won't work, maybe Sky Kingdom? Nah that won't work either. Hm will have to think on this. Kingdom of Clouds would do it justice. | ||
Superouman
France2195 Posts
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NewSunshine
United States5651 Posts
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Seeker
Where dat snitch at?36669 Posts
On April 22 2013 06:18 Superouman wrote: Hey guys! Here is my submission for the contest! + Show Spoiler + Why are the 3rds on high ground? | ||
mk.ultra
United States54 Posts
1) How much area should each players base have? (They will each have a natural expansion inside their base) 2) What is a good size for a square 4v4 map in which every player has their own natural inside their base, and adequate building area? | ||
IronManSC
United States2119 Posts
On April 24 2013 05:41 mk.ultra wrote: 1) How much area should each players base have? (They will each have a natural expansion inside their base) I would say close to 15 red squares per player. | ||
fezvez
France3021 Posts
I cannot overestimate the importance of this contest. Last time, I played three new maps on ladder thanks to this initiative, and this includes my favorite map of all time (Cloud Kingdom) Please, map makers, you are not often put to the forefront, but you can do something important! I am rooting for you! | ||
Alryk
United States2718 Posts
These actually look sick. I can't wait to see what we end up with. The second one seems really unique though. Mains on low ground o: could be dangerous versus anything like siege tanks allins and stuff. | ||
SiskosGoatee
Albania1482 Posts
Main to Main distance: (in game seconds) Natural to Natural distance: (in game seconds) I think these criteria are too vague. In games seconds with what unit, is this ramp to ramp or town hall to townhall? Please specify. | ||
Plexa
Aotearoa39261 Posts
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SidianTheBard
United States2474 Posts
Plexa beat me to it. | ||
Icetoad
Canada262 Posts
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ekcolnovkol
United States14 Posts
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Plexa
Aotearoa39261 Posts
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EatThePath
United States3943 Posts
On April 24 2013 11:21 fezvez wrote: Just wanted to drop by and say that I just saw the topic. I cannot overestimate the importance of this contest. Last time, I played three new maps on ladder thanks to this initiative, and this includes my favorite map of all time (Cloud Kingdom) Please, map makers, you are not often put to the forefront, but you can do something important! I am rooting for you! Thank you, we need more people like you to be vocal about maps! I too am hoping for great new maps. :D | ||
lil emo
France109 Posts
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SiskosGoatee
Albania1482 Posts
Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business. | ||
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