I feel like the devs wanted it to be perfect before they released it so they could prove to everyone that they were the shit
LOL.
Battlenet 0.2
Worse campaign than broodwar.
Worse multiplayer than broodwar.
Shit indeed.
Forum Index > SC2 General |
gh0un
601 Posts
I feel like the devs wanted it to be perfect before they released it so they could prove to everyone that they were the shit LOL. Battlenet 0.2 Worse campaign than broodwar. Worse multiplayer than broodwar. Shit indeed. | ||
WolfintheSheep
Canada14127 Posts
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AnomalySC2
United States2073 Posts
On June 08 2013 02:42 gh0un wrote: Show nested quote + I feel like the devs wanted it to be perfect before they released it so they could prove to everyone that they were the shit LOL. Battlenet 0.2 Worse campaign than broodwar. Worse multiplayer than broodwar. Shit indeed. SC2 has an automated match maker, and the delay is waaaay smoother compared to the netcode they used in BW. This alone makes bnet 2.0 better than 1.0 The gameplay itself in the campaign is undeniably better in both WoL and HoTS (by far). The story, well you could argue each way, that's pretty subjective. I think the multiplayer is too tricky to say definitively which was better, but I think alot of the people that grew up with BW will likely say it's better simply because that was what they played first. | ||
Crownlol
United States3726 Posts
On June 08 2013 02:42 gh0un wrote: Show nested quote + I feel like the devs wanted it to be perfect before they released it so they could prove to everyone that they were the shit LOL. Battlenet 0.2 Worse campaign than broodwar. Worse multiplayer than broodwar. Shit indeed. Uuuuuuuuuuuuugh. The amount of stupidity in this post is just shocking. | ||
Excalibur_Z
United States12181 Posts
On June 06 2013 23:32 Assirra wrote: This honestly just smells like a fired person venting about his previous employer. It does, but at the same time there are a lot of grains of truth in there from the perspective of someone who has worked at the "low end" of a company. When I used to work in QA, it was common for QA people to give suggestions to developers and producers and some people would take it really personally when their suggestions were ignored or denied. They felt like the higher-ups were disconnected from reality, that they failed to acknowledge fundamental problems in their games. Generally I would say there are two kinds of QA testers: those who treat it as a job, and those who really put their hearts into improving the game. From the perspective of someone who is now higher up, it's entirely possible to acknowledge design-level problems from QA testers but simply not have the budget or backup design or spare resources to change them. Some producers/developers will come back to the QA tester and say "yeah I totally get where you're coming from, but we don't have the time left in the schedule to make a big change like this" but often that discussion will take place without the tester's involvement and only among production/engineering/art/management and the matter will be closed without explanation. | ||
goofyballer
United States136 Posts
On June 06 2013 23:32 Assirra wrote: This honestly just smells like a fired person venting about his previous employer. Yeah, this is correct. Having worked both as a developer (programmer) now and in QA several years ago - in QA you feel like you guys are the ones spending the most time actually playing the game, and most of you are probably avid gamers in your free time, so dammit, you know games! And it's natural for people in QA to want to play game designer and be like "well I think this feature/unit/whatever would be better if it this part was different". But the reality is, QA is there to test the games, and the dev team is there to design + make them. Dev can (and generally will) take suggestions by QA under consideration, but they're certainly not obligated in any way to leave design decisions up to QA, and as a tester who thinks you know everything about the game you're working on, it can make you kinda bitter when you think you have a great idea and the dev team doesn't listen to you. It's pretty obvious reading through this guy/girl's AMA that he/she's an angry and bitter dude(ette). Looking through some early responses: On June 06 2013 23:28 needcomputer wrote: Certain professions think they are better than other professions.. A Sc2 dev thinks he is greater than another blizzard employee (not a dev) just like a doctor thinks he is superior to a nurse/pharmacist. On June 06 2013 23:36 SupLilSon wrote: Wow, thanks for this, really interesting read even though I havent gotten around to finishing it. Not surprised to hear about lots of massive egos within the Blizzard dev teams. I get a sadface seeing people taking all this as gospel from someone who likely had no kind of view into the inner circle of SC2 development whatsoever. I can't read the AMA anymore since it's been deleted, but from the mirror link: BlizzardThrowaway: I’ll say that working with SC2 devs can be challenging because they don’t