I could imagine it being fun with friends though, and I really liked how it more or less forced you to group up. That was actually pretty cool.
FFXI,EQ2 and WOW which will be the best MMORPG? - Page 9
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PassiveAce
United States18069 Posts
I could imagine it being fun with friends though, and I really liked how it more or less forced you to group up. That was actually pretty cool. | ||
MagicGunner
United States78 Posts
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sc14s
United States5052 Posts
On May 28 2013 07:35 MichaelDonovan wrote: Lol funny necro. But seriously, Elder Scrolls Online. Duh. I have my doubts about it, but ehh it could happen, i think i am jaded after so many fail mmos that i just assume anything that isn't wow will never achieve what wow has. On the flip side though i guess since elder scrolls is a decently known franchise it does have something going for it, then again i loved all the old final fantasies and absolutely hated ff11. So a franchise, at least for me is not really indicative of anything more than a small core of players. IDK i could eat my words, we shall see. even WoW doesn't have that certain something that WoW used to have now.. i am starting to feel old because i always talk about how good games used to be 'back in my day' <.< | ||
m4inbrain
1505 Posts
On May 28 2013 09:01 MagicGunner wrote: I played both WoW and FFXI and FFXI was really my one true love. As mentioned earlier in the thread, it was hardcore, yet chill at the exact same time. Although you'd commit hours playing the game, it wasn't mentally taxing unless you were doing some of the more serious content. I recently came back to WoW and I'm really disappointed with it, it just feels like everybody is doing their own thing. I haven't made a single friend in the game. Although you have to group up for real content, you never get to know them, because of Raid finder. Wow was brilliant up to the point when they introduced the dungeonfinder, and later the raidfinder. I actually didn't believe in "friendships on the interwebs", but there's two guys from austria which i met in WoW (raidmates in classic), i actually would call them real friends. Including visits back and forth (i'm from germany, it's not that small of a distance). After the dungeonfinder, the whole social aspect of the game went bust. Groups fell apart (like, uhm, fixed groups with which you did heroics etc, "Stammgruppe" in german), raids fell apart when they introduced 25s and 10s, i dunno. I tried really hard to get into it with the new addon, played a monk up to level 90, found me a raid since i like playing the "hardest" content, stopped playing after three month because it felt awkward. You play with 25ppl (not even raidfinder, normal raidgroup), but still kinda feel "alone". The whole social aspect of the game is gone. In classic there were times when i just logged in to chat. Never happened again. I hope for Elder Scrolls, and FFXIV to become like that again, would be fun. Or maybe i'm just getting too old for this crap. even WoW doesn't have that certain something that WoW used to have now.. i am starting to feel old because i always talk about how good games used to be 'back in my day' <.< Mate, i'm referring sometimes to "jagged alliance 2", and people just look at me as if i'm from a different planet. ._. | ||
Zariel
Australia1277 Posts
Although it was frustrating at how there were no real pointers/guidance in game, people relied on each other for information and people were willing to share such information freely. There were language barriers between the NA and Japan groups where Japanese looked down on the NA whilst NA had envied the Japanese. | ||
GGTeMpLaR
United States7226 Posts
On May 15 2013 21:46 Gtoad wrote: Sorry mods for bumping this ancient thread but man....hindsight is 20/20 huh? Lol How is that 20/20? | ||
LaNague
Germany9118 Posts
Plus way better gameworld and combat. But it was mismanaged and first not many people got exposed to it. So thhey decided to make it more like WoW, which failed because WoW is the best WoW. And now its a shadow of its former self, dying and freemium payment model. Really sad, EQ2 had such good gameplay. | ||
SheaR619
United States2399 Posts
On May 28 2013 10:31 m4inbrain wrote: Wow was brilliant up to the point when they introduced the dungeonfinder, and later the raidfinder. I actually didn't believe in "friendships on the interwebs", but there's two guys from austria which i met in WoW (raidmates in classic), i actually would call them real friends. Including visits back and forth (i'm from germany, it's not that small of a distance). After the dungeonfinder, the whole social aspect of the game went bust. Groups fell apart (like, uhm, fixed groups with which you did heroics etc, "Stammgruppe" in german), raids fell apart when they introduced 25s and 10s, i dunno. I tried really hard to get into it with the new addon, played a monk up to level 90, found me a raid since i like playing the "hardest" content, stopped playing after three month because it felt awkward. You play with 25ppl (not even raidfinder, normal raidgroup), but still kinda feel "alone". The whole social aspect of the game is gone. In classic there were times when i just logged in to chat. Never happened again. I hope for Elder Scrolls, and FFXIV to become like that again, would be fun. Or maybe i'm just getting too old for this crap. Mate, i'm referring sometimes to "jagged alliance 2", and people just look at me as if i'm from a different planet. ._. You are not wrong at all and is definitely not getting old :p. Over the years WoW have catered to casual and making everything really easy for everyone. Too lazy to look for group? Just que and you can find someone else in the world that is also doing