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On April 18 2013 19:40 WindWolf wrote:Show nested quote +On April 18 2013 12:25 OoFuzer wrote: Patch Notes for ‘performance build’
Frame rate & performance improvements that increase frame rates up to 50% on low end machines and up to 500% on the high end systems previously experiencing frame rate issues.
Visual fixes: - Windows DPI scaling no longer zooms the in-game perspective - Default scroll speed increased
Multiplayer fixes including: - Quitting a multiplayer game triggers a resignation instead appearing as a ‘drop’ - Private lobbies stay private - Quick match no longer crashes - Long Steam usernames no longer cause crash - Hotkeys for multiplayer are correctly saved - Lobby now enforces that you only play multiplayer with the same build version - Visual indications of players in your lobby and in game who have low frame rate - Better networking verification prior to entering game (prevents getting stuck on the voting screen) - Performance warning if you have high ping to one other player who isn’t host or if your data is being relayed - Multiplayer quick match speed defaults to normal - Quick match has additional map size filter - Multiplayer Lobby doesn’t lock to a region for displaying games - Achievements fix: Single player unlocks achievements properly Do you know when the patch is coming live on Steam? in a few days, but you can get it now by right clicking on AoE 2 in your steam library -> properties -> betas -> performance If the "performance" option doesn't show, restart steam
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On April 18 2013 20:59 Gak2 wrote:Show nested quote +On April 18 2013 19:40 WindWolf wrote:On April 18 2013 12:25 OoFuzer wrote: Patch Notes for ‘performance build’
Frame rate & performance improvements that increase frame rates up to 50% on low end machines and up to 500% on the high end systems previously experiencing frame rate issues.
Visual fixes: - Windows DPI scaling no longer zooms the in-game perspective - Default scroll speed increased
Multiplayer fixes including: - Quitting a multiplayer game triggers a resignation instead appearing as a ‘drop’ - Private lobbies stay private - Quick match no longer crashes - Long Steam usernames no longer cause crash - Hotkeys for multiplayer are correctly saved - Lobby now enforces that you only play multiplayer with the same build version - Visual indications of players in your lobby and in game who have low frame rate - Better networking verification prior to entering game (prevents getting stuck on the voting screen) - Performance warning if you have high ping to one other player who isn’t host or if your data is being relayed - Multiplayer quick match speed defaults to normal - Quick match has additional map size filter - Multiplayer Lobby doesn’t lock to a region for displaying games - Achievements fix: Single player unlocks achievements properly Do you know when the patch is coming live on Steam? in a few days, but you can get it now by right clicking on AoE 2 in your steam library -> properties -> betas -> performance If the "performance" option doesn't show, restart steam
Nice, me and a friend bought it but we've been playing with a looot of lag so I hope this helps.
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Hmmm good news. It seems they listen so far. Too bad they asked 20$ before delivering a complete product. Will rebuy if the feedbacks for MP are good.
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If the patch comes live officially before or during the weekend, anyone wanna play with me, who hasn't touched the game for a while? I'm available for play afternoon CEST on weekends.
Even if it wasn't perfect at launch, it still works better than Hotline Miami does for me.
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Who has tested patch 2.1?
I just tried it out really quick.
HOLY SHIT THIS IS INSANE. Like, seriously. Anything wrong at the beginning has been fixed. If you asked for a refund, I highly recommend coming back. MP is insanely better now.
You can micro better than on AoC!
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Patch 2.3 is out:
New Options:
Object Shadows Anti-aliasing (Enabled by default in builds prior to 2.2 for the improved shadows). Disabling may help improve performance & allow for expanded GPU support with some older Shader model versions. Enable VSYNC option (can help reduce load on higher end GPUs) Clamp mouse to window when in foreground Quick match speed default to normal but can be changed to fast Display mode options from main menu: Windowed, Fullscreen, Fullscreen Desktop (for multi-monitor) Fullscreen desktop requires monitors to have matching vertical resolutions. Mismatched resolutions resulted in truncated UI and was disabled. You can still drag the game in windowed mode across multiple monitors.
Gameplay Modification:
Added nine additional grouping hotkeys and made group creation / selection keys modifiable. After getting the patch you may be forced to re-create your hotkey file. Group hotkeys can be changed by accessing options -> Hotkeys -> Game Commands. Group Selection hotkeys cannot be modified by alt or shift keys, as these keys have special meaning in game (e.g. alt + group selection key = select and center on) If multiple buildings of the same type are selected, unit training will sequentially be divided amongst buildings (Multiple building unit queues)
Bugfixes:
Missing grey background behind some tooltip text resolved (to improve text clarity) Localization fixes Unlocalized Launcher Buttons Missing campaign text Unlocalized Russian UI Additional various localization fixes Additional Achievement fixes Trebuchet attack range fixes Various campaign crashes due to string length overflows Game ‘win’ counter should increment correctly Quickmatch Map Size properly filters based on map size chosen Performance warning typo fixes Fixed AI files not being unpacked properly from workshop mods Fixed workshop downloading only one update per launch of the game
Other:
When getting booted from the game, you will return to the main menu. This is by design due to the gameflow and how the title processes game information. Gameplay version changed to 2.3 Matchmaking settings changed to the ‘widest’ setting permitted by Steam’s system. Users may see different game lists for several reasons including: User location (the system should return games that present a better play experience first) Game legitimacy Steam account standing Filters Please note when joining games that high pings may result in poor gameplay experiences.
http://steamcommunity.com/app/221380/discussions/1/828937546048311256/
This patch should be enough to fix every complaint that has appeared on this thread.