tend to want to listen to your suggestions. They can also come across as quite dickesh because they feel they can do no wrong. Mind you there are some very nice devs on that team that actually give a shit, but some of the more “esteemed” devs have a superiority complex for sure. Like, wow, yeah, that's because you're a QA tester. Basically encapsulates what I'm saying above perfectly. Was he as much of a self-absorbed asshole in-person as he is on the fourms/on twitter? BlizzardThrowaway: Oh yes he was. I can tell you a story of this time were our Customer Service department had a new policy where any new hires, no matter what department you were hired into, would have to sit with a Game Master for a few hours and see what it was like to be the face of Blizzard, and how hard our job was. Well they decided to include the executives on this one as well, and one day Ghostcrawler was scheduled to shadow a guy on my team. He basically spent the entire time on his phone texting, checking emails, or just leaving for long periods of time to make phone calls. He was so checked out from the experience that he left early because he was just too good to sit there with lowlife GMs. At least that’s the impression we got. I don't know who ghostcrawler is but I guarantee he's important enough (from how they're talking about him) that sitting around with a game master for several hours is a complete waste of his time. It's not personal, but obviously this employee took it personally. And that's why you guys shouldn't pay attention to this. | ||
Plansix
United States60190 Posts
On June 08 2013 06:23 goofyballer wrote: Hi, video game developer here. Show nested quote + On June 06 2013 23:32 Assirra wrote: This honestly just smells like a fired person venting about his previous employer. Yeah, this is correct. Having worked both as a developer (programmer) now and in QA several years ago - in QA you feel like you guys are the ones spending the most time actually playing the game, and most of you are probably avid gamers in your free time, so dammit, you know games! And it's natural for people in QA to want to play game designer and be like "well I think this feature/unit/whatever would be better if it this part was different". But the reality is, QA is there to test the games, and the dev team is there to design + make them. Dev can (and generally will) take suggestions by QA under consideration, but they're certainly not obligated in any way to leave design decisions up to QA, and as a tester who thinks you know everything about the game you're working on, it can make you kinda bitter when you think you have a great idea and the dev team doesn't listen to you. It's pretty obvious reading through this guy/girl's AMA that he/she's an angry and bitter dude(ette). Looking through some early responses: Show nested quote + On June 06 2013 23:28 needcomputer wrote: Certain professions think they are better than other professions.. A Sc2 dev thinks he is greater than another blizzard employee (not a dev) just like a doctor thinks he is superior to a nurse/pharmacist. Show nested quote + On June 06 2013 23:36 SupLilSon wrote: Wow, thanks for this, really interesting read even though I havent gotten around to finishing it. Not surprised to hear about lots of massive egos within the Blizzard dev teams. I get a sadface seeing people taking all this as gospel from someone who likely had no kind of view into the inner circle of SC2 development whatsoever. I can't read the AMA anymore since it's been deleted, but from the mirror link: Show nested quote + BlizzardThrowaway: I’ll say that working with SC2 devs can be challenging because they don’t tend to want to listen to your suggestions. They can also come across as quite dickesh because they feel they can do no wrong. Mind you there are some very nice devs on that team that actually give a shit, but some of the more “esteemed” devs have a superiority complex for sure. Like, wow, yeah, that's because you're a QA tester. Basically encapsulates what I'm saying above perfectly. Show nested quote + Was he as much of a self-absorbed asshole in-person as he is on the fourms/on twitter? BlizzardThrowaway: Oh yes he was. I can tell you a story of this time were our Customer Service department had a new policy where any new hires, no matter what department you were hired into, would have to sit with a Game Master for a few hours and see what it was like to be the face of Blizzard, and how hard our job was. Well they decided to include the executives on this one as well, and one day Ghostcrawler was scheduled to shadow a guy on my team. He basically spent the entire time on his phone texting, checking emails, or just leaving for long periods of time to make phone calls. He was so checked out from the experience that he left early because he was just too good to sit there with lowlife GMs. At least that’s the impression we got. I don't know who ghostcrawler is but I guarantee he's important enough (from how they're talking about him) that sitting around with a game master for several hours is a complete waste of his time. It's not personal, but obviously this employee took it personally. And that's why you guys shouldn't pay attention to this. Exactly. Its like our highest paid litigation attorney listening to a legal assistant about the problems with our work flow and argument styles. Sure they know, stuff, but it a total waste of time for the counsel. | ||