the same thing. Although it made life easier, it killed a huge aspect of the MMO aspect that would soon be realized later but too late to fix since people have already become accustomed to being spoiled. This important aspect is the server community. Back in the beginning of WoW before dungeon finder, in your server everyone that is max lvl would know who is the best pvper on the server, the best pve-er on server, the best guild in raiding on your server and the best crafter on the server. These were the people you feared, you wanted to be, or wanted as your friend. Anyone who was a dick or ninja item, the next day the entire server would know you and you would be black listed from every single server and your only freedom is transfer out. There was the big importance of knowing your server and knowing people and finding people you can trust. I believe it was this aspect that allowed many people to find good friend over WoW. All this can start with just a simple chat LFG spam or simple every day dueling outside of iron forge. With dungeon finder, there was no longer any importance to know who is on your server. Do you know who is the best pvper on the server? Who is the best raiding guild? Who is the best of each class? Who has this really rare recipe that can craft this one item I am looking for? All of this doesnt really matter anymore since you can just que and find random people. Of course dungeon finder isnt the only aspect that killed the game it was a bunch of other factor but I think dungeon finder was a large factor in contributing to the death of knowing your own server. Without knowing your own server, the game feels less and less more like an MMO and the adventure just kind of dies if everyone on the server refuses to acknowledge each other existences. | ||
m4inbrain
1505 Posts
All this can start with just a simple chat LFG spam or simple every day dueling outside of orgrimmar because we were cool people. Fixed that for you. You're right with the rest though. ^^ | ||
alainysaur
United States131 Posts
On May 28 2013 12:24 SheaR619 wrote: You are not wrong at all and is definitely not getting old :p. Over the years WoW have catered to casual and making everything really easy for everyone. Too lazy to look for group? Just que and you can find someone else in the world that is also doing the same thing. Although it made life easier, it killed a huge aspect of the MMO aspect that would soon be realized later but too late to fix since people have already become accustomed to being spoiled. This important aspect is the server community. Back in the beginning of WoW before dungeon finder, in your server everyone that is max lvl would know who is the best pvper on the server, the best pve-er on server, the best guild in raiding on your server and the best crafter on the server. These were the people you feared, you wanted to be, or wanted as your friend. Anyone who was a dick or ninja item, the next day the entire server would know you and you would be black listed from every single server and your only freedom is transfer out. There was the big importance of knowing your server and knowing people and finding people you can trust. I believe it was this aspect that allowed many people to find good friend over WoW. All this can start with just a simple chat LFG spam or simple every day dueling outside of iron forge. With dungeon finder, there was no longer any importance to know who is on your server. Do you know who is the best pvper on the server? Who is the best raiding guild? Who is the best of each class? Who has this really rare recipe that can craft this one item I am looking for? All of this doesnt really matter anymore since you can just que and find random people. Of course dungeon finder isnt the only aspect that killed the game it was a bunch of other factor but I think dungeon finder was a large factor in contributing to the death of knowing your own server. Without knowing your own server, the game feels less and less more like an MMO and the adventure just kind of dies if everyone on the server refuses to acknowledge each other existences. This! I miss the old WoW. Still play but I barely know anyone out of my guild. | ||
Ayaz2810
United States2763 Posts
On May 28 2013 11:11 Zariel wrote: I played FFXI back in 2002-2006. Hands down the best game I had ever played. A game that truly emphasised team based play and required good coordination from every player even just to level up efficiently. Each obstacle you went through was surely a challenge and a solid learning and friendly experience from getting airship passes, missions, quests and just levelling up. Although it was frustrating at how there were no real pointers/guidance in game, people relied on each other for information and people were willing to share such information freely. There were language barriers between the NA and Japan groups where Japanese looked down on the NA whilst NA had envied the Japanese. Absolutely. I wish there was a RotZ/CoP private server out there that people played on...... {Can I have it?} lol. Has anyone played the most recent expansion by chance? I considered getting into it, but I want to return to my roots. This solo/duo stuff that people seem to do nowadays in um.... what's that shit called? Not Limbus... not Dynamis.. oh yeah Abyssea! Not a fan of that. | ||
Ayaz2810
United States2763 Posts
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Inertiaddict
United States126 Posts
I've heard stories about the grinds in FFXI. It sounds crazy. Good luck and have fun! I played WoW for a while since Vanilla, but they'll never top the Frozen Throne for me. I like FFXIV because the graphics are amazing, a challenge exists within it, and multi-classing is way better than having alts. | ||
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