Also, one thing to notice, is that multi-building-queue is now in this game. This didn't exist on AoK/AoC, so it's a big change.
Previously, you could select multiple buildings, but only train unit from the first selected one. Now you can select and train from multiple buildings.
...is anyone here even playing this anymore?
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I was waiting for them to fix things.. I may have to start playing again.
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@Zephirdd I have bought the game and I want to play it. It is just a combination of that (1) I haven't had the time to play a full match yet (2) I've been playing other games that has taken my time (3) University stuff
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What did they do to the hotkeys? I cant add units to my control group via shift+number anymore and theres no item in the options to adjust it.
edit: just read the steam forums and multiple people seem to have that problem. Seems like they just removed the feature (unintentionally i hope). This is a total disaster, game got unplayable for me.
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i wish they just had a Grid option for hotkeys :/ itd take forever to rebuild it.
Attack move (naturally T) doesnt seem to work.
Multi-Building Queueing doesnt work half the time, as well. Saw this last night.
Lastly: still need to improve on lag in 8 player games D:
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anybody up for team games on steam?
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On May 02 2013 03:49 Malpractice.248 wrote: i wish they just had a Grid option for hotkeys :/ itd take forever to rebuild it.
Attack move (naturally T) doesnt seem to work.
Multi-Building Queueing doesnt work half the time, as well. Saw this last night.
Lastly: still need to improve on lag in 8 player games D:
There is no attack move for AoE2 :/
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yeah T is attack ground, for like, trebs or mags
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18 euros is a little bit too much for this I think
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On May 02 2013 23:24 Zephirdd wrote:Show nested quote +On May 02 2013 03:49 Malpractice.248 wrote: i wish they just had a Grid option for hotkeys :/ itd take forever to rebuild it.
Attack move (naturally T) doesnt seem to work.
Multi-Building Queueing doesnt work half the time, as well. Saw this last night.
Lastly: still need to improve on lag in 8 player games D: There is no attack move for AoE2 :/
the micro for attack move to move everything into an area and hit S to stop current order.
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it's a shame that BW will never get this treatment if there is one game that deserve HD version or remake version, this is surely Broodwar the greatest of all!! i will buy it instant even at 50 euro
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On May 03 2013 19:35 hellsan631 wrote:Show nested quote +On May 02 2013 23:24 Zephirdd wrote:On May 02 2013 03:49 Malpractice.248 wrote: i wish they just had a Grid option for hotkeys :/ itd take forever to rebuild it.
Attack move (naturally T) doesnt seem to work.
Multi-Building Queueing doesnt work half the time, as well. Saw this last night.
Lastly: still need to improve on lag in 8 player games D: There is no attack move for AoE2 :/ the micro for attack move to move everything into an area and hit S to stop current order.
Is this the most efficient way? Is there a patrol-move or anything? I haven't played this in 15 years and I didn't know anything back then
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I've been getting this "first time setup" every time I start to play. It isn't a big deal as it is pretty quick, but it's kind of annoying. Anyone else have this problem or a solution? It says it's installing Microsoft VC redist package
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On May 04 2013 07:01 Leeto wrote:Show nested quote +On May 03 2013 19:35 hellsan631 wrote:On May 02 2013 23:24 Zephirdd wrote:On May 02 2013 03:49 Malpractice.248 wrote: i wish they just had a Grid option for hotkeys :/ itd take forever to rebuild it.
Attack move (naturally T) doesnt seem to work.
Multi-Building Queueing doesnt work half the time, as well. Saw this last night.
Lastly: still need to improve on lag in 8 player games D: There is no attack move for AoE2 :/ the micro for attack move to move everything into an area and hit S to stop current order. Is this the most efficient way? Is there a patrol-move or anything? I haven't played this in 15 years and I didn't know anything back then
Z-click is patrol moving. It is as efficient, but kinda harder to micro
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On May 06 2013 09:15 Leeto wrote: I've been getting this "first time setup" every time I start to play. It isn't a big deal as it is pretty quick, but it's kind of annoying. Anyone else have this problem or a solution? It says it's installing Microsoft VC redist package
Just tried it out and I didn't get anything. However I do get it every time for SSF4AE
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