Zenbrez
Canada5973 Posts
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Account252508
3454 Posts
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Excalibur_Z
United States12181 Posts
On June 08 2013 06:32 Zenbrez wrote: What does QA mean? =\ Quality Assurance. They're the main internal testers of the game whose job it is to write up bug reports that the developer then fixes. | ||
OpTiKAiTech
United States65 Posts
| ||
_Search_
Canada180 Posts
On June 07 2013 23:31 Wildmoon wrote: Show nested quote + On June 07 2013 23:29 _Search_ wrote: I'll say that working with SC2 devs can be challenging because they don't tend to want to listen to your suggestions. They can also come across as quite dickesh because they feel they can do no wrong. Mind you there are some very nice devs on that team that actually give a shit, but some of the more "esteemed" devs have a superiority complex for sure. I really don't understand why this is so surprising. Everything I've seen from Kim/Browder speaks of unquestionable arrogance. DB is really humble judging from various interviews if you ask me. Are you fucking joking? Who has the arrogance to keep adding more shit Blizzard maps to the map pool after years of everyone telling them to switch to tournament maps? Who has the arrogance to tell the community that Terran is balanced while Artosis and Tasteless THEMSELVES are calling it GomTvT? Who has the arrogance to abandon Wings of Liberty altogether 8 months before their new expansion ships, leaving the last 4 or 5 seasons of GSL to nothing but immortal/sentry allins and ZvZs? Who has the arrogance to MAKE A CLOCK THAT DOESNT EVEN RUN ON REAL TIME??!! Anything but absolute contempt is too good for the Blizzard design team. | ||
Megapenthes
United Kingdom202 Posts
On June 06 2013 23:28 needcomputer wrote: This is interesting, thanks for the post! Certain professions think they are better than other professions.. A Sc2 dev thinks he is greater than another blizzard employee (not a dev) just like a doctor thinks he is superior to a nurse/pharmacist. In fairness, you don't need qualifications to do QA, but you do to be a game dev... I got the impression this guy was a QA tester, in which case I imagine he'd have a bad time wherever he was: from what I've heard QA is just awful awful work. As a lot of people have said, this kind of smacks of him being bitter at Blizzard, and it seems he's saying what the people who are angry that SC2 isn't BW want to hear EDIT: apparently it's a she | ||
SupLilSon
Malaysia4123 Posts
On June 08 2013 06:23 goofyballer wrote: Hi, video game developer here. Show nested quote + On June 06 2013 23:32 Assirra wrote: This honestly just smells like a fired person venting about his previous employer. Yeah, this is correct. Having worked both as a developer (programmer) now and in QA several years ago - in QA you feel like you guys are the ones spending the most time actually playing the game, and most of you are probably avid gamers in your free time, so dammit, you know games! And it's natural for people in QA to want to play game designer and be like "well I think this feature/unit/whatever would be better if it this part was different". But the reality is, QA is there to test the games, and the dev team is there to design + make them. Dev can (and generally will) take suggestions by QA under consideration, but they're certainly not obligated in any way to leave design decisions up to QA, and as a tester who thinks you know everything about the game you're working on, it can make you kinda bitter when you think you have a great idea and the dev team doesn't listen to you. It's pretty obvious reading through this guy/girl's AMA that he/she's an angry and bitter dude(ette). Looking through some early responses: Show nested quote + On June 06 2013 23:28 needcomputer wrote: Certain professions think they are better than other professions.. A Sc2 dev thinks he is greater than another blizzard employee (not a dev) just like a doctor thinks he is superior to a nurse/pharmacist. Show nested quote + On June 06 2013 23:36 SupLilSon wrote: Wow, thanks for this, really interesting read even though I havent gotten around to finishing it. Not surprised to hear about lots of massive egos within the Blizzard dev teams. I get a sadface seeing people taking all this as gospel from someone who likely had no kind of view into the inner circle of SC2 development whatsoever. I can't read the AMA anymore since it's been deleted, but from the mirror link: Show nested quote + BlizzardThrowaway: I’ll say that working with SC2 devs can be challenging because they don’t tend to want to listen to your suggestions. They can also come across as quite dickesh because they feel they can do no wrong. Mind you there are some very nice devs on that team that actually give a shit, but some of the more “esteemed” devs have a superiority complex for sure. Like, wow, yeah, that's because you're a QA tester. Basically encapsulates what I'm saying above perfectly. Show nested quote + Was he as much of a self-absorbed asshole in-person as he is on the fourms/on twitter? BlizzardThrowaway: Oh yes he was. I can tell you a story of this time were our Customer Service department had a new policy where any new hires, no matter what department you were hired into, would have to sit with a Game Master for a few hours and see what it was like to be the face of Blizzard, and how hard our job was. Well they decided to include the executives on this one as well, and one day Ghostcrawler was scheduled to shadow a guy on my team. He basically spent the entire time on his phone texting, checking emails, or just leaving for long periods of time to make phone calls. He was so checked out from the experience that he left early because he was just too good to sit there with lowlife GMs. At least that’s the impression we got. I don't know who ghostcrawler is but I guarantee he's important enough (from how they're talking about him) that sitting around with a game master for several hours is a complete waste of his time. It's not personal, but obviously this employee took it personally. And that's why you guys shouldn't pay attention to this. So basically you are saying the average game development company has a shitty working environment where lots of employees are shunned and ignored. Everyone coming out and saying that these interactions are normal, as well as expected in the gaming industry are just making Blizzard look even worse. Organizational culture is really important to the growth and development of a company. If your testament and others are true, its really not a mystery why Blizzard products have been consistently disappointing compared to their predecessors. | ||
TheTenthDoc
United States9561 Posts
On June 08 2013 06:30 Plansix wrote: Show nested quote + On June 08 2013 06:23 goofyballer wrote: Hi, video game developer here. On June 06 2013 23:32 Assirra wrote: This honestly just smells like a fired person venting about his previous employer. Yeah, this is correct. Having worked both as a developer (programmer) now and in QA several years ago - in QA you feel like you guys are the ones spending the most time actually playing the game, and most of you are probably avid gamers in your free time, so dammit, you know games! And it's natural for people in QA to want to play game designer and be like "well I think this feature/unit/whatever would be better if it this part was different". But the reality is, QA is there to test the games, and the dev team is there to design + make them. Dev can (and generally will) take suggestions by QA under consideration, but they're certainly not obligated in any way to leave design decisions up to QA, and as a tester who thinks you know everything about the game you're working on, it can make you kinda bitter when you think you have a great idea and the dev team doesn't listen to you. It's pretty obvious reading through this guy/girl's AMA that he/she's an angry and bitter dude(ette). Looking through some early responses: On June 06 2013 23:28 needcomputer wrote: Certain professions think they are better than other professions.. A Sc2 dev thinks he is greater than another blizzard employee (not a dev) just like a doctor thinks he is superior to a nurse/pharmacist. On June 06 2013 23:36 SupLilSon wrote: Wow, thanks for this, really interesting read even though I havent gotten around to finishing it. Not surprised to hear about lots of massive egos within the Blizzard dev teams. I get a sadface seeing people taking all this as gospel from someone who likely had no kind of view into the inner circle of SC2 development whatsoever. I can't read the AMA anymore since it's been deleted, but from the mirror link: BlizzardThrowaway: I’ll say that working with SC2 devs can be challenging because they don’t tend to want to listen to your suggestions. They can also come across as quite dickesh because they feel they can do no wrong. Mind you there are some very nice devs on that team that actually give a shit, but some of the more “esteemed” devs have a superiority complex for sure. Like, wow, yeah, that's because you're a QA tester. Basically encapsulates what I'm saying above perfectly. Was he as much of a self-absorbed asshole in-person as he is on the fourms/on twitter? BlizzardThrowaway: Oh yes he was. I can tell you a story of this time were our Customer Service department had a new policy where any new hires, no matter what department you were hired into, would have to sit with a Game Master for a few hours and see what it was like to be the face of Blizzard, and how hard our job was. Well they decided to include the executives on this one as well, and one day Ghostcrawler was scheduled to shadow a guy on my team. He basically spent the entire time on his phone texting, checking emails, or just leaving for long periods of time to make phone calls. He was so checked out from the experience that he left early because he was just too good to sit there with lowlife GMs. At least that’s the impression we got. I don't know who ghostcrawler is but I guarantee he's important enough (from how they're talking about him) that sitting around with a game master for several hours is a complete waste of his time. It's not personal, but obviously this employee took it personally. And that's why you guys shouldn't pay attention to this. Exactly. Its like our highest paid litigation attorney listening to a legal assistant about the problems with our work flow and argument styles. Sure they know, stuff, but it a total waste of time for the counsel. It's not quite like that. It's more like attornies listening to legal assistants when it comes to the assignments they give their legal assistants. What's the point of having a QA department if the designers and devs consistently ignore them? Pure debugging? Fun stuff. Still, this was probably fake. | ||
WolfintheSheep
Canada14127 Posts
On June 08 2013 10:20 TheTenthDoc wrote: Show nested quote + On June 08 2013 06:30 Plansix wrote: On June 08 2013 06:23 goofyballer wrote: Hi, video game developer here. On June 06 2013 23:32 Assirra wrote: This honestly just smells like a fired person venting about his previous employer. Yeah, this is correct. Having worked both as a developer (programmer) now and in QA several years ago - in QA you feel like you guys are the ones spending the most time actually playing the game, and most of you are probably avid gamers in your free time, so dammit, you know games! And it's natural for people in QA to want to play game designer and be like "well I think this feature/unit/whatever would be better if it this part was different". But the reality is, QA is there to test the games, and the dev team is there to design + make them. Dev can (and generally will) take suggestions by QA under consideration, but they're certainly not obligated in any way to leave design decisions up to QA, and as a tester who thinks you know everything about the game you're working on, it can make you kinda bitter when you think you have a great idea and the dev team doesn't listen to you. It's pretty obvious reading through this guy/girl's AMA that he/she's an angry and bitter dude(ette). Looking through some early responses: On June 06 2013 23:28 needcomputer wrote: Certain professions think they are better than other professions.. A Sc2 dev thinks he is greater than another blizzard employee (not a dev) just like a doctor thinks he is superior to a nurse/pharmacist. On June 06 2013 23:36 SupLilSon wrote: Wow, thanks for this, really interesting read even though I havent gotten around to finishing it. Not surprised to hear about lots of massive egos within the Blizzard dev teams. I get a sadface seeing people taking all this as gospel from someone who likely had no kind of view into the inner circle of SC2 development whatsoever. I can't read the AMA anymore since it's been deleted, but from the mirror link: BlizzardThrowaway: I’ll say that working with SC2 devs can be challenging because they don’t tend to want to listen to your suggestions. They can also come across as quite dickesh because they feel they can do no wrong. Mind you there are some very nice devs on that team that actually give a shit, but some of the more “esteemed” devs have a superiority complex for sure. Like, wow, yeah, that's because you're a QA tester. Basically encapsulates what I'm saying above perfectly. Was he as much of a self-absorbed asshole in-person as he is on the fourms/on twitter? BlizzardThrowaway: Oh yes he was. I can tell you a story of this time were our Customer Service department had a new policy where any new hires, no matter what department you were hired into, would have to sit with a Game Master for a few hours and see what it was like to be the face of Blizzard, and how hard our job was. Well they decided to include the executives on this one as well, and one day Ghostcrawler was scheduled to shadow a guy on my team. He basically spent the entire time on his phone texting, checking emails, or just leaving for long periods of time to make phone calls. He was so checked out from the experience that he left early because he was just too good to sit there with lowlife GMs. At least that’s the impression we got. I don't know who ghostcrawler is but I guarantee he's important enough (from how they're talking about him) that sitting around with a game master for several hours is a complete waste of his time. It's not personal, but obviously this employee took it personally. And that's why you guys shouldn't pay attention to this. Exactly. Its like our highest paid litigation attorney listening to a legal assistant about the problems with our work flow and argument styles. Sure they know, stuff, but it a total waste of time for the counsel. It's not quite like that. It's more like attornies listening to legal assistants when it comes to the assignments they give their legal assistants. What's the point of having a QA department if the designers and devs consistently ignore them? Pure debugging? Fun stuff. Still, this was probably fake. Uh...QA is about play-testing and bug finding. They're not marketing, or design, or development, or anything related to creative input. | ||
Oakenshield
United States347 Posts
| ||
jax1492
United States1632 Posts
On June 06 2013 23:32 Assirra wrote: This honestly just smells like a fired person venting about his previous employer. I agree, blizzard could be a bad place to work but .... ya its my dream and probably 90% of the people on TL. | ||
AnomalySC2
United States2073 Posts
On June 08 2013 09:50 _Search_ wrote: Show nested quote + On June 07 2013 23:31 Wildmoon wrote: On June 07 2013 23:29 _Search_ wrote: I'll say that working with SC2 devs can be challenging because they don't tend to want to listen to your suggestions. They can also come across as quite dickesh because they feel they can do no wrong. Mind you there are some very nice devs on that team that actually give a shit, but some of the more "esteemed" devs have a superiority complex for sure. I really don't understand why this is so surprising. Everything I've seen from Kim/Browder speaks of unquestionable arrogance. DB is really humble judging from various interviews if you ask me. Are you fucking joking? Who has the arrogance to keep adding more shit Blizzard maps to the map pool after years of everyone telling them to switch to tournament maps? Who has the arrogance to tell the community that Terran is balanced while Artosis and Tasteless THEMSELVES are calling it GomTvT? Who has the arrogance to abandon Wings of Liberty altogether 8 months before their new expansion ships, leaving the last 4 or 5 seasons of GSL to nothing but immortal/sentry allins and ZvZs? Who has the arrogance to MAKE A CLOCK THAT DOESNT EVEN RUN ON REAL TIME??!! Anything but absolute contempt is too good for the Blizzard design team. I'm not sure where to start with this one.....I guess I just won't, everything you said was retarded. Hint, maybe the creators of the game know more about it then the community, maybe they understand what makes for a balanced or imbalanced map better than you? Ever think of that...of course you didn't. | ||
StarStruck
25339 Posts
On June 06 2013 23:22 Butterednuts wrote: Source: Link | Link Mirror Some select SC2 related inquiries: Show nested quote + lol that was totally up to the Devs for that one. I have no idea why it took so long, but I can tell you that while I personally wasn't working on it during that time, my friends were doing QA for it and it was basically hell for them. Working 14 days straight, 12-14 hours a day, non-stop. I feel like the devs wanted it to be perfect before they released it so they could prove to everyone that they were the shit. In reality, though, I just think they didn't have their shit together enough and couldn't collaborate properly to get it out on time. Show nested quote + What did Blizzard think internally over the company's complete and utter failure to support and co-opt DOTA, which was originally a Warcraft III custom map? I know that Blizzard tried to sue Valve and others when Dota moved on from WC3..... We WC3 players had been pleading with Blizzard for YEARS to provide official support for DOTA, to hire DOTA developers, and in general acknowledge the game's existence, yet none of that ever came about.....and now League of Legends is several times more popular than WoW has ever been. What do the people inside of Blizzard think about this monumentally epic fuckup? Show nested quote + Same thing you're feeling. A lot of people rolled their eyes and laughed at what they were intending to do with DOTA. I know a lot of QA people thought it was a joke, but we didn't get paid to have an opinion. I'll just reiterate this: SC2 devs are mostly dicks. Show nested quote + Whoa. Huge SC fan here. Expand on this? They always come across as nice guys, even if they are a bit stubborn to make balance patches. Show nested quote + I'll say that working with SC2 devs can be challenging because they don't tend to want to listen to your suggestions. They can also come across as quite dickesh because they feel they can do no wrong. Mind you there are some very nice devs on that team that actually give a shit, but some of the more "esteemed" devs have a superiority complex for sure. [edit] Not all the comments he left were negative, in fact most of the comments about other Blizzard games and policies were mostly positive. These were the answers he had regarding SC2. Read the full AMA for answers to questions about World of Warcraft, Titan, and some of his more personal takes on the direction of Blizzard. I'm afraid this is true for most gaming companies I know anyway so this doesn't say much at all to be honest and plus the hours they work on projects is kind of ridiculous too when they trying to churn out a product. I'm pretty sure I would sound like a dick too if I were putting in the same amount of hours as they do. It doesn't sound fun. This just sounds like the old stereotype to me when people say "Devs are dicks and they don't listen." ;/ | ||
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